/* * Copyright (c) 2023-2024 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef ACL_SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADCONTEXTIMPL_H #define ACL_SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADCONTEXTIMPL_H #include "arm_compute/core/CL/CLCompileContext.h" #include "arm_compute/core/ITensorInfo.h" #include "arm_compute/dynamic_fusion/sketch/gpu/GpuWorkloadContext.h" #include "arm_compute/dynamic_fusion/sketch/MemoryDescriptor.h" namespace arm_compute { namespace experimental { namespace dynamic_fusion { /** Internal implementation of workload context. */ class GpuWorkloadContext::Impl { public: /** Constructor * * @param[in] gpu_language Target GPU language. * @param[in] cl_compile_ctx CL compile context. */ Impl(GpuLanguage gpu_language, CLCompileContext *cl_compile_ctx); /** Copy constructor */ Impl(Impl &) = default; /** Assignment */ Impl &operator=(Impl &) = default; /** Get target GPU language. */ GpuLanguage gpu_language() const; /** Get CL compile context. */ const CLCompileContext *cl_compile_context() const; /** Get memory descriptor registry. */ const MemoryDescriptorMap &mem_map() const; /** Set a new ID and register the user tensor info. * * The ownership of the tensor info object will be transfered to this context object. * * @param[in] tensor_info The tensor info to be registered. */ void register_user_tensor(std::unique_ptr &&tensor_info); /** Create a virtual (see @ref MemoryType) tensor info and save it * * @return ITensorInfo* The created virtual tensor info object pointer */ ITensorInfo *create_virtual_tensor(); /** Create an auxiliary (see @ref MemoryType) tensor info and save it * * @param[in] tensor_info @ref ITensorInfo to copy from * * @return ITensorInfo* The created auxiliary tensor info object pointer */ ITensorInfo *create_auxiliary_tensor(const ITensorInfo &tensor_info); /** Get tensor info created by this context, from id */ ITensorInfo *get_tensor_info(ITensorInfo::Id id); /** Get tensor info created by this context, from id */ const ITensorInfo *get_tensor_info(ITensorInfo::Id id) const; private: ITensorInfo::Id next_tensor_id(); GpuLanguage _gpu_language; CLCompileContext *_cl_compile_ctx; ITensorInfo::Id _next_tensor_id; MemoryDescriptorMap _mem_map; std::map> _managed_tensor_info; }; } // namespace dynamic_fusion } // namespace experimental } // namespace arm_compute #endif // ACL_SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADCONTEXTIMPL_H