/* * Copyright (c) 2020-2021 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "arm_compute/core/Helpers.h" #include "arm_compute/core/ITensor.h" #include "arm_compute/core/Types.h" #include "arm_compute/core/utils/misc/Traits.h" #include "src/core/NEON/wrapper/wrapper.h" #include "src/core/helpers/WindowHelpers.h" namespace arm_compute { namespace cpu { void add_u8_u8_s16_neon(const ITensor *src0, const ITensor *src1, ITensor *dst, const ConvertPolicy &policy, const Window &window) { // Create input windows Window win = window; Window input1_win = window.broadcast_if_dimension_le_one(src0->info()->tensor_shape()); Window input2_win = window.broadcast_if_dimension_le_one(src1->info()->tensor_shape()); // Clear X Dimension on execution window as we handle manually win.set(Window::DimX, Window::Dimension(0, 1, 1)); input1_win.set(Window::DimX, Window::Dimension(0, 1, 1)); input2_win.set(Window::DimX, Window::Dimension(0, 1, 1)); Iterator input1(src0, input1_win); Iterator input2(src1, input2_win); Iterator output(dst, win); const int window_step_x = 8; const auto window_start_x = static_cast(window.x().start()); const auto window_end_x = static_cast(window.x().end()); execute_window_loop(win, [&](const Coordinates &) { const auto input1_ptr = reinterpret_cast(input1.ptr()); const auto input2_ptr = reinterpret_cast(input2.ptr()); const auto output_ptr = reinterpret_cast(output.ptr()); if(policy == ConvertPolicy::WRAP) { // Compute S elements per iteration int x = window_start_x; for(; x <= (window_end_x - window_step_x); x += window_step_x) { const auto vin1 = vreinterpretq_s16_u16(wrapper::vmovl(wrapper::vload(input1_ptr + x))); const auto vin2 = vreinterpretq_s16_u16(wrapper::vmovl(wrapper::vload(input2_ptr + x))); wrapper::vstore(output_ptr + x, wrapper::vadd(vin1, vin2)); } // Compute left-over elements for(; x < window_end_x; ++x) { *(output_ptr + x) = static_cast(*(input1_ptr + x)) + static_cast(*(input2_ptr + x)); } } else { // Compute S elements per iteration int x = window_start_x; for(; x <= (window_end_x - window_step_x); x += window_step_x) { const auto vin1 = vreinterpretq_s16_u16(wrapper::vmovl(wrapper::vload(input1_ptr + x))); const auto vin2 = vreinterpretq_s16_u16(wrapper::vmovl(wrapper::vload(input2_ptr + x))); wrapper::vstore(output_ptr + x, wrapper::vqadd(vin1, vin2)); } // Compute left-over elements for(; x < window_end_x; ++x) { *(output_ptr + x) = wrapper::add_sat(static_cast(*(input1_ptr + x)), static_cast(*(input2_ptr + x))); } } }, input1, input2, output); } void add_s16_u8_s16_neon(const ITensor *src0, const ITensor *src1, ITensor *dst, const ConvertPolicy &policy, const Window &window) { // Create input windows Window win = window; Window input1_win = window.broadcast_if_dimension_le_one(src0->info()->tensor_shape()); Window input2_win = window.broadcast_if_dimension_le_one(src1->info()->tensor_shape()); // Clear X Dimension on execution window as we handle manually win.set(Window::DimX, Window::Dimension(0, 1, 1)); input1_win.set(Window::DimX, Window::Dimension(0, 1, 1)); input2_win.set(Window::DimX, Window::Dimension(0, 1, 1)); Iterator input1(src0, input1_win); Iterator input2(src1, input2_win); Iterator output(dst, win); const int window_step_x = 8; const auto window_start_x = static_cast(window.x().start()); const auto window_end_x = static_cast(window.x().end()); execute_window_loop(win, [&](const Coordinates &) { const auto input1_ptr = reinterpret_cast(input1.ptr()); const auto input2_ptr = reinterpret_cast(input2.ptr()); const auto output_ptr = reinterpret_cast(output.ptr()); if(policy == ConvertPolicy::WRAP) { // Compute S elements per iteration int x = window_start_x; for(; x <= (window_end_x - window_step_x); x += window_step_x) { const auto vin1 = wrapper::vloadq(input1_ptr + x); const auto vin2 = vreinterpretq_s16_u16(wrapper::vmovl(wrapper::vload(input2_ptr + x))); wrapper::vstore(output_ptr + x, wrapper::vadd(vin1, vin2)); } // Compute left-over elements for(; x < window_end_x; ++x) { *(output_ptr + x) = *(input1_ptr + x) + static_cast(*(input2_ptr + x)); } } else { // Compute S elements per iteration int x = window_start_x; for(; x <= (window_end_x - window_step_x); x += window_step_x) { const auto vin1 = wrapper::vloadq(input1_ptr + x); const auto vin2 = vreinterpretq_s16_u16(wrapper::vmovl(wrapper::vload(input2_ptr + x))); wrapper::vstore(output_ptr + x, wrapper::vqadd(vin1, vin2)); } // Compute left-over elements for(; x < window_end_x; ++x) { *(output_ptr + x) = wrapper::add_sat(*(input1_ptr + x), static_cast(*(input2_ptr + x))); } } }, input1, input2, output); } void add_u8_s16_s16_neon(const ITensor *src0, const ITensor *src1, ITensor *dst, const ConvertPolicy &policy, const Window &window) { // Simply swap the two input buffers: add_s16_u8_s16_neon(src1, src0, dst, policy, window); } } // namespace cpu } // namespace arm_compute