/* * Copyright (c) 2017-2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "FastCorners.h" #include "Utils.h" #include "tests/validation/Helpers.h" #include "tests/validation/reference/NonMaximaSuppression.h" #include "tests/framework/Asserts.h" #include namespace arm_compute { namespace test { namespace validation { namespace reference { namespace { constexpr unsigned int bresenham_radius = 3; constexpr unsigned int bresenham_count = 16; /* Offsets of the 16 pixels in the Bresenham circle of radius 3 centered on P . . . . . . . . . . . . F 0 1 . . . . . E . . . 2 . . . D . . . . . 3 . . C . . P . . 4 . . B . . . . . 5 . . . A . . . 6 . . . . . 9 8 7 . . . . . . . . . . . . */ const std::array, 16> circle_offsets = { { { { 0, -3 } }, // 0 - pixel #1 { { 1, -3 } }, // 1 - pixel #2 { { 2, -2 } }, // 2 - pixel #3 { { 3, -1 } }, // 3 - pixel #4 { { 3, 0 } }, // 4 - pixel #5 { { 3, 1 } }, // 5 - pixel #6 { { 2, 2 } }, // 6 - pixel #7 { { 1, 3 } }, // 7 - pixel #8 { { 0, 3 } }, // 8 - pixel #9 { { -1, 3 } }, // 9 - pixel #10 { { -2, 2 } }, // A - pixel #11 { { -3, 1 } }, // B - pixel #12 { { -3, 0 } }, // C - pixel #13 { { -3, -1 } }, // D - pixel #14 { { -2, -2 } }, // E - pixel #15 { { -1, -3 } } // F - pixel #16 } }; /* FAST-9 bit masks for consecutive points surrounding a corner candidate Rejection of non-corners is expedited by checking pixels 1, 9, then 5, 13... */ const std::array fast9_masks = { { 0x01FF, // 0000 0001 1111 1111 0x03FE, // 0000 0011 1111 1110 0x07FC, // 0000 0111 1111 1100 0x0FF8, // 0000 1111 1111 1000 0x1FF0, // 0001 1111 1111 0000 0x3FE0, // 0011 1111 1110 0000 0x7FC0, // 0111 1111 1100 0000 0xFF80, // 1111 1111 1000 0000 0xFF01, // 1111 1111 0000 0001 0xFE03, // 1111 1110 0000 0011 0xFC07, // 1111 1100 0000 0111 0xF80F, // 1111 1000 0000 1111 0xF01F, // 1111 0000 0001 1111 0xE03F, // 1110 0000 0011 1111 0xC07F, // 1100 0000 0111 1111 0x80FF // 1000 0000 1111 1111 } }; inline bool in_range(const uint8_t low, const uint8_t high, const uint8_t val) { return low <= val && val <= high; } template bool is_a_corner(const Coordinates &candidate, const SimpleTensor &src, uint8_t threshold, BorderMode border_mode, T constant_border_value, F intensity_at) { const auto intensity_p = tensor_elem_at(src, candidate, border_mode, constant_border_value); const auto thresh_bright = intensity_p + threshold; const auto thresh_dark = intensity_p - threshold; // Quicker rejection of non-corner points by checking pixels 1, 9 then 5, 13 around the candidate const auto p1 = intensity_at(candidate, 0); const auto p9 = intensity_at(candidate, 8); const auto p5 = intensity_at(candidate, 4); const auto p13 = intensity_at(candidate, 12); if((in_range(thresh_dark, thresh_bright, p1) && in_range(thresh_dark, thresh_bright, p9)) || (in_range(thresh_dark, thresh_bright, p5) && in_range(thresh_dark, thresh_bright, p13))) { return false; } uint16_t mask_bright = 0; uint16_t mask_dark = 0; // Set bits of the brighter/darker pixels mask accordingly for(unsigned int n = 0; n < bresenham_count; ++n) { T intensity_n = intensity_at(candidate, n); mask_bright |= (intensity_n > thresh_bright) << n; mask_dark |= (intensity_n < thresh_dark) << n; } // Mark as corner candidate if brighter/darker pixel sequence satisfies any one of the FAST-9 masks const auto found = std::find_if(fast9_masks.begin(), fast9_masks.end(), [&](decltype(fast9_masks[0]) mask) { return (mask_bright & mask) == mask || (mask_dark & mask) == mask; }); return found != fast9_masks.end(); } } // namespace template std::vector fast_corners(const SimpleTensor &src, float input_thresh, bool suppress_nonmax, BorderMode border_mode, T constant_border_value) { // Get intensity of pixel at given index on the Bresenham circle around a candidate point const auto intensity_at = [&](const Coordinates & point, const unsigned int idx) { const auto offset = circle_offsets[idx]; Coordinates px{ point.x() + offset[0], point.y() + offset[1] }; return tensor_elem_at(src, px, border_mode, constant_border_value); }; const auto threshold = static_cast(input_thresh); std::vector corners; // 1. Detect potential corners (the segment test) std::vector corner_candidates; SimpleTensor scores(src.shape(), DataType::U8); ValidRegion valid_region = shape_to_valid_region(src.shape(), BorderMode::UNDEFINED == border_mode, BorderSize(bresenham_radius)); for(int i = 0; i < src.num_elements(); ++i) { Coordinates candidate = index2coord(src.shape(), i); scores[i] = 0; if(!is_in_valid_region(valid_region, candidate)) { continue; } if(is_a_corner(candidate, src, threshold, border_mode, constant_border_value, intensity_at)) { corner_candidates.emplace_back(candidate); scores[i] = 1; } } // 2. Calculate corner scores if necessary if(suppress_nonmax) { for(const auto &candidate : corner_candidates) { const auto index = coord2index(scores.shape(), candidate); uint8_t thresh_max = UINT8_MAX; uint8_t thresh_min = threshold; uint8_t response = (thresh_min + thresh_max) / 2; // Corner score (response) is the largest threshold for which the pixel remains a corner while(thresh_max - thresh_min > 1) { response = (thresh_min + thresh_max) / 2; if(is_a_corner(candidate, src, response, border_mode, constant_border_value, intensity_at)) { thresh_min = response; // raise threshold } else { thresh_max = response; // lower threshold } } scores[index] = thresh_min; } scores = non_maxima_suppression(scores, border_mode, constant_border_value); valid_region = shape_to_valid_region(scores.shape(), BorderMode::UNDEFINED == border_mode, BorderSize(bresenham_radius + 1)); } for(const auto &candidate : corner_candidates) { const auto index = coord2index(scores.shape(), candidate); if(scores[index] > 0.f && is_in_valid_region(valid_region, candidate)) { KeyPoint corner; corner.x = candidate.x(); corner.y = candidate.y(); corner.strength = scores[index]; corner.tracking_status = 1; corner.scale = 0.f; corner.orientation = 0.f; corner.error = 0.f; corners.emplace_back(corner); } } return corners; } template std::vector fast_corners(const SimpleTensor &src, float threshold, bool suppress_nonmax, BorderMode border_mode, uint8_t constant_border_value); } // namespace reference } // namespace validation } // namespace test } // namespace arm_compute