/* * Copyright (c) 2021, 2023 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #pragma once #if defined(ARM_COMPUTE_ENABLE_SVE) namespace { void sve_transpose_interleave_6VL_2x4_fp32bf16(bfloat16 *out, const float *in, size_t width, size_t in_stride, size_t height) { float *pad_row = reinterpret_cast(alloca(width * sizeof(float))); if (height % 4) { memset(pad_row, 0, width * sizeof(float)); } size_t out_stride = 6 * roundup(height, 4) * get_vector_length(); __asm__ __volatile__( "ptrue p3.b\n" "1:" // Main row loop: Head "mov x26, %x[in]\n" "add x25, x26, %x[in_stride]\n" "add x24, x25, %x[in_stride]\n" "mov x23, %x[width]\n" "cnth x20, ALL, MUL #3\n" "add x22, x24, %x[in_stride]\n" "cmp %x[height], #0x3\n" "add %x[in], x22, %x[in_stride]\n" "csel x22, x22, %x[pad_row], GT\n" "csel x24, x24, %x[pad_row], GE\n" "cmp %x[height], #0x1\n" "csel x25, x25, %x[pad_row], GT\n" "cmp x23, x20\n" "mov x21, %x[out]\n" "sub %x[height], %x[height], #0x4\n" "blt 3f\n" "2:" // Main row loop: Unroll column loop "ld1w { z17.s }, p3/Z, [x26]\n" "ld1w { z18.s }, p3/Z, [x26, #1, MUL VL]\n" "sub x23, x23, x20\n" "cmp x23, x20\n" "ld1w { z19.s }, p3/Z, [x26, #2, MUL VL]\n" "ld1w { z16.s }, p3/Z, [x24]\n" "zip1 z21.s, z17.s, z16.s\n" "zip2 z20.s, z17.s, z16.s\n" "ld1w { z17.s }, p3/Z, [x24, #1, MUL VL]\n" "ld1w { z16.s }, p3/Z, [x24, #2, MUL VL]\n" "zip1 z29.s, z18.s, z17.s\n" "zip2 z28.s, z18.s, z17.s\n" "ld1w { z17.s }, p3/Z, [x26, #3, MUL VL]\n" "ld1w { z18.s }, p3/Z, [x26, #4, MUL VL]\n" "zip1 z27.s, z19.s, z16.s\n" "zip2 z26.s, z19.s, z16.s\n" "ld1w { z19.s }, p3/Z, [x26, #5, MUL VL]\n" "ld1w { z16.s }, p3/Z, [x24, #3, MUL VL]\n" "zip1 z25.s, z17.s, z16.s\n" "zip2 z24.s, z17.s, z16.s\n" "ld1w { z17.s }, p3/Z, [x24, #4, MUL VL]\n" "ld1w { z16.s }, p3/Z, [x24, #5, MUL VL]\n" "zip1 z12.s, z18.s, z17.s\n" "zip2 z11.s, z18.s, z17.s\n" "ld1w { z18.s }, p3/Z, [x25]\n" "ld1w { z23.s }, p3/Z, [x25, #1, MUL VL]\n" "zip1 z10.s, z19.s, z16.s\n" "zip2 z9.s, z19.s, z16.s\n" "ld1w { z22.s }, p3/Z, [x25, #2, MUL VL]\n" "ld1w { z17.s }, p3/Z, [x22]\n" ".inst 0x658aaea8 // bfcvt z8.h, p3/M, z21.s\n" "zip1 z7.s, z18.s, z17.s\n" "ld1w { z16.s }, p3/Z, [x22, #1, MUL VL]\n" "ld1w { z21.s }, p3/Z, [x22, #2, MUL VL]\n" ".inst 0x658aae86 // bfcvt z6.h, p3/M, z20.s\n" "zip2 z5.s, z18.s, z17.s\n" "ld1w { z20.s }, p3/Z, [x25, #3, MUL VL]\n" "ld1w { z19.s }, p3/Z, [x25, #4, MUL VL]\n" ".inst 0x658aafa4 // bfcvt z4.h, p3/M, z29.s\n" "zip1 z3.s, z23.s, z16.s\n" "ld1w { z2.s }, p3/Z, [x25, #5, MUL VL]\n" "ld1w { z18.s }, p3/Z, [x22, #3, MUL VL]\n" ".inst 0x658aaf81 // bfcvt z1.h, p3/M, z28.s\n" "zip2 z0.s, z23.s, z16.s\n" "ld1w { z17.s }, p3/Z, [x22, #4, MUL VL]\n" "ld1w { z16.s }, p3/Z, [x22, #5, MUL VL]\n" ".inst 0x658aaf7f // bfcvt z31.h, p3/M, z27.s\n" "zip1 z30.s, z22.s, z21.s\n" ".inst 0x658aaf5d // bfcvt z29.h, p3/M, z26.s\n" "zip2 z28.s, z22.s, z21.s\n" "addvl x26, x26, #6\n" "addvl x25, x25, #6\n" ".inst 0x658aaf3b // bfcvt z27.h, p3/M, z25.s\n" "zip1 z26.s, z20.s, z18.s\n" "addvl x24, x24, #6\n" "addvl x22, x22, #6\n" ".inst 0x658aaf19 // bfcvt z25.h, p3/M, z24.s\n" "zip2 z24.s, z20.s, z18.s\n" ".inst 0x658aad97 // bfcvt z23.h, p3/M, z12.s\n" "zip1 z22.s, z19.s, z17.s\n" ".inst 0x658aad75 // bfcvt z21.h, p3/M, z11.s\n" "zip2 z20.s, z19.s, z17.s\n" ".inst 0x658aad53 // bfcvt z19.h, p3/M, z10.s\n" "zip1 z18.s, z2.s, z16.s\n" ".inst 0x658aad31 // bfcvt z17.h, p3/M, z9.s\n" "zip2 z16.s, z2.s, z16.s\n" ".inst 0x648aace8 // bfcvtnt z8.h, p3/M, z7.s\n" ".inst 0x648aaca6 // bfcvtnt z6.h, p3/M, z5.s\n" "st1h { z8.h }, p3, [x21]\n" ".inst 0x648aac64 // bfcvtnt z4.h, p3/M, z3.s\n" ".inst 0x648aac01 // bfcvtnt z1.h, p3/M, z0.s\n" "st1h { z6.h }, p3, [x21, #1, MUL VL]\n" ".inst 0x648aafdf // bfcvtnt z31.h, p3/M, z30.s\n" ".inst 0x648aaf9d // bfcvtnt z29.h, p3/M, z28.s\n" "st1h { z4.h }, p3, [x21, #2, MUL VL]\n" "st1h { z1.h }, p3, [x21, #3, MUL VL]\n" ".inst 0x648aaf5b // bfcvtnt z27.h, p3/M, z26.s\n" ".inst 0x648aaf19 // bfcvtnt z25.h, p3/M, z24.s\n" "st1h { z31.h }, p3, [x21, #4, MUL VL]\n" ".inst 0x648aaed7 // bfcvtnt z23.h, p3/M, z22.s\n" ".inst 0x648aae95 // bfcvtnt z21.h, p3/M, z20.s\n" "st1h { z29.h }, p3, [x21, #5, MUL VL]\n" "add x21, x21, %x[out_stride]\n" ".inst 0x648aae53 // bfcvtnt z19.h, p3/M, z18.s\n" ".inst 0x648aae11 // bfcvtnt z17.h, p3/M, z16.s\n" "st1h { z27.h }, p3, [x21]\n" "st1h { z25.h }, p3, [x21, #1, MUL VL]\n" "st1h { z23.h }, p3, [x21, #2, MUL VL]\n" "st1h { z21.h }, p3, [x21, #3, MUL VL]\n" "st1h { z19.h }, p3, [x21, #4, MUL VL]\n" "st1h { z17.h }, p3, [x21, #5, MUL VL]\n" "add x21, x21, %x[out_stride]\n" "bge 2b\n" "3:" // Main row loop: Unroll column loop skip "cbz x23, 5f\n" "4:" // Main row loop: Column loop "mov x20, x23\n" "whilelt p2.s, XZR, x20\n" "ld1w { z20.s }, p2/Z, [x26]\n" "ld1w { z19.s }, p2/Z, [x24]\n" "decw x20\n" "whilelt p1.s, XZR, x20\n" "ld1w { z18.s }, p1/Z, [x26, #1, MUL VL]\n" "ld1w { z17.s }, p1/Z, [x24, #1, MUL VL]\n" "decw x20\n" "whilelt p0.s, XZR, x20\n" "ld1w { z25.s }, p0/Z, [x26, #2, MUL VL]\n" "ld1w { z16.s }, p0/Z, [x24, #2, MUL VL]\n" "ld1w { z24.s }, p2/Z, [x25]\n" "ld1w { z30.s }, p1/Z, [x25, #1, MUL VL]\n" "zip1 z23.s, z20.s, z19.s\n" "zip2 z22.s, z20.s, z19.s\n" "ld1w { z29.s }, p0/Z, [x25, #2, MUL VL]\n" "ld1w { z21.s }, p2/Z, [x22]\n" "zip1 z20.s, z18.s, z17.s\n" "zip2 z19.s, z18.s, z17.s\n" "ld1w { z18.s }, p1/Z, [x22, #1, MUL VL]\n" "ld1w { z28.s }, p0/Z, [x22, #2, MUL VL]\n" "zip1 z17.s, z25.s, z16.s\n" "zip2 z16.s, z25.s, z16.s\n" "decd x23, ALL, MUL #6\n" ".inst 0x658aaefb // bfcvt z27.h, p3/M, z23.s\n" "zip1 z26.s, z24.s, z21.s\n" "cmp x23, #0x0\n" ".inst 0x658aaed9 // bfcvt z25.h, p3/M, z22.s\n" "zip2 z24.s, z24.s, z21.s\n" "addvl x26, x26, #3\n" "addvl x25, x25, #3\n" ".inst 0x658aae97 // bfcvt z23.h, p3/M, z20.s\n" "zip1 z22.s, z30.s, z18.s\n" "addvl x24, x24, #3\n" "addvl x22, x22, #3\n" ".inst 0x658aae75 // bfcvt z21.h, p3/M, z19.s\n" "zip2 z20.s, z30.s, z18.s\n" ".inst 0x658aae33 // bfcvt z19.h, p3/M, z17.s\n" "zip1 z18.s, z29.s, z28.s\n" ".inst 0x658aae11 // bfcvt z17.h, p3/M, z16.s\n" "zip2 z16.s, z29.s, z28.s\n" ".inst 0x648aaf5b // bfcvtnt z27.h, p3/M, z26.s\n" ".inst 0x648aaf19 // bfcvtnt z25.h, p3/M, z24.s\n" "st1h { z27.h }, p3, [x21]\n" ".inst 0x648aaed7 // bfcvtnt z23.h, p3/M, z22.s\n" ".inst 0x648aae95 // bfcvtnt z21.h, p3/M, z20.s\n" "st1h { z25.h }, p3, [x21, #1, MUL VL]\n" ".inst 0x648aae53 // bfcvtnt z19.h, p3/M, z18.s\n" ".inst 0x648aae11 // bfcvtnt z17.h, p3/M, z16.s\n" "st1h { z23.h }, p3, [x21, #2, MUL VL]\n" "st1h { z21.h }, p3, [x21, #3, MUL VL]\n" "st1h { z19.h }, p3, [x21, #4, MUL VL]\n" "st1h { z17.h }, p3, [x21, #5, MUL VL]\n" "add x21, x21, %x[out_stride]\n" "bgt 4b\n" "5:" // Main row loop: Column loop skip "cmp %x[height], #0x1\n" "addvl %x[out], %x[out], #6\n" "bge 1b\n" : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out) : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [pad_row] "r" (pad_row), [width] "r" (width) : "cc", "memory", "p0", "p1", "p2", "p3", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31" ); } } // anonymous namespace template<> void Transform<6, 4, true, VLType::SVE>( bfloat16 *out, const float *in, int stride, int x0, int xmax, int k0, int kmax) { sve_transpose_interleave_6VL_2x4_fp32bf16( out, in + k0 * stride + x0, (xmax-x0), stride * sizeof(float), (kmax-k0) ); } #endif // defined(ARM_COMPUTE_ENABLE_SVE)