/* * Copyright (c) 2017-2023 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "src/cpu/kernels/gemm_matrix_mul/generic/neon/impl.h" #include "src/core/utils/helpers/float_ops.h" #include namespace arm_compute { namespace cpu { void vector_matrix_multiply_f32( const ITensor *lhs, const ITensor *rhs, ITensor *dst, const Window &window, const ThreadInfo &info, float alpha) { const auto width_matrix_b = static_cast(dst->info()->dimension(0)); const auto in_b_stride = static_cast(rhs->info()->strides_in_bytes()[1] / data_size_from_type(rhs->info()->data_type())); const auto num_elems_vec_a = static_cast(lhs->info()->dimension(0)); // The implementation computes 16 elements per iteration const int window_start_x = 16 * info.thread_id; const int window_step_x = 16 * info.num_threads; // Make sure (window_end_x - window_start_x) is a multiple of window_step_x const int window_end_x = ceil_to_multiple(width_matrix_b - window_start_x, window_step_x) + window_start_x; Window win_out(window); win_out.set(Window::DimX, Window::Dimension(0, 1, 1)); win_out.set(Window::DimY, Window::Dimension(0, 1, 1)); Window win_a(window); win_a.set(Window::DimX, Window::Dimension(0, 0, 0)); win_a.set(Window::DimY, Window::Dimension(0, 0, 0)); Window win_b; // Don't slice matrix B along the z dimension if matrix B has just 2 dimensions and matrix A more than 2 // This scenario can happen when the the matrix multiplication is used to perform a convolution operation if (rhs->info()->num_dimensions() >= 3) { win_b = window; } win_b.set(Window::DimX, Window::Dimension(0, 1, 1)); win_b.set(Window::DimY, Window::Dimension(0, 1, 1)); Iterator ina(lhs, win_a); Iterator inb(rhs, win_b); Iterator out(dst, win_out); const bool multiply_alpha = !(helpers::float_ops::is_one(alpha)); const float32x4_t alpha_f32 = vdupq_n_f32(alpha); execute_window_loop( win_out, [&](const Coordinates &) { int x = window_start_x; // Here we don't check for x lower equal than (window_end_x - window_step_x) because of // window_end_x is computed above which may cause out-of-bound writes to the dst. for (; x < (window_end_x - window_step_x); x += window_step_x) { if (x > width_matrix_b) { return; } float32x4_t acc0 = vdupq_n_f32(0.f); float32x4_t acc1 = vdupq_n_f32(0.f); float32x4_t acc2 = vdupq_n_f32(0.f); float32x4_t acc3 = vdupq_n_f32(0.f); auto vec_a = reinterpret_cast(ina.ptr()); auto matrix_b = reinterpret_cast(inb.ptr()) + x; #if __arm__ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(vec_a))); asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(matrix_b))); asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(matrix_b + in_b_stride))); #endif /* __arm__ */ auto vec_a_end_addr = vec_a + num_elems_vec_a; for (; vec_a <= (vec_a_end_addr - 4);) { float32x2_t a0l = vld1_f32(vec_a); float32x4_t b00 = vld1q_f32(matrix_b + 0 + 0 * in_b_stride); float32x4_t b01 = vld1q_f32(matrix_b + 4 + 0 * in_b_stride); float32x4_t b02 = vld1q_f32(matrix_b + 8 + 0 * in_b_stride); float32x4_t b03 = vld1q_f32(matrix_b + 12 + 0 * in_b_stride); float32x4_t b10 = vld1q_f32(matrix_b + 0 + 1 * in_b_stride); float32x4_t b11 = vld1q_f32(matrix_b + 4 + 1 * in_b_stride); float32x4_t b12 = vld1q_f32(matrix_b + 8 + 1 * in_b_stride); float32x4_t b13 = vld1q_f32(matrix_b + 12 + 1 * in_b_stride); #if __arm__ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(vec_a))); asm volatile( "PLD [%0, #128*1]" ::"r"(reinterpret_cast(matrix_b + 1 * in_b_stride))); asm volatile( "PLD [%0, #128*1]" ::"r"(reinterpret_cast(matrix_b + 2 * in_b_stride))); asm volatile( "PLD [%0, #128*1]" ::"r"(reinterpret_cast(matrix_b + 3 * in_b_stride))); asm volatile( "PLD [%0, #128*1]" ::"r"(reinterpret_cast(matrix_b + 4 * in_b_stride))); #endif /* __arm__ */ acc0 = vmlaq_lane_f32(acc0, b00, a0l, 0); acc1 = vmlaq_lane_f32(acc1, b01, a0l, 0); acc2 = vmlaq_lane_f32(acc2, b02, a0l, 0); acc3 = vmlaq_lane_f32(acc3, b03, a0l, 0); acc0 = vmlaq_lane_f32(acc0, b10, a0l, 1); acc1 = vmlaq_lane_f32(acc1, b11, a0l, 1); acc2 = vmlaq_lane_f32(acc2, b12, a0l, 1); acc3 = vmlaq_lane_f32(acc3, b13, a0l, 1); vec_a += 2; matrix_b += 2 * in_b_stride; a0l = vld1_f32(vec_a); b00 = vld1q_f32(matrix_b + 0 + 0 * in_b_stride); b01 = vld1q_f32(matrix_b + 4 + 0 * in_b_stride); b02 = vld1q_f32(matrix_b + 8 + 0 * in_b_stride); b03 = vld1q_f32(matrix_b + 12 + 0 * in_b_stride); b10 = vld1q_f32(matrix_b + 0 + 1 * in_b_stride); b11 = vld1q_f32(matrix_b + 4 + 1 * in_b_stride); b12 = vld1q_f32(matrix_b + 8 + 1 * in_b_stride); b13 = vld1q_f32(matrix_b + 12 + 1 * in_b_stride); acc0 = vmlaq_lane_f32(acc0, b00, a0l, 0); acc1 = vmlaq_lane_f32(acc1, b01, a0l, 0); acc2 = vmlaq_lane_f32(acc2, b02, a0l, 0); acc3 = vmlaq_lane_f32(acc3, b03, a0l, 0); acc0 = vmlaq_lane_f32(acc0, b10, a0l, 1); acc1 = vmlaq_lane_f32(acc1, b11, a0l, 1); acc2 = vmlaq_lane_f32(acc2, b12, a0l, 1); acc3 = vmlaq_lane_f32(acc3, b13, a0l, 1); vec_a += 2; matrix_b += 2 * in_b_stride; } for (; vec_a < vec_a_end_addr; ++vec_a) { const float a0 = *vec_a; const float32x4_t b00 = vld1q_f32(matrix_b + 0 + 0 * in_b_stride); const float32x4_t b01 = vld1q_f32(matrix_b + 4 + 0 * in_b_stride); const float32x4_t b02 = vld1q_f32(matrix_b + 8 + 0 * in_b_stride); const float32x4_t b03 = vld1q_f32(matrix_b + 12 + 0 * in_b_stride); acc0 = vmlaq_n_f32(acc0, b00, a0); acc1 = vmlaq_n_f32(acc1, b01, a0); acc2 = vmlaq_n_f32(acc2, b02, a0); acc3 = vmlaq_n_f32(acc3, b03, a0); matrix_b += in_b_stride; } // Multiply by the weight of matrix product (alpha) if (multiply_alpha) { acc0 = vmulq_f32(acc0, alpha_f32); acc1 = vmulq_f32(acc1, alpha_f32); acc2 = vmulq_f32(acc2, alpha_f32); acc3 = vmulq_f32(acc3, alpha_f32); } const auto vec_out = reinterpret_cast(out.ptr()) + x; vst1q_f32(vec_out + 0, acc0); vst1q_f32(vec_out + 4, acc1); vst1q_f32(vec_out + 8, acc2); vst1q_f32(vec_out + 12, acc3); } // Left-over loop for (; x < window_end_x; ++x) { if (x > width_matrix_b) { return; } float32x4_t vacc = vdupq_n_f32(0.f); auto vec_a = reinterpret_cast(ina.ptr()); auto matrix_b = reinterpret_cast(inb.ptr()) + x; #if __arm__ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(vec_a))); asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(matrix_b))); asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(matrix_b + in_b_stride))); #endif /* __arm__ */ auto vec_a_end_addr = vec_a + num_elems_vec_a; for (; vec_a <= (vec_a_end_addr - 4); vec_a += 4) { const float32x4_t a0l = vld1q_f32(vec_a); const float32x4_t b_col = { *(matrix_b + 0 * in_b_stride), *(matrix_b + 1 * in_b_stride), *(matrix_b + 2 * in_b_stride), *(matrix_b + 3 * in_b_stride), }; #if __arm__ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(vec_a))); asm volatile( "PLD [%0, #128*1]" ::"r"(reinterpret_cast(matrix_b + 1 * in_b_stride))); asm volatile( "PLD [%0, #128*1]" ::"r"(reinterpret_cast(matrix_b + 2 * in_b_stride))); asm volatile( "PLD [%0, #128*1]" ::"r"(reinterpret_cast(matrix_b + 3 * in_b_stride))); asm volatile( "PLD [%0, #128*1]" ::"r"(reinterpret_cast(matrix_b + 4 * in_b_stride))); #endif /* __arm__ */ vacc = vmlaq_f32(vacc, b_col, a0l); matrix_b += 4 * in_b_stride; } float acc = vgetq_lane_f32(vacc, 0) + vgetq_lane_f32(vacc, 1) + vgetq_lane_f32(vacc, 2) + vgetq_lane_f32(vacc, 3); for (; vec_a < vec_a_end_addr; ++vec_a) { const float a0 = *vec_a; const float b00 = *matrix_b; acc += b00 * a0; matrix_b += in_b_stride; } // Multiply by the weight of matrix product (alpha) if (multiply_alpha) { acc *= alpha; } const auto vec_out = reinterpret_cast(out.ptr()) + x; *vec_out = acc; } }, ina, inb, out); } void matrix_matrix_multiply_f32( const ITensor *lhs, const ITensor *rhs, ITensor *dst, const Window &window, const ThreadInfo &info, float alpha) { ARM_COMPUTE_UNUSED(info); const int out_width = static_cast(dst->info()->dimension(0)); const int out_height = static_cast(dst->info()->dimension(1)); const size_t in_b_stride = rhs->info()->strides_in_bytes()[1] / data_size_from_type(rhs->info()->data_type()); const size_t out_stride1 = dst->info()->strides_in_bytes()[1] / data_size_from_type(dst->info()->data_type()); const size_t out_stride2 = out_stride1 * 2; const size_t out_stride3 = out_stride1 * 3; const int num_elems_matrix_b_x = rhs->info()->dimension(0); // Set step_x and step_y for matrix A. Scale by a factor of 4 the Y range as the input interleaved matrix A has 4 times less the rows of the dst matrix Window win_a(window); win_a.set(Window::DimX, Window::Dimension(0, 0, 0)); win_a.set(Window::DimY, Window::Dimension(window.y().start() / 4, std::max(window.y().end() / 4, 1), 1)); Window win_b; // Don't slice matrix B along the z dimension if matrix B has just 2 dimensions and matrix A more than 2 // This scenario can happen when the the matrix multiplication is used to perform a convolution operation if (rhs->info()->num_dimensions() >= 3) { win_b = window; } // Set step_x and step_y for matrix B. Scale by a factor of 4 the X range as the input transposed matrix A has 4 times less the cols of the dst matrix // The step along the x direction is 2 times the in_b_stride because for each iteration we compute 2 blocks of size 4x4 win_b.set(Window::DimX, Window::Dimension(window.x().start() / 4, window.x().end() / 4, 2 * in_b_stride)); win_b.set(Window::DimY, Window::Dimension(0, 0, 0)); Iterator ina(lhs, win_a); Iterator inb(rhs, win_b); Iterator out(dst, window); const bool multiply_alpha = !(helpers::float_ops::is_one(alpha)); const float32x4_t alpha_f32 = vdupq_n_f32(alpha); // The implementation assumes that the matrix A and Matrix B have been reshaped respectively with CpuGemmInterleave4x4 and CpuGemmTranspose1xW // The reshaping of the matrices helps to have a cache friendly implementation and helps to avoid the data re-arrangements needed for computing 16x4 elements per iteration // All the values needed for computing a single 4x4 block will be read from consecutive memory positions execute_window_loop( window, [&](const Coordinates &id) { auto mtx_a0 = reinterpret_cast(ina.ptr()); auto mtx_b0 = reinterpret_cast(inb.ptr()); auto mtx_b1 = mtx_b0 + in_b_stride; float32x4_t acc00 = vdupq_n_f32(0.f); float32x4_t acc10 = vdupq_n_f32(0.f); float32x4_t acc20 = vdupq_n_f32(0.f); float32x4_t acc30 = vdupq_n_f32(0.f); float32x4_t acc01 = vdupq_n_f32(0.f); float32x4_t acc11 = vdupq_n_f32(0.f); float32x4_t acc21 = vdupq_n_f32(0.f); float32x4_t acc31 = vdupq_n_f32(0.f); #if __arm__ asm volatile("PLD [%0, #128*1]" ::"r"(reinterpret_cast(mtx_a0))); asm volatile("PLD [%0, #128*1]" ::"r"(reinterpret_cast(mtx_b0))); asm volatile("PLD [%0, #128*1]" ::"r"(reinterpret_cast(mtx_b1))); #endif /* __arm__ */ auto mtx_b0_end_addr = mtx_b0 + num_elems_matrix_b_x; for (; mtx_b0 <= (mtx_b0_end_addr - 32);) { float32x4_t a0 = vld1q_dup_f32(mtx_a0 + 0); float32x4_t a1 = vld1q_dup_f32(mtx_a0 + 1); float32x4_t a2 = vld1q_dup_f32(mtx_a0 + 2); float32x4_t a3 = vld1q_dup_f32(mtx_a0 + 3); float32x4_t b00 = vld1q_f32(mtx_b0); float32x4_t b10 = vld1q_f32(mtx_b1); float32x4_t b01 = vld1q_f32(mtx_b0 + 4); float32x4_t b11 = vld1q_f32(mtx_b1 + 4); #if __arm__ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(mtx_a0))); asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(mtx_b0))); asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(mtx_b1))); #endif /* __arm__ */ // 4x4 block 0 acc00 = vmlaq_f32(acc00, b00, a0); acc10 = vmlaq_f32(acc10, b00, a1); acc20 = vmlaq_f32(acc20, b00, a2); acc30 = vmlaq_f32(acc30, b00, a3); float32x4_t a4 = vld1q_dup_f32(mtx_a0 + 4); float32x4_t a5 = vld1q_dup_f32(mtx_a0 + 5); float32x4_t a6 = vld1q_dup_f32(mtx_a0 + 6); float32x4_t a7 = vld1q_dup_f32(mtx_a0 + 7); // 4x4 block 1 acc01 = vmlaq_f32(acc01, b10, a0); acc11 = vmlaq_f32(acc11, b10, a1); acc21 = vmlaq_f32(acc21, b10, a2); acc31 = vmlaq_f32(acc31, b10, a3); // 4x4 block 0 acc00 = vmlaq_f32(acc00, b01, a4); acc10 = vmlaq_f32(acc10, b01, a5); acc20 = vmlaq_f32(acc20, b01, a6); acc30 = vmlaq_f32(acc30, b01, a7); // 4x4 block 1 acc01 = vmlaq_f32(acc01, b11, a4); acc11 = vmlaq_f32(acc11, b11, a5); acc21 = vmlaq_f32(acc21, b11, a6); acc31 = vmlaq_f32(acc31, b11, a7); mtx_a0 += 8; mtx_b0 += 8; mtx_b1 += 8; a0 = vld1q_dup_f32(mtx_a0 + 0); a1 = vld1q_dup_f32(mtx_a0 + 1); a2 = vld1q_dup_f32(mtx_a0 + 2); a3 = vld1q_dup_f32(mtx_a0 + 3); b00 = vld1q_f32(mtx_b0); b10 = vld1q_f32(mtx_b1); b01 = vld1q_f32(mtx_b0 + 4); b11 = vld1q_f32(mtx_b1 + 4); // 4x4 block 0 acc00 = vmlaq_f32(acc00, b00, a0); acc10 = vmlaq_f32(acc10, b00, a1); acc20 = vmlaq_f32(acc20, b00, a2); acc30 = vmlaq_f32(acc30, b00, a3); a4 = vld1q_dup_f32(mtx_a0 + 4); a5 = vld1q_dup_f32(mtx_a0 + 5); a6 = vld1q_dup_f32(mtx_a0 + 6); a7 = vld1q_dup_f32(mtx_a0 + 7); // 4x4 block 1 acc01 = vmlaq_f32(acc01, b10, a0); acc11 = vmlaq_f32(acc11, b10, a1); acc21 = vmlaq_f32(acc21, b10, a2); acc31 = vmlaq_f32(acc31, b10, a3); // 4x4 block 0 acc00 = vmlaq_f32(acc00, b01, a4); acc10 = vmlaq_f32(acc10, b01, a5); acc20 = vmlaq_f32(acc20, b01, a6); acc30 = vmlaq_f32(acc30, b01, a7); // 4x4 block 1 acc01 = vmlaq_f32(acc01, b11, a4); acc11 = vmlaq_f32(acc11, b11, a5); acc21 = vmlaq_f32(acc21, b11, a6); acc31 = vmlaq_f32(acc31, b11, a7); mtx_a0 += 8; mtx_b0 += 8; mtx_b1 += 8; a0 = vld1q_dup_f32(mtx_a0 + 0); a1 = vld1q_dup_f32(mtx_a0 + 1); a2 = vld1q_dup_f32(mtx_a0 + 2); a3 = vld1q_dup_f32(mtx_a0 + 3); b00 = vld1q_f32(mtx_b0); b10 = vld1q_f32(mtx_b1); b01 = vld1q_f32(mtx_b0 + 4); b11 = vld1q_f32(mtx_b1 + 4); #if __arm__ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(mtx_a0))); asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(mtx_b0))); asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast(mtx_b1))); #endif /* __arm__ */ // 4x4 block 0 acc00 = vmlaq_f32(acc00, b00, a0); acc10 = vmlaq_f32(acc10, b00, a1); acc20 = vmlaq_f32(acc20, b00, a2); acc30 = vmlaq_f32(acc30, b00, a3); a4 = vld1q_dup_f32(mtx_a0 + 4); a5 = vld1q_dup_f32(mtx_a0 + 5); a6 = vld1q_dup_f32(mtx_a0 + 6); a7 = vld1q_dup_f32(mtx_a0 + 7); // 4x4 block 1 acc01 = vmlaq_f32(acc01, b10, a0); acc11 = vmlaq_f32(acc11, b10, a1); acc21 = vmlaq_f32(acc21, b10, a2); acc31 = vmlaq_f32(acc31, b10, a3); // 4x4 block 0 acc00 = vmlaq_f32(acc00, b01, a4); acc10 = vmlaq_f32(acc10, b01, a5); acc20 = vmlaq_f32(acc20, b01, a6); acc30 = vmlaq_f32(acc30, b01, a7); // 4x4 block 1 acc01 = vmlaq_f32(acc01, b11, a4); acc11 = vmlaq_f32(acc11, b11, a5); acc21 = vmlaq_f32(acc21, b11, a6); acc31 = vmlaq_f32(acc31, b11, a7); mtx_a0 += 8; mtx_b0 += 8; mtx_b1 += 8; a0 = vld1q_dup_f32(mtx_a0 + 0); a1 = vld1q_dup_f32(mtx_a0 + 1); a2 = vld1q_dup_f32(mtx_a0 + 2); a3 = vld1q_dup_f32(mtx_a0 + 3); b00 = vld1q_f32(mtx_b0); b10 = vld1q_f32(mtx_b1); b01 = vld1q_f32(mtx_b0 + 4); b11 = vld1q_f32(mtx_b1 + 4); // 4x4 block 0 acc00 = vmlaq_f32(acc00, b00, a0); acc10 = vmlaq_f32(acc10, b00, a1); acc20 = vmlaq_f32(acc20, b00, a2); acc30 = vmlaq_f32(acc30, b00, a3); a4 = vld1q_dup_f32(mtx_a0 + 4); a5 = vld1q_dup_f32(mtx_a0 + 5); a6 = vld1q_dup_f32(mtx_a0 + 6); a7 = vld1q_dup_f32(mtx_a0 + 7); // 4x4 block 1 acc01 = vmlaq_f32(acc01, b10, a0); acc11 = vmlaq_f32(acc11, b10, a1); acc21 = vmlaq_f32(acc21, b10, a2); acc31 = vmlaq_f32(acc31, b10, a3); // 4x4 block 0 acc00 = vmlaq_f32(acc00, b01, a4); acc10 = vmlaq_f32(acc10, b01, a5); acc20 = vmlaq_f32(acc20, b01, a6); acc30 = vmlaq_f32(acc30, b01, a7); // 4x4 block 1 acc01 = vmlaq_f32(acc01, b11, a4); acc11 = vmlaq_f32(acc11, b11, a5); acc21 = vmlaq_f32(acc21, b11, a6); acc31 = vmlaq_f32(acc31, b11, a7); mtx_a0 += 8; mtx_b0 += 8; mtx_b1 += 8; } for (; mtx_b0 < mtx_b0_end_addr;) { float32x4_t a0 = vld1q_dup_f32(mtx_a0 + 0); float32x4_t a1 = vld1q_dup_f32(mtx_a0 + 1); float32x4_t a2 = vld1q_dup_f32(mtx_a0 + 2); float32x4_t a3 = vld1q_dup_f32(mtx_a0 + 3); float32x4_t b00 = vld1q_f32(mtx_b0); float32x4_t b10 = vld1q_f32(mtx_b1); #if __arm__ asm volatile("PLD [%0, #128*2]" ::"r"(reinterpret_cast(mtx_a0))); asm volatile("PLD [%0, #128*2]" ::"r"(reinterpret_cast(mtx_b0))); asm volatile("PLD [%0, #128*2]" ::"r"(reinterpret_cast(mtx_b1))); #endif /* __arm__ */ // 4x4 block 0 acc00 = vmlaq_f32(acc00, b00, a0); acc10 = vmlaq_f32(acc10, b00, a1); acc20 = vmlaq_f32(acc20, b00, a2); acc30 = vmlaq_f32(acc30, b00, a3); // 4x4 block 1 acc01 = vmlaq_f32(acc01, b10, a0); acc11 = vmlaq_f32(acc11, b10, a1); acc21 = vmlaq_f32(acc21, b10, a2); acc31 = vmlaq_f32(acc31, b10, a3); mtx_a0 += 4; mtx_b0 += 4; mtx_b1 += 4; } // Multiply by the weight of matrix product (alpha) if (multiply_alpha) { acc00 = vmulq_f32(acc00, alpha_f32); acc10 = vmulq_f32(acc10, alpha_f32); acc20 = vmulq_f32(acc20, alpha_f32); acc30 = vmulq_f32(acc30, alpha_f32); acc01 = vmulq_f32(acc01, alpha_f32); acc11 = vmulq_f32(acc11, alpha_f32); acc21 = vmulq_f32(acc21, alpha_f32); acc31 = vmulq_f32(acc31, alpha_f32); } const auto mtx_out0 = reinterpret_cast(out.ptr()); const auto mtx_out1 = mtx_out0 + 4; if (id.x() < (out_width - 8)) { vst1q_f32(mtx_out0, acc00); vst1q_f32(mtx_out1, acc01); if (id.y() + 1 < out_height) { vst1q_f32(mtx_out0 + out_stride1, acc10); vst1q_f32(mtx_out1 + out_stride1, acc11); if (id.y() + 2 < out_height) { vst1q_f32(mtx_out0 + out_stride2, acc20); vst1q_f32(mtx_out1 + out_stride2, acc21); if (id.y() + 3 < out_height) { vst1q_f32(mtx_out0 + out_stride3, acc30); vst1q_f32(mtx_out1 + out_stride3, acc31); } } } } else if (id.x() < (out_width - 4)) { vst1q_f32(mtx_out0, acc00); if (id.y() + 1 < out_height) { vst1q_f32(mtx_out0 + out_stride1, acc10); if (id.y() + 2 < out_height) { vst1q_f32(mtx_out0 + out_stride2, acc20); if (id.y() + 3 < out_height) { vst1q_f32(mtx_out0 + out_stride3, acc30); } } } // Left-over columns const int columns_left = out_width - id.x() - 4; for (auto x = 0; x < columns_left; ++x) { *(mtx_out1 + x) = acc01[x]; if (id.y() + 1 < out_height) { *(mtx_out1 + x + out_stride1) = acc11[x]; if (id.y() + 2 < out_height) { *(mtx_out1 + x + out_stride2) = acc21[x]; if (id.y() + 3 < out_height) { *(mtx_out1 + x + out_stride3) = acc31[x]; } } } } } else { // Left-over columns const int columns_left = out_width - id.x(); for (int x = 0; x < columns_left; ++x) { *(mtx_out0 + x) = acc00[x]; if (id.y() + 1 < out_height) { *(mtx_out0 + x + out_stride1) = acc10[x]; if (id.y() + 2 < out_height) { *(mtx_out0 + x + out_stride2) = acc20[x]; if (id.y() + 3 < out_height) { *(mtx_out0 + x + out_stride3) = acc30[x]; } } } } } }, ina, inb, out); } } // namespace cpu } // namespace arm_compute