/* * Copyright (c) 2017-2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "arm_compute/runtime/GLES_COMPUTE/GCTensorAllocator.h" #include "arm_compute/core/Error.h" #include "arm_compute/core/TensorInfo.h" #include "arm_compute/runtime/GLES_COMPUTE/GCScheduler.h" #include "support/ToolchainSupport.h" using namespace arm_compute; GCTensorAllocator::GCTensorAllocator(GCTensor *owner) : _associated_memory_group(nullptr), _gl_buffer(), _mapping(nullptr), _owner(owner) { } GCTensorAllocator::~GCTensorAllocator() { _gl_buffer = support::cpp14::make_unique(); } uint8_t *GCTensorAllocator::data() { return _mapping; } void GCTensorAllocator::allocate() { if(_associated_memory_group == nullptr) { _gl_buffer = support::cpp14::make_unique(); ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, _gl_buffer->_ssbo_name)); ARM_COMPUTE_GL_CHECK(glBufferData(GL_SHADER_STORAGE_BUFFER, static_cast(info().total_size()), nullptr, GL_STATIC_DRAW)); ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0)); } else { _associated_memory_group->finalize_memory(_owner, reinterpret_cast(&_gl_buffer), info().total_size()); } info().set_is_resizable(false); } void GCTensorAllocator::free() { if(_associated_memory_group == nullptr) { _gl_buffer.reset(); info().set_is_resizable(true); } } void GCTensorAllocator::set_associated_memory_group(GCMemoryGroup *associated_memory_group) { ARM_COMPUTE_ERROR_ON(associated_memory_group == nullptr); ARM_COMPUTE_ERROR_ON(_associated_memory_group != nullptr); ARM_COMPUTE_ERROR_ON(_gl_buffer.get() != nullptr); _associated_memory_group = associated_memory_group; } uint8_t *GCTensorAllocator::lock() { return map(true); } void GCTensorAllocator::unlock() { unmap(); } GLuint GCTensorAllocator::get_gl_ssbo_name() const { return _gl_buffer->_ssbo_name; } uint8_t *GCTensorAllocator::map(bool blocking) { ARM_COMPUTE_ERROR_ON(_mapping != nullptr); ARM_COMPUTE_UNUSED(blocking); ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, _gl_buffer->_ssbo_name)); void *p = ARM_COMPUTE_GL_CHECK(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, static_cast(info().total_size()), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); _mapping = reinterpret_cast(p); return _mapping; } void GCTensorAllocator::unmap() { ARM_COMPUTE_ERROR_ON(_mapping == nullptr); ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, _gl_buffer->_ssbo_name)); ARM_COMPUTE_GL_CHECK(glUnmapBuffer(GL_SHADER_STORAGE_BUFFER)); ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0)); _mapping = nullptr; }