/* * Copyright (c) 2021, 2023 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #pragma once #if defined(ARM_COMPUTE_ENABLE_SVE) namespace { void sve_transpose_interleave_3VL_1x4(uint8_t *out, const uint8_t *in, size_t width, size_t in_stride, size_t height) { uint8_t *pad_row = reinterpret_cast(alloca(width * sizeof(uint8_t))); if (height % 4) { memset(pad_row, 0, width * sizeof(uint8_t)); } size_t out_stride = 3 * roundup(height, 4) * get_vector_length(); __asm__ __volatile__( "cmp %x[height], #0x8\n" "ptrue p1.b\n" "blt 6f\n" "1:" // Main row loop: Head "mov x10, %x[in]\n" "add x9, x10, %x[in_stride]\n" "add x28, x9, %x[in_stride]\n" "add x27, x28, %x[in_stride]\n" "add x26, x27, %x[in_stride]\n" "mov x25, %x[width]\n" "cntb x24, ALL, MUL #3\n" "add x23, x26, %x[in_stride]\n" "add x21, x23, %x[in_stride]\n" "add x20, x21, %x[in_stride]\n" "cmp x25, x24\n" "add %x[in], x20, %x[in_stride]\n" "mov x22, %x[out]\n" "sub %x[height], %x[height], #0x8\n" "blt 3f\n" "2:" // Main row loop: Unroll column loop "ld1b { z21.b }, p1/Z, [x10]\n" "ld1b { z20.b }, p1/Z, [x9]\n" "sub x25, x25, x24\n" "cmp x25, x24\n" "ld1b { z17.b }, p1/Z, [x28]\n" "ld1b { z16.b }, p1/Z, [x27]\n" "zip1 z31.b, z21.b, z17.b\n" "zip1 z22.b, z20.b, z16.b\n" "ld1b { z19.b }, p1/Z, [x26]\n" "ld1b { z18.b }, p1/Z, [x23]\n" "zip2 z14.b, z21.b, z17.b\n" "zip2 z13.b, z20.b, z16.b\n" "ld1b { z17.b }, p1/Z, [x21]\n" "ld1b { z16.b }, p1/Z, [x20]\n" "zip1 z30.b, z19.b, z17.b\n" "zip1 z29.b, z18.b, z16.b\n" "ld1b { z21.b }, p1/Z, [x10, #1, MUL VL]\n" "ld1b { z20.b }, p1/Z, [x9, #1, MUL VL]\n" "zip2 z12.b, z19.b, z17.b\n" "zip2 z11.b, z18.b, z16.b\n" "ld1b { z17.b }, p1/Z, [x28, #1, MUL VL]\n" "ld1b { z16.b }, p1/Z, [x27, #1, MUL VL]\n" "zip1 z10.b, z21.b, z17.b\n" "zip1 z9.b, z20.b, z16.b\n" "ld1b { z19.b }, p1/Z, [x26, #1, MUL VL]\n" "ld1b { z18.b }, p1/Z, [x23, #1, MUL VL]\n" "zip2 z8.b, z21.b, z17.b\n" "zip2 z7.b, z20.b, z16.b\n" "ld1b { z17.b }, p1/Z, [x21, #1, MUL VL]\n" "ld1b { z16.b }, p1/Z, [x20, #1, MUL VL]\n" "zip1 z6.b, z19.b, z17.b\n" "zip1 z5.b, z18.b, z16.b\n" "ld1b { z28.b }, p1/Z, [x10, #2, MUL VL]\n" "ld1b { z27.b }, p1/Z, [x9, #2, MUL VL]\n" "zip2 z4.b, z19.b, z17.b\n" "zip2 z3.b, z18.b, z16.b\n" "ld1b { z26.b }, p1/Z, [x28, #2, MUL VL]\n" "ld1b { z25.b }, p1/Z, [x27, #2, MUL VL]\n" "zip1 z2.b, z28.b, z26.b\n" "zip1 z1.b, z27.b, z25.b\n" "ld1b { z24.b }, p1/Z, [x26, #2, MUL VL]\n" "ld1b { z23.b }, p1/Z, [x23, #2, MUL VL]\n" "zip1 z16.b, z31.b, z22.b\n" "zip2 z22.b, z31.b, z22.b\n" "ld1b { z21.b }, p1/Z, [x21, #2, MUL VL]\n" "ld1b { z20.b }, p1/Z, [x20, #2, MUL VL]\n" "zip1 z0.b, z24.b, z21.b\n" "zip1 z31.b, z23.b, z20.b\n" "zip1 z19.b, z14.b, z13.b\n" "zip1 z18.b, z30.b, z29.b\n" "st1b { z16.b }, p1, [x22]\n" "addvl x10, x10, #3\n" "zip2 z16.b, z30.b, z29.b\n" "zip1 z17.b, z12.b, z11.b\n" "st1b { z22.b }, p1, [x22, #1, MUL VL]\n" "addvl x9, x9, #3\n" "st1b { z19.b }, p1, [x22, #2, MUL VL]\n" "zip2 z30.b, z28.b, z26.b\n" "zip2 z29.b, z27.b, z25.b\n" "addvl x28, x28, #3\n" "st1b { z18.b }, p1, [x22, #3, MUL VL]\n" "zip2 z28.b, z24.b, z21.b\n" "zip2 z27.b, z23.b, z20.b\n" "addvl x27, x27, #3\n" "st1b { z16.b }, p1, [x22, #4, MUL VL]\n" "zip2 z21.b, z14.b, z13.b\n" "zip1 z16.b, z10.b, z9.b\n" "addvl x26, x26, #3\n" "st1b { z17.b }, p1, [x22, #5, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "zip2 z20.b, z10.b, z9.b\n" "zip2 z19.b, z12.b, z11.b\n" "zip1 z18.b, z6.b, z5.b\n" "zip2 z17.b, z6.b, z5.b\n" "st1b { z21.b }, p1, [x22]\n" "addvl x23, x23, #3\n" "st1b { z16.b }, p1, [x22, #1, MUL VL]\n" "zip1 z16.b, z8.b, z7.b\n" "zip2 z26.b, z8.b, z7.b\n" "addvl x21, x21, #3\n" "st1b { z20.b }, p1, [x22, #2, MUL VL]\n" "zip1 z25.b, z2.b, z1.b\n" "zip1 z24.b, z4.b, z3.b\n" "addvl x20, x20, #3\n" "st1b { z19.b }, p1, [x22, #3, MUL VL]\n" "zip2 z23.b, z4.b, z3.b\n" "zip1 z22.b, z0.b, z31.b\n" "st1b { z18.b }, p1, [x22, #4, MUL VL]\n" "zip2 z21.b, z2.b, z1.b\n" "zip1 z20.b, z30.b, z29.b\n" "st1b { z17.b }, p1, [x22, #5, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "zip2 z19.b, z30.b, z29.b\n" "zip2 z18.b, z0.b, z31.b\n" "st1b { z16.b }, p1, [x22]\n" "zip1 z17.b, z28.b, z27.b\n" "zip2 z16.b, z28.b, z27.b\n" "st1b { z26.b }, p1, [x22, #1, MUL VL]\n" "st1b { z25.b }, p1, [x22, #2, MUL VL]\n" "st1b { z24.b }, p1, [x22, #3, MUL VL]\n" "st1b { z23.b }, p1, [x22, #4, MUL VL]\n" "st1b { z22.b }, p1, [x22, #5, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "st1b { z21.b }, p1, [x22]\n" "st1b { z20.b }, p1, [x22, #1, MUL VL]\n" "st1b { z19.b }, p1, [x22, #2, MUL VL]\n" "st1b { z18.b }, p1, [x22, #3, MUL VL]\n" "st1b { z17.b }, p1, [x22, #4, MUL VL]\n" "st1b { z16.b }, p1, [x22, #5, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "bge 2b\n" "3:" // Main row loop: Unroll column loop skip "cbz x25, 5f\n" "4:" // Main row loop: Column loop "whilelt p0.b, XZR, x25\n" "ld1b { z19.b }, p0/Z, [x10]\n" "ld1b { z18.b }, p0/Z, [x9]\n" "decw x25, ALL, MUL #3\n" "ld1b { z17.b }, p0/Z, [x28]\n" "ld1b { z16.b }, p0/Z, [x27]\n" "zip1 z26.b, z19.b, z17.b\n" "zip1 z25.b, z18.b, z16.b\n" "ld1b { z21.b }, p0/Z, [x26]\n" "ld1b { z20.b }, p0/Z, [x23]\n" "zip2 z24.b, z19.b, z17.b\n" "zip2 z19.b, z18.b, z16.b\n" "ld1b { z18.b }, p0/Z, [x21]\n" "ld1b { z16.b }, p0/Z, [x20]\n" "zip1 z23.b, z21.b, z18.b\n" "zip1 z17.b, z20.b, z16.b\n" "zip2 z22.b, z21.b, z18.b\n" "zip2 z16.b, z20.b, z16.b\n" "cmp x25, #0x0\n" "incd x10, ALL, MUL #6\n" "incd x9, ALL, MUL #6\n" "incd x28, ALL, MUL #6\n" "zip1 z21.b, z26.b, z25.b\n" "zip2 z20.b, z26.b, z25.b\n" "incd x27, ALL, MUL #6\n" "incd x26, ALL, MUL #6\n" "zip1 z19.b, z24.b, z19.b\n" "zip1 z18.b, z23.b, z17.b\n" "incd x23, ALL, MUL #6\n" "incd x21, ALL, MUL #6\n" "zip2 z17.b, z23.b, z17.b\n" "zip1 z16.b, z22.b, z16.b\n" "incd x20, ALL, MUL #6\n" "st1b { z21.b }, p1, [x22]\n" "st1b { z20.b }, p1, [x22, #1, MUL VL]\n" "st1b { z19.b }, p1, [x22, #2, MUL VL]\n" "st1b { z18.b }, p1, [x22, #3, MUL VL]\n" "st1b { z17.b }, p1, [x22, #4, MUL VL]\n" "st1b { z16.b }, p1, [x22, #5, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "bgt 4b\n" "5:" // Main row loop: Column loop skip "cmp %x[height], #0x8\n" "addvl %x[out], %x[out], #6\n" "bge 1b\n" "cbz %x[height], 12f\n" "6:" // Main loop skip "7:" // Tail row loop: Head "mov x10, %x[in]\n" "add x9, x10, %x[in_stride]\n" "add x28, x9, %x[in_stride]\n" "mov x21, %x[width]\n" "cntb x20, ALL, MUL #3\n" "add x27, x28, %x[in_stride]\n" "cmp %x[height], #0x3\n" "add %x[in], x27, %x[in_stride]\n" "csel x27, x27, %x[pad_row], GT\n" "csel x28, x28, %x[pad_row], GE\n" "cmp %x[height], #0x1\n" "csel x9, x9, %x[pad_row], GT\n" "cmp x21, x20\n" "mov x22, %x[out]\n" "sub %x[height], %x[height], #0x4\n" "blt 9f\n" "8:" // Tail row loop: Unroll column loop "ld1b { z21.b }, p1/Z, [x10]\n" "ld1b { z20.b }, p1/Z, [x9]\n" "sub x21, x21, x20\n" "cmp x21, x20\n" "ld1b { z17.b }, p1/Z, [x28]\n" "ld1b { z16.b }, p1/Z, [x27]\n" "zip1 z31.b, z21.b, z17.b\n" "zip1 z30.b, z20.b, z16.b\n" "ld1b { z19.b }, p1/Z, [x10, #1, MUL VL]\n" "ld1b { z18.b }, p1/Z, [x9, #1, MUL VL]\n" "zip2 z29.b, z21.b, z17.b\n" "zip2 z28.b, z20.b, z16.b\n" "ld1b { z17.b }, p1/Z, [x28, #1, MUL VL]\n" "ld1b { z16.b }, p1/Z, [x27, #1, MUL VL]\n" "zip1 z27.b, z19.b, z17.b\n" "zip1 z26.b, z18.b, z16.b\n" "ld1b { z22.b }, p1/Z, [x10, #2, MUL VL]\n" "ld1b { z21.b }, p1/Z, [x9, #2, MUL VL]\n" "zip2 z25.b, z19.b, z17.b\n" "zip2 z20.b, z18.b, z16.b\n" "ld1b { z19.b }, p1/Z, [x28, #2, MUL VL]\n" "ld1b { z18.b }, p1/Z, [x27, #2, MUL VL]\n" "zip1 z24.b, z22.b, z19.b\n" "zip1 z23.b, z21.b, z18.b\n" "zip1 z16.b, z31.b, z30.b\n" "zip2 z17.b, z31.b, z30.b\n" "st1b { z16.b }, p1, [x22]\n" "addvl x10, x10, #3\n" "zip1 z16.b, z29.b, z28.b\n" "st1b { z17.b }, p1, [x22, #1, MUL VL]\n" "zip2 z22.b, z22.b, z19.b\n" "addvl x9, x9, #3\n" "st1b { z16.b }, p1, [x22, #2, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "zip2 z21.b, z21.b, z18.b\n" "zip2 z18.b, z29.b, z28.b\n" "zip1 z16.b, z27.b, z26.b\n" "zip2 z17.b, z27.b, z26.b\n" "st1b { z18.b }, p1, [x22]\n" "addvl x28, x28, #3\n" "st1b { z16.b }, p1, [x22, #1, MUL VL]\n" "zip1 z16.b, z25.b, z20.b\n" "zip2 z20.b, z25.b, z20.b\n" "addvl x27, x27, #3\n" "st1b { z17.b }, p1, [x22, #2, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "zip1 z19.b, z24.b, z23.b\n" "zip2 z18.b, z24.b, z23.b\n" "st1b { z16.b }, p1, [x22]\n" "zip1 z17.b, z22.b, z21.b\n" "zip2 z16.b, z22.b, z21.b\n" "st1b { z20.b }, p1, [x22, #1, MUL VL]\n" "st1b { z19.b }, p1, [x22, #2, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "st1b { z18.b }, p1, [x22]\n" "st1b { z17.b }, p1, [x22, #1, MUL VL]\n" "st1b { z16.b }, p1, [x22, #2, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "bge 8b\n" "9:" // Tail row loop: Unroll column loop skip "cbz x21, 11f\n" "10:" // Tail row loop: Column loop "whilelt p0.b, XZR, x21\n" "ld1b { z19.b }, p0/Z, [x10]\n" "ld1b { z21.b }, p0/Z, [x9]\n" "decw x21, ALL, MUL #3\n" "ld1b { z18.b }, p0/Z, [x28]\n" "ld1b { z16.b }, p0/Z, [x27]\n" "zip1 z20.b, z19.b, z18.b\n" "zip1 z17.b, z21.b, z16.b\n" "zip2 z19.b, z19.b, z18.b\n" "zip2 z16.b, z21.b, z16.b\n" "cmp x21, #0x0\n" "incd x10, ALL, MUL #6\n" "incd x9, ALL, MUL #6\n" "incd x28, ALL, MUL #6\n" "zip1 z18.b, z20.b, z17.b\n" "zip2 z17.b, z20.b, z17.b\n" "incd x27, ALL, MUL #6\n" "zip1 z16.b, z19.b, z16.b\n" "st1b { z18.b }, p1, [x22]\n" "st1b { z17.b }, p1, [x22, #1, MUL VL]\n" "st1b { z16.b }, p1, [x22, #2, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "bgt 10b\n" "11:" // Tail row loop: Column loop skip "cmp %x[height], #0x1\n" "addvl %x[out], %x[out], #3\n" "bge 7b\n" "12:" // Done : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out) : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [pad_row] "r" (pad_row), [width] "r" (width) : "cc", "memory", "p0", "p1", "x9", "x10", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31" ); } } // anonymous namespace template<> void Transform<3, 4, true, VLType::SVE>( uint8_t *out, const uint8_t *in, int stride, int x0, int xmax, int k0, int kmax) { sve_transpose_interleave_3VL_1x4( reinterpret_cast(out), reinterpret_cast(in + k0 * stride + x0), (xmax-x0) * sizeof(uint8_t) / 1, stride * sizeof(uint8_t), (kmax-k0) ); } template<> void Transform<3, 4, true, VLType::SVE>( int8_t *out, const int8_t *in, int stride, int x0, int xmax, int k0, int kmax) { sve_transpose_interleave_3VL_1x4( reinterpret_cast(out), reinterpret_cast(in + k0 * stride + x0), (xmax-x0) * sizeof(int8_t) / 1, stride * sizeof(int8_t), (kmax-k0) ); } #endif // defined(ARM_COMPUTE_ENABLE_SVE)