/* * Copyright (c) 2017 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "QuantizationLayer.h" #include namespace arm_compute { namespace test { namespace validation { namespace reference { template ::value, int>::type> SimpleTensor quantization_layer(const SimpleTensor &src) { // Create reference SimpleTensor dst{ src.shape(), DataType::U8 }; const int width = src.shape().x(); const int height = src.shape().y(); const int depth = src.shape().z(); const int stride_w = width * height * depth; const int num_batches = src.shape().total_size_upper(3); for(int k = 0; k < num_batches; ++k) { // Compute min and max of the 3D tensor float min = src[k * stride_w]; float max = src[k * stride_w]; // Look for min and max values for(int i = 1; i < stride_w; ++i) { float val = src[i + k * stride_w]; min = std::min(min, val); max = std::max(max, val); } // Saturate the result in case min = max if(min == max) { min = 0.0f; max = 1.0f; } const float range = max - min; for(int i = 0; i < stride_w; ++i) { // map values to range [0.0, 1.0] float val = src[i + k * stride_w]; const float normalized = (val - min) / range; dst[i + k * stride_w] = static_cast(std::min(255.0f, normalized * 256.0f)); } } return dst; } template SimpleTensor quantization_layer(const SimpleTensor &src); } // namespace reference } // namespace validation } // namespace test } // namespace arm_compute