/* * Copyright (c) 2017-2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "GEMM.h" #include "arm_compute/core/Types.h" namespace arm_compute { namespace test { namespace validation { namespace reference { template ::value, int>::type> SimpleTensor gemm(const SimpleTensor &a, const SimpleTensor &b, const SimpleTensor &c, float alpha, float beta) { // Create reference SimpleTensor dst{ c.shape(), c.data_type(), 1 }; // Compute reference const int M = a.shape().y(); const int N = b.shape().x(); const int K = a.shape().x(); const int D = a.shape().z(); // Number of matrices in a batch const int W = a.shape()[3]; // Number of batched-gemm (Winograd case) const int a_stride_z = K * M; const int a_stride_w = K * M * D; const int b_stride_z = b.shape().num_dimensions() > 2 ? N * K : 0; // Do not slide the matrix B along the 3th dimension in case matrix B has less than 3 dimensions const int b_stride_w = b.shape().num_dimensions() > 3 ? K * N * D : 0; // Do not slide the matrix B along the 4th dimension in case matrix B has less than 4 dimensions const int c_stride_z = N * M; const int c_stride_w = N * M * D; for(int w = 0; w < W; ++w) { for(int depth = 0; depth < D; ++depth) { const int base_addr_a = depth * a_stride_z + w * a_stride_w; const int base_addr_b = depth * b_stride_z + w * b_stride_w; const int base_addr_c = depth * c_stride_z + w * c_stride_w; for(int row = 0; row < M; ++row) { for(int col = 0; col < N; ++col) { T acc(0); for(int k = 0; k < K; ++k) { acc += a[base_addr_a + k + row * K] * b[base_addr_b + col + k * N]; } // Finalize the result: alpha * A * B + beta * C dst[base_addr_c + col + row * N] = alpha * acc + beta * c[base_addr_c + col + row * N]; } } } } return dst; } template SimpleTensor gemm(const SimpleTensor &a, const SimpleTensor &b, const SimpleTensor &c, float alpha, float beta); template SimpleTensor gemm(const SimpleTensor &a, const SimpleTensor &b, const SimpleTensor &c, float alpha, float beta); } // namespace reference } // namespace validation } // namespace test } // namespace arm_compute