/* * Copyright (c) 2021, 2023 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #pragma once #if defined(ARM_COMPUTE_ENABLE_SVE) namespace { void sve_transpose_interleave_1VL(uint32_t *out, const uint32_t *in, size_t width, size_t in_stride, size_t height) { size_t out_stride = 1 * height * get_vector_length(); __asm__ __volatile__( "cmp %x[height], #0x4\n" "ptrue p1.b\n" "blt 6f\n" "1:" // Main row loop: Head "mov x26, %x[in]\n" "mov x25, %x[width]\n" "cntw x24, ALL, MUL #2\n" "add x23, x26, %x[in_stride]\n" "add x21, x23, %x[in_stride]\n" "add x20, x21, %x[in_stride]\n" "cmp x25, x24\n" "add %x[in], x20, %x[in_stride]\n" "mov x22, %x[out]\n" "sub %x[height], %x[height], #0x4\n" "blt 3f\n" "2:" // Main row loop: Unroll column loop "sub x25, x25, x24\n" "ld1w { z23.s }, p1/Z, [x26]\n" "ld1w { z22.s }, p1/Z, [x26, #1, MUL VL]\n" "cmp x25, x24\n" "ld1w { z21.s }, p1/Z, [x23]\n" "ld1w { z20.s }, p1/Z, [x23, #1, MUL VL]\n" "addvl x26, x26, #2\n" "addvl x23, x23, #2\n" "ld1w { z19.s }, p1/Z, [x21]\n" "ld1w { z18.s }, p1/Z, [x21, #1, MUL VL]\n" "addvl x21, x21, #2\n" "ld1w { z17.s }, p1/Z, [x20]\n" "ld1w { z16.s }, p1/Z, [x20, #1, MUL VL]\n" "st1w { z23.s }, p1, [x22]\n" "addvl x20, x20, #2\n" "st1w { z21.s }, p1, [x22, #1, MUL VL]\n" "st1w { z19.s }, p1, [x22, #2, MUL VL]\n" "st1w { z17.s }, p1, [x22, #3, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "st1w { z22.s }, p1, [x22]\n" "st1w { z20.s }, p1, [x22, #1, MUL VL]\n" "st1w { z18.s }, p1, [x22, #2, MUL VL]\n" "st1w { z16.s }, p1, [x22, #3, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "bge 2b\n" "3:" // Main row loop: Unroll column loop skip "cbz x25, 5f\n" "4:" // Main row loop: Column loop "whilelt p0.s, XZR, x25\n" "decw x25\n" "ld1w { z19.s }, p0/Z, [x26]\n" "ld1w { z18.s }, p0/Z, [x23]\n" "cmp x25, #0x0\n" "addvl x26, x26, #1\n" "ld1w { z17.s }, p0/Z, [x21]\n" "ld1w { z16.s }, p0/Z, [x20]\n" "addvl x23, x23, #1\n" "addvl x21, x21, #1\n" "st1w { z19.s }, p1, [x22]\n" "addvl x20, x20, #1\n" "st1w { z18.s }, p1, [x22, #1, MUL VL]\n" "st1w { z17.s }, p1, [x22, #2, MUL VL]\n" "st1w { z16.s }, p1, [x22, #3, MUL VL]\n" "add x22, x22, %x[out_stride]\n" "bgt 4b\n" "5:" // Main row loop: Column loop skip "cmp %x[height], #0x4\n" "addvl %x[out], %x[out], #4\n" "bge 1b\n" "cbz %x[height], 12f\n" "6:" // Main loop skip "7:" // Tail row loop: Head "mov x21, %x[width]\n" "cntw x20, ALL, MUL #2\n" "mov x26, %x[in]\n" "cmp x21, x20\n" "add %x[in], x26, %x[in_stride]\n" "mov x22, %x[out]\n" "sub %x[height], %x[height], #0x1\n" "blt 9f\n" "8:" // Tail row loop: Unroll column loop "sub x21, x21, x20\n" "ld1w { z17.s }, p1/Z, [x26]\n" "ld1w { z16.s }, p1/Z, [x26, #1, MUL VL]\n" "st1w { z17.s }, p1, [x22]\n" "add x22, x22, %x[out_stride]\n" "cmp x21, x20\n" "st1w { z16.s }, p1, [x22]\n" "addvl x26, x26, #2\n" "add x22, x22, %x[out_stride]\n" "bge 8b\n" "9:" // Tail row loop: Unroll column loop skip "cbz x21, 11f\n" "10:" // Tail row loop: Column loop "whilelt p0.s, XZR, x21\n" "decw x21\n" "ld1w { z16.s }, p0/Z, [x26]\n" "st1w { z16.s }, p1, [x22]\n" "cmp x21, #0x0\n" "addvl x26, x26, #1\n" "add x22, x22, %x[out_stride]\n" "bgt 10b\n" "11:" // Tail row loop: Column loop skip "cmp %x[height], #0x1\n" "addvl %x[out], %x[out], #1\n" "bge 7b\n" "12:" // Done : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out) : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [width] "r" (width) : "cc", "memory", "p0", "p1", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23" ); } } // anonymous namespace template<> void Transform<1, 1, true, VLType::SVE>( float *out, const float *in, int stride, int x0, int xmax, int k0, int kmax) { sve_transpose_interleave_1VL( reinterpret_cast(out), reinterpret_cast(in + k0 * stride + x0), (xmax-x0) * sizeof(float) / 4, stride * sizeof(float), (kmax-k0) ); } #endif // defined(ARM_COMPUTE_ENABLE_SVE)