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/*
* Copyright (c) 2022 Arm Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADSKETCHIMPL
#define SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADSKETCHIMPL
#include "arm_compute/dynamic_fusion/sketch/gpu/GpuWorkloadSketch.h"
#include "src/dynamic_fusion/sketch/gpu/GpuComponentServices.h"
#include "src/dynamic_fusion/sketch/gpu/GpuKernelComponentGraph.h"
#include "src/dynamic_fusion/sketch/gpu/GpuOperatorGroup.h"
namespace arm_compute
{
namespace experimental
{
namespace dynamic_fusion
{
/** Internal implementation of @ref GpuWorkloadSketch */
class GpuWorkloadSketch::Implementation
{
public:
/** Constructor
*
* @param[in] context global workload creation context
*/
explicit Implementation(
Context *context)
: _context{ context },
_comp_services{},
_component_graph{ &_comp_services },
_operator_group{}
{
}
/** Prevent instances of this class from being copy constructed */
Implementation(const Implementation &impl) = delete;
/** Prevent instances of this class from being copied */
Implementation &operator=(const Implementation &impl) = delete;
/** Allow instances of this class to be move constructed */
Implementation(Implementation &&impl) = default;
/** Allow instances of this class to be moved */
Implementation &operator=(Implementation &&impl) = default;
/** Get workload context */
const Context *context() const
{
return _context;
}
/** Get component graph */
const GpuKernelComponentGraph &component_graph() const
{
return _component_graph;
}
/** Get component graph */
GpuKernelComponentGraph &component_graph()
{
return _component_graph;
}
/** Get operator group */
const GpuOperatorGroup &operator_group() const
{
return _operator_group;
}
/** Get operator group */
GpuOperatorGroup &operator_group()
{
return _operator_group;
}
ITensorInfo::Id allocate_new_tensor_id()
{
return ++_next_id;
}
/** Generate @ref GpuWorkloadSourceCode from the workload sketch
* @note The sketch must be valid. Any error encountered during the building of the code will be thrown.
*
* @return GpuWorkloadSourceCode The generated workload code
*/
GpuWorkloadSourceCode generate_source_code() const
{
return component_graph().fuse().write_workload_code();
}
private:
Context *_context;
GpuComponentServices _comp_services;
GpuKernelComponentGraph _component_graph;
GpuOperatorGroup _operator_group;
ITensorInfo::Id _next_id{ ITensorInfo::invalid_tensor_id };
};
} // namespace dynamic_fusion
} // namespace experimental
} // namespace arm_compute
#endif /* SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADSKETCHIMPL */
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