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author | David Beck <david.beck@arm.com> | 2018-09-24 13:18:27 +0100 |
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committer | Matthew Bentham <matthew.bentham@arm.com> | 2018-10-10 16:16:57 +0100 |
commit | b4540bef0b0327683fe8e63f727c1212800dc2a9 (patch) | |
tree | e1ea8bb6ee981640a1c469ceb556ed648ffde411 /src/backends/reference/workloads/RefWorkloads.hpp | |
parent | 2d9dd36fb6bc20b370701ab15463359b9db35f18 (diff) | |
download | armnn-b4540bef0b0327683fe8e63f727c1212800dc2a9.tar.gz |
IVGCVSW-1898 : Ref backend folder structure
* Reference backend is renamed to backends/reference as per
https://confluence.arm.com/display/MLENG/Pluggable+backends
Change-Id: I27a13c274eb60995dfb459e3c49c0e2f60bcd32c
Diffstat (limited to 'src/backends/reference/workloads/RefWorkloads.hpp')
-rw-r--r-- | src/backends/reference/workloads/RefWorkloads.hpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/backends/reference/workloads/RefWorkloads.hpp b/src/backends/reference/workloads/RefWorkloads.hpp new file mode 100644 index 0000000000..e5c6e1e9d5 --- /dev/null +++ b/src/backends/reference/workloads/RefWorkloads.hpp @@ -0,0 +1,53 @@ +// +// Copyright © 2017 Arm Ltd. All rights reserved. +// SPDX-License-Identifier: MIT +// + +#pragma once + +#include "RefConstantUint8Workload.hpp" +#include "ArithmeticFunction.hpp" +#include "RefArithmeticWorkload.hpp" +#include "ConvImpl.hpp" +#include "RefBaseConstantWorkload.hpp" +#include "RefConvolution2dUint8Workload.hpp" +#include "RefSplitterUint8Workload.hpp" +#include "RefResizeBilinearUint8Workload.hpp" +#include "RefL2NormalizationFloat32Workload.hpp" +#include "RefActivationUint8Workload.hpp" +#include "RefPooling2dFloat32Workload.hpp" +#include "RefWorkloadUtils.hpp" +#include "RefMergerUint8Workload.hpp" +#include "RefFullyConnectedFloat32Workload.hpp" +#include "Softmax.hpp" +#include "RefMergerFloat32Workload.hpp" +#include "TensorBufferArrayView.hpp" +#include "RefBatchNormalizationFloat32Workload.hpp" +#include "Splitter.hpp" +#include "RefFullyConnectedUint8Workload.hpp" +#include "RefReshapeFloat32Workload.hpp" +#include "RefDepthwiseConvolution2dUint8Workload.hpp" +#include "FullyConnected.hpp" +#include "RefFloorFloat32Workload.hpp" +#include "RefSoftmaxFloat32Workload.hpp" +#include "RefSoftmaxUint8Workload.hpp" +#include "RefReshapeUint8Workload.hpp" +#include "RefResizeBilinearFloat32Workload.hpp" +#include "RefBatchNormalizationUint8Workload.hpp" +#include "ResizeBilinear.hpp" +#include "RefNormalizationFloat32Workload.hpp" +#include "RefDepthwiseConvolution2dFloat32Workload.hpp" +#include "RefPooling2dUint8Workload.hpp" +#include "BatchNormImpl.hpp" +#include "Activation.hpp" +#include "Merger.hpp" +#include "RefSplitterFloat32Workload.hpp" +#include "RefConstantFloat32Workload.hpp" +#include "RefActivationFloat32Workload.hpp" +#include "RefConvolution2dFloat32Workload.hpp" +#include "Pooling2d.hpp" +#include "RefFakeQuantizationFloat32Workload.hpp" +#include "RefPermuteWorkload.hpp" +#include "RefLstmFloat32Workload.hpp" +#include "RefConvertFp16ToFp32Workload.hpp" +#include "RefConvertFp32ToFp16Workload.hpp" |