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+//
+// Copyright © 2020 Arm Ltd. All rights reserved.
+// SPDX-License-Identifier: MIT
+//
+
+#pragma once
+
+#include <Layer.hpp>
+
+namespace armnn
+{
+
+/// This layer converts data type Float32 to BFloat16.
+class ConvertFp32ToBf16Layer : public Layer
+{
+public:
+ /// Makes a workload for the ConvertFp32ToBf16Layer type.
+ /// @param [in] factory The workload factory which will create the workload.
+ /// @return A pointer to the created workload, or nullptr if not created.
+ virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override;
+
+ /// Creates a dynamically-allocated copy of this layer.
+ /// @param [in] graph The graph into which this layer is being cloned.
+ ConvertFp32ToBf16Layer* Clone(Graph& graph) const override;
+
+ /// Check if the input tensor shape(s)
+ /// will lead to a valid configuration of @ref ConvertFp32ToBf16Layer.
+ void ValidateTensorShapesFromInputs() override;
+
+ void Accept(ILayerVisitor& visitor) const override;
+
+protected:
+ /// Constructor to create a ConvertFp32ToBf16Layer.
+ /// @param [in] name Optional name for the layer.
+ ConvertFp32ToBf16Layer(const char* name);
+
+ /// Default destructor
+ ~ConvertFp32ToBf16Layer() = default;
+};
+
+} // namespace