/* * Copyright (c) 2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "arm_compute/runtime/GLES_COMPUTE/GCMemoryRegion.h" #include "arm_compute/core/Error.h" namespace arm_compute { IGCMemoryRegion::IGCMemoryRegion(size_t size) : IMemoryRegion(size), _mapping(nullptr), _ssbo_name(0) { } const GLuint &IGCMemoryRegion::gc_ssbo_name() const { return _ssbo_name; } void *IGCMemoryRegion::buffer() { return _mapping; } void *IGCMemoryRegion::buffer() const { return _mapping; } GCBufferMemoryRegion::GCBufferMemoryRegion(size_t size) : IGCMemoryRegion(size) { ARM_COMPUTE_GL_CHECK(glGenBuffers(1, &_ssbo_name)); ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, _ssbo_name)); ARM_COMPUTE_GL_CHECK(glBufferData(GL_SHADER_STORAGE_BUFFER, static_cast(size), nullptr, GL_STATIC_DRAW)); ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0)); } GCBufferMemoryRegion::~GCBufferMemoryRegion() { ARM_COMPUTE_GL_CHECK(glDeleteBuffers(1, &_ssbo_name)); } void *GCBufferMemoryRegion::ptr() { return nullptr; } void *GCBufferMemoryRegion::map(bool blocking) { ARM_COMPUTE_ERROR_ON(_mapping != nullptr); ARM_COMPUTE_UNUSED(blocking); ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, _ssbo_name)); void *p = ARM_COMPUTE_GL_CHECK(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, static_cast(size()), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); _mapping = reinterpret_cast(p); return _mapping; } void GCBufferMemoryRegion::unmap() { ARM_COMPUTE_ERROR_ON(_mapping == nullptr); ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, _ssbo_name)); ARM_COMPUTE_GL_CHECK(glUnmapBuffer(GL_SHADER_STORAGE_BUFFER)); ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0)); _mapping = nullptr; } std::unique_ptr GCBufferMemoryRegion::extract_subregion(size_t offset, size_t size) { ARM_COMPUTE_UNUSED(offset, size); return nullptr; } } // namespace arm_compute