/* * Copyright (c) 2022-2023 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef ARM_COMPUTE_TEST_POOLING_3D_LAYER_FIXTURE #define ARM_COMPUTE_TEST_POOLING_3D_LAYER_FIXTURE #include "arm_compute/core/TensorShape.h" #include "arm_compute/core/Types.h" #include "arm_compute/core/utils/misc/ShapeCalculator.h" #include "arm_compute/runtime/Tensor.h" #include "tests/AssetsLibrary.h" #include "tests/Globals.h" #include "tests/IAccessor.h" #include "tests/framework/Asserts.h" #include "tests/framework/Fixture.h" #include "tests/validation/reference/Pooling3dLayer.h" #include namespace arm_compute { namespace test { namespace validation { template class Pooling3dLayerValidationGenericFixture : public framework::Fixture { public: void setup(TensorShape shape, Pooling3dLayerInfo pool_info, DataType data_type, QuantizationInfo input_qinfo = QuantizationInfo(), QuantizationInfo output_qinfo = QuantizationInfo()) { _target = compute_target(shape, pool_info, data_type, input_qinfo, output_qinfo); _reference = compute_reference(shape, pool_info, data_type, input_qinfo, output_qinfo); } protected: template void fill(U &&tensor) { if(tensor.data_type() == DataType::F32) { std::uniform_real_distribution distribution(-1.0f, 1.0f); library->fill(tensor, distribution, 0); } else if(tensor.data_type() == DataType::F16) { arm_compute::utils::uniform_real_distribution_16bit distribution{ -1.0f, 1.0f }; library->fill(tensor, distribution, 0); } else // data type is quantized_asymmetric { library->fill_tensor_uniform(tensor, 0); } } TensorType compute_target(TensorShape shape, Pooling3dLayerInfo info, DataType data_type, QuantizationInfo input_qinfo, QuantizationInfo output_qinfo) { // Create tensors TensorType src = create_tensor(shape, data_type, 1, input_qinfo, DataLayout::NDHWC); const TensorShape dst_shape = misc::shape_calculator::compute_pool3d_shape((src.info()->tensor_shape()), info); TensorType dst = create_tensor(dst_shape, data_type, 1, output_qinfo, DataLayout::NDHWC); // Create and configure function FunctionType pool_layer; pool_layer.validate(src.info(), dst.info(), info); pool_layer.configure(&src, &dst, info); ARM_COMPUTE_ASSERT(src.info()->is_resizable()); ARM_COMPUTE_ASSERT(dst.info()->is_resizable()); // Allocate tensors src.allocator()->allocate(); dst.allocator()->allocate(); ARM_COMPUTE_ASSERT(!src.info()->is_resizable()); ARM_COMPUTE_ASSERT(!dst.info()->is_resizable()); // Fill tensors fill(AccessorType(src)); // Compute function pool_layer.run(); return dst; } SimpleTensor compute_reference(TensorShape shape, Pooling3dLayerInfo info, DataType data_type, QuantizationInfo input_qinfo, QuantizationInfo output_qinfo) { // Create reference SimpleTensor src(shape, data_type, 1, input_qinfo, DataLayout::NDHWC); // Fill reference fill(src); return reference::pooling_3d_layer(src, info, output_qinfo); } TensorType _target{}; SimpleTensor _reference{}; }; template class Pooling3dLayerValidationFixture : public Pooling3dLayerValidationGenericFixture { public: void setup(TensorShape shape, PoolingType pool_type, Size3D pool_size, Size3D stride, Padding3D padding, bool exclude_padding, DataType data_type) { Pooling3dLayerValidationGenericFixture::setup(shape, Pooling3dLayerInfo(pool_type, pool_size, stride, padding, exclude_padding), data_type); } }; template class Pooling3dLayerValidationQuantizedFixture : public Pooling3dLayerValidationGenericFixture { public: void setup(TensorShape shape, PoolingType pool_type, Size3D pool_size, Size3D stride, Padding3D padding, bool exclude_padding, DataType data_type, QuantizationInfo input_qinfo = QuantizationInfo(), QuantizationInfo output_qinfo = QuantizationInfo()) { Pooling3dLayerValidationGenericFixture::setup(shape, Pooling3dLayerInfo(pool_type, pool_size, stride, padding, exclude_padding), data_type, input_qinfo, output_qinfo); } }; template class Pooling3dLayerGlobalValidationFixture : public Pooling3dLayerValidationGenericFixture { public: void setup(TensorShape shape, PoolingType pool_type, DataType data_type) { Pooling3dLayerValidationGenericFixture::setup(shape, Pooling3dLayerInfo(pool_type), data_type); } }; template class SpecialPooling3dLayerValidationFixture : public Pooling3dLayerValidationGenericFixture { public: void setup(TensorShape src_shape, Pooling3dLayerInfo pool_info, DataType data_type) { Pooling3dLayerValidationGenericFixture::setup(src_shape, pool_info, data_type); } }; } // namespace validation } // namespace test } // namespace arm_compute #endif /* ARM_COMPUTE_TEST_POOLING_3D_LAYER_FIXTURE */