/* * Copyright (c) 2021, 2023 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifdef ARM_COMPUTE_ENABLE_SVE #include "arm_gemm.hpp" #include "../../utils.hpp" #include #include namespace arm_gemm { void sve_hybrid_fp32_mla_8x1VL_a64fx ( unsigned int num_strings, const unsigned int *string_lengths, IndirectInputArg A_arg, size_t M, size_t N, const float *B_ptr, IndirectOutputArg output_arg, const float *bias, Activation act, bool accumulate ) { struct KernelArgs { float maxval = static_cast(std::numeric_limits::infinity()); float minval = - static_cast(std::numeric_limits::infinity()); unsigned int num_strings = {}; const unsigned int *string_lengths = {}; size_t N = {}; const float *B_ptr = {}; size_t output_offset = {}; size_t input_initial_col = {}; size_t input_offset = {}; } ka; unsigned long flags=0; void *output_ptr; void *input_ptr; if (output_arg.is_indirect) { output_ptr=(void *)(output_arg.indirect.ptr); ka.output_offset=output_arg.indirect.offset; flags |= 0x4; } else { output_ptr=(void *)(output_arg.direct.base); ka.output_offset=output_arg.direct.stride; } if (A_arg.is_indirect) { input_ptr=(void *)(A_arg.indirect.ptr); ka.input_offset=A_arg.indirect.start_row; ka.input_initial_col=A_arg.indirect.start_col; flags |= 0x8; } else { assert(num_strings==1); input_ptr=(void *)(A_arg.direct.base); ka.input_offset=A_arg.direct.stride; } if (accumulate) { flags |= 0x1; } ka.num_strings = num_strings; ka.string_lengths = string_lengths; ka.N = N; ka.B_ptr = B_ptr; switch(act.type) { default: case Activation::Type::None: break; case Activation::Type::BoundedReLU: ka.maxval = static_cast(act.param1); /* fall through */ case Activation::Type::ReLU: ka.minval = 0; flags |= 0x2; break; } __asm__ __volatile__( "ptrue p1.b\n" "1:" // Row loop "cmp %x[M], #0x8\n" "bge 85f\n" "cmp %x[M], #0x6\n" "bgt 73f\n" "beq 61f\n" "cmp %x[M], #0x4\n" "bgt 49f\n" "beq 37f\n" "cmp %x[M], #0x2\n" "bgt 25f\n" "beq 13f\n" "mov x14, %x[bias]\n" "ldr x13, [%x[args_ptr], %[offsetof_N]]\n" "ldr x12, [%x[args_ptr], %[offsetof_B_ptr]]\n" "mov x11, %x[output_ptr]\n" "2:" // Height 1: Column loop "mov x20, #0x0\n" "whilelt p0.s, x20, x13\n" "cbz x14, 3f\n" "ld1w { z24.s }, p1/Z, [x14]\n" "addvl x14, x14, #1\n" "b 5f\n" "3:" // Height 1: no bias "tbz %x[flags], #0, 4f\n" "ld1w { z24.s }, p0/Z, [x11]\n" "b 5f\n" "4:" // Height 1: no accumulate "mov z24.b, #0x0\n" "5:" // Height 1: setup done "mov x10, #0x0\n" "6:" // Height 1: String loop "ldr x20, [%x[args_ptr], %[offsetof_string_lengths]]\n" "ldr w9, [x20, x10, LSL #0x2]\n" "ldr x21, [%x[args_ptr], %[offsetof_input_offset]]\n" "tbz %x[flags], #3, 7f\n" "ldr x20, [%x[input_ptr], x10, LSL #0x3]\n" "add x20, x20, x21, LSL #3\n" "ldr x28, [x20, #0x0]\n" "cbnz x10, 8f\n" "ldr x20, [%x[args_ptr], %[offsetof_input_initial_col]]\n" "add x28, x28, x20, LSL #2\n" "b 8f\n" "7:" // Height 1: setup direct input "mov x28, %x[input_ptr]\n" "8:" // Height 1: input setup done "subs x9, x9, #0x1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ble 10f\n" "9:" // Height 1: Multiply loop: Main loop "ld1w { z16.s }, p1/Z, [x12]\n" "add x28, x28, #0x4\n" "subs x9, x9, #0x1\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "addvl x12, x12, #1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "bgt 9b\n" "10:" // Height 1: Multiply loop: Main loop skip "ldr w20, [%x[args_ptr], %[offsetof_num_strings]]\n" "ld1w { z16.s }, p1/Z, [x12]\n" "add x10, x10, #0x1\n" "cmp x10, x20\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "addvl x12, x12, #1\n" "bne 6b\n" "tbz %x[flags], #1, 11f\n" "add x20, %x[args_ptr], %[offset_max]\n" "ld1rw { z17.s }, p1/Z, [x20]\n" "add x20, %x[args_ptr], %[offset_min]\n" "ld1rw { z16.s }, p1/Z, [x20]\n" "fmin z24.s, p1/M, z24.s, z17.s\n" "fmax z24.s, p1/M, z24.s, z16.s\n" "11:" // Height 1: No activation "st1w { z24.s }, p0, [x11]\n" "addvl x11, x11, #1\n" "12:" // Height 1: Writeback done "decw x13\n" "cmp x13, XZR\n" "bgt 2b\n" "b 98f\n" "13:" // Height 2 "mov x14, %x[bias]\n" "ldr x13, [%x[args_ptr], %[offsetof_N]]\n" "ldr x12, [%x[args_ptr], %[offsetof_B_ptr]]\n" "mov x11, %x[output_ptr]\n" "14:" // Height 2: Column loop "mov x20, #0x0\n" "whilelt p0.s, x20, x13\n" "cbz x14, 15f\n" "ld1w { z24.s }, p1/Z, [x14]\n" "mov z25.d, z24.d\n" "addvl x14, x14, #1\n" "b 17f\n" "15:" // Height 2: no bias "tbz %x[flags], #0, 16f\n" "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x20, x11, x20, LSL #2\n" "ld1w { z24.s }, p0/Z, [x11]\n" "ld1w { z25.s }, p0/Z, [x20]\n" "b 17f\n" "16:" // Height 2: no accumulate "mov z24.b, #0x0\n" "mov z25.b, #0x0\n" "17:" // Height 2: setup done "mov x10, #0x0\n" "18:" // Height 2: String loop "ldr x20, [%x[args_ptr], %[offsetof_string_lengths]]\n" "ldr w9, [x20, x10, LSL #0x2]\n" "ldr x21, [%x[args_ptr], %[offsetof_input_offset]]\n" "tbz %x[flags], #3, 19f\n" "ldr x20, [%x[input_ptr], x10, LSL #0x3]\n" "add x20, x20, x21, LSL #3\n" "ldr x28, [x20, #0x0]\n" "ldr x27, [x20, #0x8]\n" "cbnz x10, 20f\n" "ldr x20, [%x[args_ptr], %[offsetof_input_initial_col]]\n" "add x28, x28, x20, LSL #2\n" "add x27, x27, x20, LSL #2\n" "b 20f\n" "19:" // Height 2: setup direct input "mov x28, %x[input_ptr]\n" "add x27, x28, x21, LSL #2\n" "20:" // Height 2: input setup done "subs x9, x9, #0x1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "ble 22f\n" "21:" // Height 2: Multiply loop: Main loop "ld1w { z16.s }, p1/Z, [x12]\n" "add x28, x28, #0x4\n" "subs x9, x9, #0x1\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "add x27, x27, #0x4\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "addvl x12, x12, #1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "bgt 21b\n" "22:" // Height 2: Multiply loop: Main loop skip "ldr w20, [%x[args_ptr], %[offsetof_num_strings]]\n" "ld1w { z16.s }, p1/Z, [x12]\n" "add x10, x10, #0x1\n" "cmp x10, x20\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "addvl x12, x12, #1\n" "bne 18b\n" "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x27, x11, x20, LSL #2\n" "tbz %x[flags], #1, 23f\n" "add x20, %x[args_ptr], %[offset_max]\n" "ld1rw { z17.s }, p1/Z, [x20]\n" "add x20, %x[args_ptr], %[offset_min]\n" "ld1rw { z16.s }, p1/Z, [x20]\n" "fmin z24.s, p1/M, z24.s, z17.s\n" "fmin z25.s, p1/M, z25.s, z17.s\n" "fmax z24.s, p1/M, z24.s, z16.s\n" "fmax z25.s, p1/M, z25.s, z16.s\n" "23:" // Height 2: No activation "st1w { z24.s }, p0, [x11]\n" "addvl x11, x11, #1\n" "st1w { z25.s }, p0, [x27]\n" "24:" // Height 2: Writeback done "decw x13\n" "cmp x13, XZR\n" "bgt 14b\n" "b 98f\n" "25:" // Height 3 "mov x14, %x[bias]\n" "ldr x13, [%x[args_ptr], %[offsetof_N]]\n" "ldr x12, [%x[args_ptr], %[offsetof_B_ptr]]\n" "mov x11, %x[output_ptr]\n" "26:" // Height 3: Column loop "mov x20, #0x0\n" "whilelt p0.s, x20, x13\n" "cbz x14, 27f\n" "ld1w { z24.s }, p1/Z, [x14]\n" "mov z25.d, z24.d\n" "mov z26.d, z24.d\n" "addvl x14, x14, #1\n" "b 29f\n" "27:" // Height 3: no bias "tbz %x[flags], #0, 28f\n" "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x21, x11, x20, LSL #2\n" "add x20, x21, x20, LSL #2\n" "ld1w { z24.s }, p0/Z, [x11]\n" "ld1w { z25.s }, p0/Z, [x21]\n" "ld1w { z26.s }, p0/Z, [x20]\n" "b 29f\n" "28:" // Height 3: no accumulate "mov z24.b, #0x0\n" "mov z25.b, #0x0\n" "mov z26.b, #0x0\n" "29:" // Height 3: setup done "mov x10, #0x0\n" "30:" // Height 3: String loop "ldr x20, [%x[args_ptr], %[offsetof_string_lengths]]\n" "ldr w9, [x20, x10, LSL #0x2]\n" "ldr x21, [%x[args_ptr], %[offsetof_input_offset]]\n" "tbz %x[flags], #3, 31f\n" "ldr x20, [%x[input_ptr], x10, LSL #0x3]\n" "add x20, x20, x21, LSL #3\n" "ldr x28, [x20, #0x0]\n" "ldr x27, [x20, #0x8]\n" "ldr x26, [x20, #0x10]\n" "cbnz x10, 32f\n" "ldr x20, [%x[args_ptr], %[offsetof_input_initial_col]]\n" "add x28, x28, x20, LSL #2\n" "add x27, x27, x20, LSL #2\n" "add x26, x26, x20, LSL #2\n" "b 32f\n" "31:" // Height 3: setup direct input "mov x28, %x[input_ptr]\n" "add x27, x28, x21, LSL #2\n" "add x26, x27, x21, LSL #2\n" "32:" // Height 3: input setup done "subs x9, x9, #0x1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "ble 34f\n" "33:" // Height 3: Multiply loop: Main loop "ld1w { z16.s }, p1/Z, [x12]\n" "add x28, x28, #0x4\n" "subs x9, x9, #0x1\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "add x27, x27, #0x4\n" "add x26, x26, #0x4\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "addvl x12, x12, #1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "bgt 33b\n" "34:" // Height 3: Multiply loop: Main loop skip "ldr w20, [%x[args_ptr], %[offsetof_num_strings]]\n" "ld1w { z16.s }, p1/Z, [x12]\n" "add x10, x10, #0x1\n" "cmp x10, x20\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "addvl x12, x12, #1\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "bne 30b\n" "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x27, x11, x20, LSL #2\n" "add x26, x27, x20, LSL #2\n" "tbz %x[flags], #1, 35f\n" "add x20, %x[args_ptr], %[offset_max]\n" "ld1rw { z17.s }, p1/Z, [x20]\n" "add x20, %x[args_ptr], %[offset_min]\n" "ld1rw { z16.s }, p1/Z, [x20]\n" "fmin z24.s, p1/M, z24.s, z17.s\n" "fmin z25.s, p1/M, z25.s, z17.s\n" "fmin z26.s, p1/M, z26.s, z17.s\n" "fmax z24.s, p1/M, z24.s, z16.s\n" "fmax z25.s, p1/M, z25.s, z16.s\n" "fmax z26.s, p1/M, z26.s, z16.s\n" "35:" // Height 3: No activation "st1w { z24.s }, p0, [x11]\n" "addvl x11, x11, #1\n" "st1w { z25.s }, p0, [x27]\n" "st1w { z26.s }, p0, [x26]\n" "36:" // Height 3: Writeback done "decw x13\n" "cmp x13, XZR\n" "bgt 26b\n" "b 98f\n" "37:" // Height 4 "mov x14, %x[bias]\n" "ldr x13, [%x[args_ptr], %[offsetof_N]]\n" "ldr x12, [%x[args_ptr], %[offsetof_B_ptr]]\n" "mov x11, %x[output_ptr]\n" "38:" // Height 4: Column loop "mov x20, #0x0\n" "whilelt p0.s, x20, x13\n" "cbz x14, 39f\n" "ld1w { z24.s }, p1/Z, [x14]\n" "mov z25.d, z24.d\n" "mov z26.d, z24.d\n" "addvl x14, x14, #1\n" "mov z27.d, z24.d\n" "b 41f\n" "39:" // Height 4: no bias "tbz %x[flags], #0, 40f\n" "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x22, x11, x20, LSL #2\n" "add x21, x22, x20, LSL #2\n" "ld1w { z24.s }, p0/Z, [x11]\n" "add x20, x21, x20, LSL #2\n" "ld1w { z25.s }, p0/Z, [x22]\n" "ld1w { z26.s }, p0/Z, [x21]\n" "ld1w { z27.s }, p0/Z, [x20]\n" "b 41f\n" "40:" // Height 4: no accumulate "mov z24.b, #0x0\n" "mov z25.b, #0x0\n" "mov z26.b, #0x0\n" "mov z27.b, #0x0\n" "41:" // Height 4: setup done "mov x10, #0x0\n" "42:" // Height 4: String loop "ldr x20, [%x[args_ptr], %[offsetof_string_lengths]]\n" "ldr w9, [x20, x10, LSL #0x2]\n" "ldr x21, [%x[args_ptr], %[offsetof_input_offset]]\n" "tbz %x[flags], #3, 43f\n" "ldr x20, [%x[input_ptr], x10, LSL #0x3]\n" "add x20, x20, x21, LSL #3\n" "ldr x28, [x20, #0x0]\n" "ldr x27, [x20, #0x8]\n" "ldr x26, [x20, #0x10]\n" "ldr x25, [x20, #0x18]\n" "cbnz x10, 44f\n" "ldr x20, [%x[args_ptr], %[offsetof_input_initial_col]]\n" "add x28, x28, x20, LSL #2\n" "add x27, x27, x20, LSL #2\n" "add x26, x26, x20, LSL #2\n" "add x25, x25, x20, LSL #2\n" "b 44f\n" "43:" // Height 4: setup direct input "mov x28, %x[input_ptr]\n" "add x27, x28, x21, LSL #2\n" "add x26, x27, x21, LSL #2\n" "add x25, x26, x21, LSL #2\n" "44:" // Height 4: input setup done "subs x9, x9, #0x1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "ld1rw { z3.s }, p1/Z, [x25]\n" "ble 46f\n" "45:" // Height 4: Multiply loop: Main loop "ld1w { z16.s }, p1/Z, [x12]\n" "add x28, x28, #0x4\n" "subs x9, x9, #0x1\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "add x27, x27, #0x4\n" "add x26, x26, #0x4\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "add x25, x25, #0x4\n" "fmla z27.s, p1/M, z16.s, z3.s\n" "addvl x12, x12, #1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "ld1rw { z3.s }, p1/Z, [x25]\n" "bgt 45b\n" "46:" // Height 4: Multiply loop: Main loop skip "ldr w20, [%x[args_ptr], %[offsetof_num_strings]]\n" "ld1w { z16.s }, p1/Z, [x12]\n" "add x10, x10, #0x1\n" "cmp x10, x20\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "addvl x12, x12, #1\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "fmla z27.s, p1/M, z16.s, z3.s\n" "bne 42b\n" "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x27, x11, x20, LSL #2\n" "add x26, x27, x20, LSL #2\n" "add x25, x26, x20, LSL #2\n" "tbz %x[flags], #1, 47f\n" "add x20, %x[args_ptr], %[offset_max]\n" "ld1rw { z17.s }, p1/Z, [x20]\n" "add x20, %x[args_ptr], %[offset_min]\n" "ld1rw { z16.s }, p1/Z, [x20]\n" "fmin z24.s, p1/M, z24.s, z17.s\n" "fmin z25.s, p1/M, z25.s, z17.s\n" "fmin z26.s, p1/M, z26.s, z17.s\n" "fmin z27.s, p1/M, z27.s, z17.s\n" "fmax z24.s, p1/M, z24.s, z16.s\n" "fmax z25.s, p1/M, z25.s, z16.s\n" "fmax z26.s, p1/M, z26.s, z16.s\n" "fmax z27.s, p1/M, z27.s, z16.s\n" "47:" // Height 4: No activation "st1w { z24.s }, p0, [x11]\n" "addvl x11, x11, #1\n" "st1w { z25.s }, p0, [x27]\n" "st1w { z26.s }, p0, [x26]\n" "st1w { z27.s }, p0, [x25]\n" "48:" // Height 4: Writeback done "decw x13\n" "cmp x13, XZR\n" "bgt 38b\n" "b 98f\n" "49:" // Height 5 "mov x14, %x[bias]\n" "ldr x13, [%x[args_ptr], %[offsetof_N]]\n" "ldr x12, [%x[args_ptr], %[offsetof_B_ptr]]\n" "mov x11, %x[output_ptr]\n" "50:" // Height 5: Column loop "mov x20, #0x0\n" "whilelt p0.s, x20, x13\n" "cbz x14, 51f\n" "ld1w { z24.s }, p1/Z, [x14]\n" "mov z25.d, z24.d\n" "mov z26.d, z24.d\n" "addvl x14, x14, #1\n" "mov z27.d, z24.d\n" "mov z28.d, z24.d\n" "b 53f\n" "51:" // Height 5: no bias "tbz %x[flags], #0, 52f\n" "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x23, x11, x20, LSL #2\n" "add x22, x23, x20, LSL #2\n" "ld1w { z24.s }, p0/Z, [x11]\n" "add x21, x22, x20, LSL #2\n" "add x20, x21, x20, LSL #2\n" "ld1w { z25.s }, p0/Z, [x23]\n" "ld1w { z26.s }, p0/Z, [x22]\n" "ld1w { z27.s }, p0/Z, [x21]\n" "ld1w { z28.s }, p0/Z, [x20]\n" "b 53f\n" "52:" // Height 5: no accumulate "mov z24.b, #0x0\n" "mov z25.b, #0x0\n" "mov z26.b, #0x0\n" "mov z27.b, #0x0\n" "mov z28.b, #0x0\n" "53:" // Height 5: setup done "mov x10, #0x0\n" "54:" // Height 5: String loop "ldr x20, [%x[args_ptr], %[offsetof_string_lengths]]\n" "ldr w9, [x20, x10, LSL #0x2]\n" "ldr x21, [%x[args_ptr], %[offsetof_input_offset]]\n" "tbz %x[flags], #3, 55f\n" "ldr x20, [%x[input_ptr], x10, LSL #0x3]\n" "add x20, x20, x21, LSL #3\n" "ldr x28, [x20, #0x0]\n" "ldr x27, [x20, #0x8]\n" "ldr x26, [x20, #0x10]\n" "ldr x25, [x20, #0x18]\n" "ldr x24, [x20, #0x20]\n" "cbnz x10, 56f\n" "ldr x20, [%x[args_ptr], %[offsetof_input_initial_col]]\n" "add x28, x28, x20, LSL #2\n" "add x27, x27, x20, LSL #2\n" "add x26, x26, x20, LSL #2\n" "add x25, x25, x20, LSL #2\n" "add x24, x24, x20, LSL #2\n" "b 56f\n" "55:" // Height 5: setup direct input "mov x28, %x[input_ptr]\n" "add x27, x28, x21, LSL #2\n" "add x26, x27, x21, LSL #2\n" "add x25, x26, x21, LSL #2\n" "add x24, x25, x21, LSL #2\n" "56:" // Height 5: input setup done "subs x9, x9, #0x1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "ld1rw { z3.s }, p1/Z, [x25]\n" "ld1rw { z4.s }, p1/Z, [x24]\n" "ble 58f\n" "57:" // Height 5: Multiply loop: Main loop "ld1w { z16.s }, p1/Z, [x12]\n" "add x28, x28, #0x4\n" "subs x9, x9, #0x1\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "add x27, x27, #0x4\n" "add x26, x26, #0x4\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "add x25, x25, #0x4\n" "add x24, x24, #0x4\n" "fmla z27.s, p1/M, z16.s, z3.s\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "addvl x12, x12, #1\n" "fmla z28.s, p1/M, z16.s, z4.s\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "ld1rw { z3.s }, p1/Z, [x25]\n" "ld1rw { z4.s }, p1/Z, [x24]\n" "bgt 57b\n" "58:" // Height 5: Multiply loop: Main loop skip "ldr w20, [%x[args_ptr], %[offsetof_num_strings]]\n" "ld1w { z16.s }, p1/Z, [x12]\n" "add x10, x10, #0x1\n" "cmp x10, x20\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "addvl x12, x12, #1\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "fmla z27.s, p1/M, z16.s, z3.s\n" "fmla z28.s, p1/M, z16.s, z4.s\n" "bne 54b\n" "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x27, x11, x20, LSL #2\n" "add x26, x27, x20, LSL #2\n" "add x25, x26, x20, LSL #2\n" "add x24, x25, x20, LSL #2\n" "tbz %x[flags], #1, 59f\n" "add x20, %x[args_ptr], %[offset_max]\n" "ld1rw { z17.s }, p1/Z, [x20]\n" "add x20, %x[args_ptr], %[offset_min]\n" "ld1rw { z16.s }, p1/Z, [x20]\n" "fmin z24.s, p1/M, z24.s, z17.s\n" "fmin z25.s, p1/M, z25.s, z17.s\n" "fmin z26.s, p1/M, z26.s, z17.s\n" "fmin z27.s, p1/M, z27.s, z17.s\n" "fmin z28.s, p1/M, z28.s, z17.s\n" "fmax z24.s, p1/M, z24.s, z16.s\n" "fmax z25.s, p1/M, z25.s, z16.s\n" "fmax z26.s, p1/M, z26.s, z16.s\n" "fmax z27.s, p1/M, z27.s, z16.s\n" "fmax z28.s, p1/M, z28.s, z16.s\n" "59:" // Height 5: No activation "st1w { z24.s }, p0, [x11]\n" "addvl x11, x11, #1\n" "st1w { z25.s }, p0, [x27]\n" "st1w { z26.s }, p0, [x26]\n" "st1w { z27.s }, p0, [x25]\n" "st1w { z28.s }, p0, [x24]\n" "60:" // Height 5: Writeback done "decw x13\n" "cmp x13, XZR\n" "bgt 50b\n" "b 98f\n" "61:" // Height 6 "mov x14, %x[bias]\n" "ldr x13, [%x[args_ptr], %[offsetof_N]]\n" "ldr x12, [%x[args_ptr], %[offsetof_B_ptr]]\n" "mov x11, %x[output_ptr]\n" "62:" // Height 6: Column loop "mov x20, #0x0\n" "whilelt p0.s, x20, x13\n" "cbz x14, 63f\n" "ld1w { z24.s }, p1/Z, [x14]\n" "mov z25.d, z24.d\n" "mov z26.d, z24.d\n" "addvl x14, x14, #1\n" "mov z27.d, z24.d\n" "mov z28.d, z24.d\n" "mov z29.d, z24.d\n" "b 65f\n" "63:" // Height 6: no bias "tbz %x[flags], #0, 64f\n" "ldr x24, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x23, x11, x24, LSL #2\n" "add x20, x23, x24, LSL #2\n" "ld1w { z24.s }, p0/Z, [x11]\n" "add x22, x20, x24, LSL #2\n" "add x21, x22, x24, LSL #2\n" "ld1w { z25.s }, p0/Z, [x23]\n" "ld1w { z26.s }, p0/Z, [x20]\n" "add x20, x21, x24, LSL #2\n" "ld1w { z27.s }, p0/Z, [x22]\n" "ld1w { z28.s }, p0/Z, [x21]\n" "ld1w { z29.s }, p0/Z, [x20]\n" "b 65f\n" "64:" // Height 6: no accumulate "mov z24.b, #0x0\n" "mov z25.b, #0x0\n" "mov z26.b, #0x0\n" "mov z27.b, #0x0\n" "mov z28.b, #0x0\n" "mov z29.b, #0x0\n" "65:" // Height 6: setup done "mov x10, #0x0\n" "66:" // Height 6: String loop "ldr x20, [%x[args_ptr], %[offsetof_string_lengths]]\n" "ldr w9, [x20, x10, LSL #0x2]\n" "ldr x21, [%x[args_ptr], %[offsetof_input_offset]]\n" "tbz %x[flags], #3, 67f\n" "ldr x20, [%x[input_ptr], x10, LSL #0x3]\n" "add x20, x20, x21, LSL #3\n" "ldr x28, [x20, #0x0]\n" "ldr x27, [x20, #0x8]\n" "ldr x26, [x20, #0x10]\n" "ldr x25, [x20, #0x18]\n" "ldr x24, [x20, #0x20]\n" "ldr x23, [x20, #0x28]\n" "cbnz x10, 68f\n" "ldr x20, [%x[args_ptr], %[offsetof_input_initial_col]]\n" "add x28, x28, x20, LSL #2\n" "add x27, x27, x20, LSL #2\n" "add x26, x26, x20, LSL #2\n" "add x25, x25, x20, LSL #2\n" "add x24, x24, x20, LSL #2\n" "add x23, x23, x20, LSL #2\n" "b 68f\n" "67:" // Height 6: setup direct input "mov x28, %x[input_ptr]\n" "add x27, x28, x21, LSL #2\n" "add x26, x27, x21, LSL #2\n" "add x25, x26, x21, LSL #2\n" "add x24, x25, x21, LSL #2\n" "add x23, x24, x21, LSL #2\n" "68:" // Height 6: input setup done "subs x9, x9, #0x1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "ld1rw { z3.s }, p1/Z, [x25]\n" "ld1rw { z4.s }, p1/Z, [x24]\n" "ld1rw { z5.s }, p1/Z, [x23]\n" "ble 70f\n" "69:" // Height 6: Multiply loop: Main loop "ld1w { z16.s }, p1/Z, [x12]\n" "add x28, x28, #0x4\n" "subs x9, x9, #0x1\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "add x27, x27, #0x4\n" "add x26, x26, #0x4\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "add x25, x25, #0x4\n" "add x24, x24, #0x4\n" "fmla z27.s, p1/M, z16.s, z3.s\n" "fmla z28.s, p1/M, z16.s, z4.s\n" "add x23, x23, #0x4\n" "addvl x12, x12, #1\n" "fmla z29.s, p1/M, z16.s, z5.s\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "ld1rw { z3.s }, p1/Z, [x25]\n" "ld1rw { z4.s }, p1/Z, [x24]\n" "ld1rw { z5.s }, p1/Z, [x23]\n" "bgt 69b\n" "70:" // Height 6: Multiply loop: Main loop skip "ldr w20, [%x[args_ptr], %[offsetof_num_strings]]\n" "ld1w { z16.s }, p1/Z, [x12]\n" "add x10, x10, #0x1\n" "cmp x10, x20\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "addvl x12, x12, #1\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "fmla z27.s, p1/M, z16.s, z3.s\n" "fmla z28.s, p1/M, z16.s, z4.s\n" "fmla z29.s, p1/M, z16.s, z5.s\n" "bne 66b\n" "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x27, x11, x20, LSL #2\n" "add x26, x27, x20, LSL #2\n" "add x25, x26, x20, LSL #2\n" "add x24, x25, x20, LSL #2\n" "add x23, x24, x20, LSL #2\n" "tbz %x[flags], #1, 71f\n" "add x20, %x[args_ptr], %[offset_max]\n" "ld1rw { z17.s }, p1/Z, [x20]\n" "add x20, %x[args_ptr], %[offset_min]\n" "ld1rw { z16.s }, p1/Z, [x20]\n" "fmin z24.s, p1/M, z24.s, z17.s\n" "fmin z25.s, p1/M, z25.s, z17.s\n" "fmin z26.s, p1/M, z26.s, z17.s\n" "fmin z27.s, p1/M, z27.s, z17.s\n" "fmin z28.s, p1/M, z28.s, z17.s\n" "fmin z29.s, p1/M, z29.s, z17.s\n" "fmax z24.s, p1/M, z24.s, z16.s\n" "fmax z25.s, p1/M, z25.s, z16.s\n" "fmax z26.s, p1/M, z26.s, z16.s\n" "fmax z27.s, p1/M, z27.s, z16.s\n" "fmax z28.s, p1/M, z28.s, z16.s\n" "fmax z29.s, p1/M, z29.s, z16.s\n" "71:" // Height 6: No activation "st1w { z24.s }, p0, [x11]\n" "addvl x11, x11, #1\n" "st1w { z25.s }, p0, [x27]\n" "st1w { z26.s }, p0, [x26]\n" "st1w { z27.s }, p0, [x25]\n" "st1w { z28.s }, p0, [x24]\n" "st1w { z29.s }, p0, [x23]\n" "72:" // Height 6: Writeback done "decw x13\n" "cmp x13, XZR\n" "bgt 62b\n" "b 98f\n" "73:" // Height 7 "mov x14, %x[bias]\n" "ldr x13, [%x[args_ptr], %[offsetof_N]]\n" "ldr x12, [%x[args_ptr], %[offsetof_B_ptr]]\n" "mov x11, %x[output_ptr]\n" "74:" // Height 7: Column loop "mov x20, #0x0\n" "whilelt p0.s, x20, x13\n" "cbz x14, 75f\n" "ld1w { z24.s }, p1/Z, [x14]\n" "mov z25.d, z24.d\n" "mov z26.d, z24.d\n" "addvl x14, x14, #1\n" "mov z27.d, z24.d\n" "mov z28.d, z24.d\n" "mov z29.d, z24.d\n" "mov z30.d, z24.d\n" "b 77f\n" "75:" // Height 7: no bias "tbz %x[flags], #0, 76f\n" "ldr x24, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x21, x11, x24, LSL #2\n" "add x20, x21, x24, LSL #2\n" "ld1w { z24.s }, p0/Z, [x11]\n" "add x23, x20, x24, LSL #2\n" "add x22, x23, x24, LSL #2\n" "ld1w { z25.s }, p0/Z, [x21]\n" "ld1w { z26.s }, p0/Z, [x20]\n" "add x21, x22, x24, LSL #2\n" "add x20, x21, x24, LSL #2\n" "ld1w { z27.s }, p0/Z, [x23]\n" "ld1w { z28.s }, p0/Z, [x22]\n" "ld1w { z29.s }, p0/Z, [x21]\n" "ld1w { z30.s }, p0/Z, [x20]\n" "b 77f\n" "76:" // Height 7: no accumulate "mov z24.b, #0x0\n" "mov z25.b, #0x0\n" "mov z26.b, #0x0\n" "mov z27.b, #0x0\n" "mov z28.b, #0x0\n" "mov z29.b, #0x0\n" "mov z30.b, #0x0\n" "77:" // Height 7: setup done "mov x10, #0x0\n" "78:" // Height 7: String loop "ldr x20, [%x[args_ptr], %[offsetof_string_lengths]]\n" "ldr w9, [x20, x10, LSL #0x2]\n" "ldr x21, [%x[args_ptr], %[offsetof_input_offset]]\n" "tbz %x[flags], #3, 79f\n" "ldr x20, [%x[input_ptr], x10, LSL #0x3]\n" "add x20, x20, x21, LSL #3\n" "ldr x28, [x20, #0x0]\n" "ldr x27, [x20, #0x8]\n" "ldr x26, [x20, #0x10]\n" "ldr x25, [x20, #0x18]\n" "ldr x24, [x20, #0x20]\n" "ldr x23, [x20, #0x28]\n" "ldr x22, [x20, #0x30]\n" "cbnz x10, 80f\n" "ldr x20, [%x[args_ptr], %[offsetof_input_initial_col]]\n" "add x28, x28, x20, LSL #2\n" "add x27, x27, x20, LSL #2\n" "add x26, x26, x20, LSL #2\n" "add x25, x25, x20, LSL #2\n" "add x24, x24, x20, LSL #2\n" "add x23, x23, x20, LSL #2\n" "add x22, x22, x20, LSL #2\n" "b 80f\n" "79:" // Height 7: setup direct input "mov x28, %x[input_ptr]\n" "add x27, x28, x21, LSL #2\n" "add x26, x27, x21, LSL #2\n" "add x25, x26, x21, LSL #2\n" "add x24, x25, x21, LSL #2\n" "add x23, x24, x21, LSL #2\n" "add x22, x23, x21, LSL #2\n" "80:" // Height 7: input setup done "subs x9, x9, #0x1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "ld1rw { z3.s }, p1/Z, [x25]\n" "ld1rw { z4.s }, p1/Z, [x24]\n" "ld1rw { z5.s }, p1/Z, [x23]\n" "ld1rw { z6.s }, p1/Z, [x22]\n" "ble 82f\n" "81:" // Height 7: Multiply loop: Main loop "ld1w { z16.s }, p1/Z, [x12]\n" "add x28, x28, #0x4\n" "subs x9, x9, #0x1\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "add x27, x27, #0x4\n" "add x26, x26, #0x4\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "add x25, x25, #0x4\n" "add x24, x24, #0x4\n" "fmla z27.s, p1/M, z16.s, z3.s\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "add x23, x23, #0x4\n" "add x22, x22, #0x4\n" "fmla z28.s, p1/M, z16.s, z4.s\n" "fmla z29.s, p1/M, z16.s, z5.s\n" "addvl x12, x12, #1\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "fmla z30.s, p1/M, z16.s, z6.s\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "ld1rw { z3.s }, p1/Z, [x25]\n" "ld1rw { z4.s }, p1/Z, [x24]\n" "ld1rw { z5.s }, p1/Z, [x23]\n" "ld1rw { z6.s }, p1/Z, [x22]\n" "bgt 81b\n" "82:" // Height 7: Multiply loop: Main loop skip "ldr w20, [%x[args_ptr], %[offsetof_num_strings]]\n" "ld1w { z16.s }, p1/Z, [x12]\n" "add x10, x10, #0x1\n" "cmp x10, x20\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "addvl x12, x12, #1\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "fmla z27.s, p1/M, z16.s, z3.s\n" "fmla z28.s, p1/M, z16.s, z4.s\n" "fmla z29.s, p1/M, z16.s, z5.s\n" "fmla z30.s, p1/M, z16.s, z6.s\n" "bne 78b\n" "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x27, x11, x20, LSL #2\n" "add x26, x27, x20, LSL #2\n" "add x25, x26, x20, LSL #2\n" "add x24, x25, x20, LSL #2\n" "add x23, x24, x20, LSL #2\n" "add x22, x23, x20, LSL #2\n" "tbz %x[flags], #1, 83f\n" "add x20, %x[args_ptr], %[offset_max]\n" "ld1rw { z17.s }, p1/Z, [x20]\n" "add x20, %x[args_ptr], %[offset_min]\n" "ld1rw { z16.s }, p1/Z, [x20]\n" "fmin z24.s, p1/M, z24.s, z17.s\n" "fmin z25.s, p1/M, z25.s, z17.s\n" "fmin z26.s, p1/M, z26.s, z17.s\n" "fmin z27.s, p1/M, z27.s, z17.s\n" "fmin z28.s, p1/M, z28.s, z17.s\n" "fmin z29.s, p1/M, z29.s, z17.s\n" "fmin z30.s, p1/M, z30.s, z17.s\n" "fmax z24.s, p1/M, z24.s, z16.s\n" "fmax z25.s, p1/M, z25.s, z16.s\n" "fmax z26.s, p1/M, z26.s, z16.s\n" "fmax z27.s, p1/M, z27.s, z16.s\n" "fmax z28.s, p1/M, z28.s, z16.s\n" "fmax z29.s, p1/M, z29.s, z16.s\n" "fmax z30.s, p1/M, z30.s, z16.s\n" "83:" // Height 7: No activation "st1w { z24.s }, p0, [x11]\n" "addvl x11, x11, #1\n" "st1w { z25.s }, p0, [x27]\n" "st1w { z26.s }, p0, [x26]\n" "st1w { z27.s }, p0, [x25]\n" "st1w { z28.s }, p0, [x24]\n" "st1w { z29.s }, p0, [x23]\n" "st1w { z30.s }, p0, [x22]\n" "84:" // Height 7: Writeback done "decw x13\n" "cmp x13, XZR\n" "bgt 74b\n" "b 98f\n" "85:" // Height 8 "ldr x21, [%x[args_ptr], %[offsetof_output_offset]]\n" "mov x20, #0x20\n" "mov x14, %x[bias]\n" "ldr x13, [%x[args_ptr], %[offsetof_N]]\n" "ldr x12, [%x[args_ptr], %[offsetof_B_ptr]]\n" "mov x11, %x[output_ptr]\n" "madd %x[output_ptr], x21, x20, %x[output_ptr]\n" "86:" // Height 8: Column loop "mov x20, #0x0\n" "whilelt p0.s, x20, x13\n" "cbz x14, 87f\n" "ld1w { z24.s }, p1/Z, [x14]\n" "mov z25.d, z24.d\n" "mov z26.d, z24.d\n" "addvl x14, x14, #1\n" "mov z27.d, z24.d\n" "mov z28.d, z24.d\n" "mov z29.d, z24.d\n" "mov z30.d, z24.d\n" "mov z31.d, z24.d\n" "b 89f\n" "87:" // Height 8: no bias "tbz %x[flags], #0, 88f\n" "ldr x24, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x22, x11, x24, LSL #2\n" "add x21, x22, x24, LSL #2\n" "ld1w { z24.s }, p0/Z, [x11]\n" "add x23, x21, x24, LSL #2\n" "add x20, x23, x24, LSL #2\n" "ld1w { z25.s }, p0/Z, [x22]\n" "ld1w { z26.s }, p0/Z, [x21]\n" "add x22, x20, x24, LSL #2\n" "add x21, x22, x24, LSL #2\n" "ld1w { z27.s }, p0/Z, [x23]\n" "ld1w { z28.s }, p0/Z, [x20]\n" "add x20, x21, x24, LSL #2\n" "ld1w { z29.s }, p0/Z, [x22]\n" "ld1w { z30.s }, p0/Z, [x21]\n" "ld1w { z31.s }, p0/Z, [x20]\n" "b 89f\n" "88:" // Height 8: no accumulate "mov z24.b, #0x0\n" "mov z25.b, #0x0\n" "mov z26.b, #0x0\n" "mov z27.b, #0x0\n" "mov z28.b, #0x0\n" "mov z29.b, #0x0\n" "mov z30.b, #0x0\n" "mov z31.b, #0x0\n" "89:" // Height 8: setup done "mov x10, #0x0\n" "90:" // Height 8: String loop "ldr x20, [%x[args_ptr], %[offsetof_string_lengths]]\n" "ldr w9, [x20, x10, LSL #0x2]\n" "ldr x21, [%x[args_ptr], %[offsetof_input_offset]]\n" "tbz %x[flags], #3, 91f\n" "ldr x20, [%x[input_ptr], x10, LSL #0x3]\n" "add x20, x20, x21, LSL #3\n" "ldr x28, [x20, #0x0]\n" "ldr x27, [x20, #0x8]\n" "ldr x26, [x20, #0x10]\n" "ldr x25, [x20, #0x18]\n" "ldr x24, [x20, #0x20]\n" "ldr x23, [x20, #0x28]\n" "ldr x22, [x20, #0x30]\n" "ldr x21, [x20, #0x38]\n" "cbnz x10, 92f\n" "ldr x20, [%x[args_ptr], %[offsetof_input_initial_col]]\n" "add x28, x28, x20, LSL #2\n" "add x27, x27, x20, LSL #2\n" "add x26, x26, x20, LSL #2\n" "add x25, x25, x20, LSL #2\n" "add x24, x24, x20, LSL #2\n" "add x23, x23, x20, LSL #2\n" "add x22, x22, x20, LSL #2\n" "add x21, x21, x20, LSL #2\n" "b 92f\n" "91:" // Height 8: setup direct input "mov x28, %x[input_ptr]\n" "add x27, x28, x21, LSL #2\n" "add x26, x27, x21, LSL #2\n" "add x25, x26, x21, LSL #2\n" "add x24, x25, x21, LSL #2\n" "add x23, x24, x21, LSL #2\n" "add x22, x23, x21, LSL #2\n" "add x21, x22, x21, LSL #2\n" "92:" // Height 8: input setup done "subs x9, x9, #0x1\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "ld1rw { z3.s }, p1/Z, [x25]\n" "ld1rw { z4.s }, p1/Z, [x24]\n" "ld1rw { z5.s }, p1/Z, [x23]\n" "ld1rw { z6.s }, p1/Z, [x22]\n" "ld1rw { z7.s }, p1/Z, [x21]\n" "ble 94f\n" "93:" // Height 8: Multiply loop: Main loop "ld1w { z16.s }, p1/Z, [x12]\n" "add x28, x28, #0x4\n" "subs x9, x9, #0x1\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "add x27, x27, #0x4\n" "add x26, x26, #0x4\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "add x25, x25, #0x4\n" "add x24, x24, #0x4\n" "fmla z27.s, p1/M, z16.s, z3.s\n" "fmla z28.s, p1/M, z16.s, z4.s\n" "add x23, x23, #0x4\n" "add x22, x22, #0x4\n" "fmla z29.s, p1/M, z16.s, z5.s\n" "ld1rw { z0.s }, p1/Z, [x28]\n" "add x21, x21, #0x4\n" "addvl x12, x12, #1\n" "ld1rw { z1.s }, p1/Z, [x27]\n" "fmla z30.s, p1/M, z16.s, z6.s\n" "fmla z31.s, p1/M, z16.s, z7.s\n" "ld1rw { z2.s }, p1/Z, [x26]\n" "ld1rw { z3.s }, p1/Z, [x25]\n" "ld1rw { z4.s }, p1/Z, [x24]\n" "ld1rw { z5.s }, p1/Z, [x23]\n" "ld1rw { z6.s }, p1/Z, [x22]\n" "ld1rw { z7.s }, p1/Z, [x21]\n" "bgt 93b\n" "94:" // Height 8: Multiply loop: Main loop skip "ldr w20, [%x[args_ptr], %[offsetof_num_strings]]\n" "ld1w { z16.s }, p1/Z, [x12]\n" "add x10, x10, #0x1\n" "cmp x10, x20\n" "fmla z24.s, p1/M, z16.s, z0.s\n" "fmla z25.s, p1/M, z16.s, z1.s\n" "addvl x12, x12, #1\n" "fmla z26.s, p1/M, z16.s, z2.s\n" "fmla z27.s, p1/M, z16.s, z3.s\n" "fmla z28.s, p1/M, z16.s, z4.s\n" "fmla z29.s, p1/M, z16.s, z5.s\n" "fmla z30.s, p1/M, z16.s, z6.s\n" "fmla z31.s, p1/M, z16.s, z7.s\n" "bne 90b\n" "ldr x20, [%x[args_ptr], %[offsetof_output_offset]]\n" "add x27, x11, x20, LSL #2\n" "add x26, x27, x20, LSL #2\n" "add x25, x26, x20, LSL #2\n" "add x24, x25, x20, LSL #2\n" "add x23, x24, x20, LSL #2\n" "add x22, x23, x20, LSL #2\n" "add x21, x22, x20, LSL #2\n" "tbz %x[flags], #1, 95f\n" "add x20, %x[args_ptr], %[offset_max]\n" "ld1rw { z17.s }, p1/Z, [x20]\n" "add x20, %x[args_ptr], %[offset_min]\n" "ld1rw { z16.s }, p1/Z, [x20]\n" "fmin z24.s, p1/M, z24.s, z17.s\n" "fmin z25.s, p1/M, z25.s, z17.s\n" "fmin z26.s, p1/M, z26.s, z17.s\n" "fmin z27.s, p1/M, z27.s, z17.s\n" "fmin z28.s, p1/M, z28.s, z17.s\n" "fmin z29.s, p1/M, z29.s, z17.s\n" "fmin z30.s, p1/M, z30.s, z17.s\n" "fmin z31.s, p1/M, z31.s, z17.s\n" "fmax z24.s, p1/M, z24.s, z16.s\n" "fmax z25.s, p1/M, z25.s, z16.s\n" "fmax z26.s, p1/M, z26.s, z16.s\n" "fmax z27.s, p1/M, z27.s, z16.s\n" "fmax z28.s, p1/M, z28.s, z16.s\n" "fmax z29.s, p1/M, z29.s, z16.s\n" "fmax z30.s, p1/M, z30.s, z16.s\n" "fmax z31.s, p1/M, z31.s, z16.s\n" "95:" // Height 8: No activation "st1w { z24.s }, p0, [x11]\n" "addvl x11, x11, #1\n" "st1w { z25.s }, p0, [x27]\n" "st1w { z26.s }, p0, [x26]\n" "st1w { z27.s }, p0, [x25]\n" "st1w { z28.s }, p0, [x24]\n" "st1w { z29.s }, p0, [x23]\n" "st1w { z30.s }, p0, [x22]\n" "st1w { z31.s }, p0, [x21]\n" "96:" // Height 8: Writeback done "decw x13\n" "cmp x13, XZR\n" "bgt 86b\n" "subs %x[M], %x[M], #0x8\n" "beq 98f\n" "ldr x21, [%x[args_ptr], %[offsetof_input_offset]]\n" "tbz %x[flags], #3, 97f\n" "add x21, x21, #0x8\n" "str x21, [%x[args_ptr], %[offsetof_input_offset]]\n" "b 1b\n" "97:" // Update direct input "mov x20, #0x20\n" "madd %x[input_ptr], x20, x21, %x[input_ptr]\n" "b 1b\n" "98:" // Exit : [M] "+&r" (M), [input_ptr] "+&r" (input_ptr), [output_ptr] "+&r" (output_ptr) : [args_ptr] "r" (&ka), [bias] "r" (bias), [flags] "r" (flags), [offset_max] "I" (offsetof(KernelArgs, maxval)), [offset_min] "I" (offsetof(KernelArgs, minval)), [offsetof_B_ptr] "I" (offsetof(KernelArgs, B_ptr)), [offsetof_N] "I" (offsetof(KernelArgs, N)), [offsetof_input_initial_col] "I" (offsetof(KernelArgs, input_initial_col)), [offsetof_input_offset] "I" (offsetof(KernelArgs, input_offset)), [offsetof_num_strings] "I" (offsetof(KernelArgs, num_strings)), [offsetof_output_offset] "I" (offsetof(KernelArgs, output_offset)), [offsetof_string_lengths] "I" (offsetof(KernelArgs, string_lengths)) : "cc", "memory", "p0", "p1", "x9", "x10", "x11", "x12", "x13", "x14", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z16", "z17", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31" ); } } // namespace arm_gemm #endif // ARM_COMPUTE_ENABLE_SVE