/* * Copyright (c) 2022 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #if defined(__ARM_FEATURE_SVE) template <> void interleave_block<2, 4, VLType::SME, false>( uint8_t * &out, const uint8_t * const *in, size_t width, size_t height, size_t row_offset, bool first ) { ARM_COMPUTE_UNUSED(first); __asm__ __volatile__( ".inst 0xd503477f // SMSTART ZA\n" "cntb x20\n" "cntw x16\n" "cntw x15, ALL, MUL #2\n" "cntw x14, ALL, MUL #3\n" "mov x19, %x[width]\n" "incb x19\n" "sub x19, x19, #0x1\n" "udiv x19, x19, x20\n" // n_passes = ceildiv(width, VL) "sub x13, x19, #0x1\n" "lsr x13, x13, #0x1\n" // n_loops = (n_passes - 1) / 2 "and x11, x19, #0x1\n" // odd_tail = bool(n_passes & 0x1) "mov x19, %x[width]\n" "sub x10, x20, #0x1\n" "ands x10, x19, x10\n" "csel x10, x10, x20, NE\n" "add x10, x10, #0x3\n" "lsr x10, x10, #0x2\n" "sub x9, x16, #0x2\n" "ptrue p11.s\n" "lsl x20, %x[height], #0x1\n" // height * 2 "lsl x19, x16, #0x1\n" "whilelt p9.b, XZR, x20\n" "whilelt p8.b, x19, x20\n" "zip1 p10.b, p9.b, p8.b\n" "mov x28, %x[row_offset]\n" "mov x27, %x[out]\n" "mov x26, #0x0\n" "whilelt p9.b, x26, %x[width]\n" "whilelt p8.b, x26, %x[width]\n" "mov x25, %x[in]\n" "add x24, %x[in], x16, LSL #3\n" "ldr x23, [x25, #0x0]\n" "ldr x22, [x24, #0x0]\n" "ldr x21, [x25, #0x8]\n" "ldr x20, [x24, #0x8]\n" "add x25, x25, #0x10\n" "add x24, x24, #0x10\n" "mov x12, #0x0\n" "cbz x9, 2f\n" "1:" // K loop: Charge: Loop ".inst 0x25246140 // dup p0.b, p8.b/Z, p10.b[w12]\n" ".inst 0xe01c02e0 // ld1b { za0h.b[x12] }, p0/Z, [x23, x28]\n" ".inst 0x252c6140 // dup p0.b, p8.b/Z, p10.b[w12, #1]\n" ".inst 0x25646141 // dup p1.b, p8.b/Z, p10.b[w12, #4]\n" ".inst 0xe01c02c1 // ld1b { za0h.b[x12, #1] }, p0/Z, [x22, x28]\n" ".inst 0x256c6140 // dup p0.b, p8.b/Z, p10.b[w12, #5]\n" "ldr x23, [x25, #0x0]\n" ".inst 0xe01c06a4 // ld1b { za0h.b[x12, #4] }, p1/Z, [x21, x28]\n" "ldr x22, [x24, #0x0]\n" "ldr x21, [x25, #0x8]\n" ".inst 0xe01c0285 // ld1b { za0h.b[x12, #5] }, p0/Z, [x20, x28]\n" "ldr x20, [x24, #0x8]\n" "add x25, x25, #0x10\n" "add x24, x24, #0x10\n" "add x12, x12, #0x8\n" "cmp x12, x9, LSL #2\n" "blt 1b\n" "2:" // K loop: Charge: End ".inst 0x25246140 // dup p0.b, p8.b/Z, p10.b[w12]\n" ".inst 0xe01c02e0 // ld1b { za0h.b[x12] }, p0/Z, [x23, x28]\n" ".inst 0x252c6140 // dup p0.b, p8.b/Z, p10.b[w12, #1]\n" ".inst 0x25646141 // dup p1.b, p8.b/Z, p10.b[w12, #4]\n" ".inst 0xe01c02c1 // ld1b { za0h.b[x12, #1] }, p0/Z, [x22, x28]\n" ".inst 0x256c6140 // dup p0.b, p8.b/Z, p10.b[w12, #5]\n" "mov x25, %x[in]\n" ".inst 0xe01c06a4 // ld1b { za0h.b[x12, #4] }, p1/Z, [x21, x28]\n" "add x24, %x[in], x16, LSL #3\n" "ldr x23, [x25, #0x0]\n" ".inst 0xe01c0285 // ld1b { za0h.b[x12, #5] }, p0/Z, [x20, x28]\n" "ldr x22, [x24, #0x0]\n" "ldr x21, [x25, #0x8]\n" "ldr x20, [x24, #0x8]\n" "add x25, x25, #0x10\n" "add x24, x24, #0x10\n" "incb x28\n" "incb x26\n" "cbz x13, 8f\n" "mov x19, x13\n" "3:" // K loop: Main loop "whilelt p8.b, x26, %x[width]\n" "mov x13, #0x0\n" "mov x12, #0x0\n" "cbz x9, 5f\n" "4:" // K loop: Main loop: First: Loop ".inst 0x25356140 // dup p0.b, p8.b/Z, p10.b[w13, #2]\n" ".inst 0xe01c22e2 // ld1b { za0h.b[x13, #2] }, p0/Z, [x23, x28]\n" ".inst 0x253d6140 // dup p0.b, p8.b/Z, p10.b[w13, #3]\n" ".inst 0x25756141 // dup p1.b, p8.b/Z, p10.b[w13, #6]\n" ".inst 0xe01c22c3 // ld1b { za0h.b[x13, #3] }, p0/Z, [x22, x28]\n" ".inst 0x257d6140 // dup p0.b, p8.b/Z, p10.b[w13, #7]\n" "ldr x23, [x25, #0x0]\n" ".inst 0xe01c26a6 // ld1b { za0h.b[x13, #6] }, p1/Z, [x21, x28]\n" "ldr x22, [x24, #0x0]\n" "ldr x21, [x25, #0x8]\n" ".inst 0xe01c2287 // ld1b { za0h.b[x13, #7] }, p0/Z, [x20, x28]\n" "ldr x20, [x24, #0x8]\n" "add x25, x25, #0x10\n" "add x24, x24, #0x10\n" ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n" ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0x25706d21 // dup p1.s, p11.s/Z, p9.s[w12, #1]\n" ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n" ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n" "add x13, x13, #0x8\n" ".inst 0xe0af8761 // st1w { za0v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n" ".inst 0xe0ae8365 // st1w { za1v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n" "addvl x27, x27, #4\n" "add x12, x12, #0x2\n" "cmp x12, x9\n" "blt 4b\n" "5:" // K loop: Main loop: First: Tail "mov x25, %x[in]\n" "add x24, %x[in], x16, LSL #3\n" ".inst 0x25356140 // dup p0.b, p8.b/Z, p10.b[w13, #2]\n" ".inst 0xe01c22e2 // ld1b { za0h.b[x13, #2] }, p0/Z, [x23, x28]\n" ".inst 0x253d6140 // dup p0.b, p8.b/Z, p10.b[w13, #3]\n" ".inst 0x25756141 // dup p1.b, p8.b/Z, p10.b[w13, #6]\n" ".inst 0xe01c22c3 // ld1b { za0h.b[x13, #3] }, p0/Z, [x22, x28]\n" ".inst 0x257d6140 // dup p0.b, p8.b/Z, p10.b[w13, #7]\n" "ldr x23, [x25, #0x0]\n" ".inst 0xe01c26a6 // ld1b { za0h.b[x13, #6] }, p1/Z, [x21, x28]\n" "ldr x22, [x24, #0x0]\n" "ldr x21, [x25, #0x8]\n" ".inst 0xe01c2287 // ld1b { za0h.b[x13, #7] }, p0/Z, [x20, x28]\n" "ldr x20, [x24, #0x8]\n" "add x25, x25, #0x10\n" "add x24, x24, #0x10\n" ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n" ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0x25706d21 // dup p1.s, p11.s/Z, p9.s[w12, #1]\n" ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n" ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n" "whilelt p9.b, x26, %x[width]\n" ".inst 0xe0af8761 // st1w { za0v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n" "incb x26\n" "incb x28\n" ".inst 0xe0ae8365 // st1w { za1v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n" "addvl x27, x27, #4\n" "whilelt p8.b, x26, %x[width]\n" "mov x13, #0x0\n" "mov x12, #0x0\n" "cbz x9, 7f\n" "6:" // K loop: Main loop: Second: Loop ".inst 0x25256140 // dup p0.b, p8.b/Z, p10.b[w13]\n" ".inst 0xe01c22e0 // ld1b { za0h.b[x13] }, p0/Z, [x23, x28]\n" ".inst 0x252d6140 // dup p0.b, p8.b/Z, p10.b[w13, #1]\n" ".inst 0x25656141 // dup p1.b, p8.b/Z, p10.b[w13, #4]\n" ".inst 0xe01c22c1 // ld1b { za0h.b[x13, #1] }, p0/Z, [x22, x28]\n" ".inst 0x256d6140 // dup p0.b, p8.b/Z, p10.b[w13, #5]\n" "ldr x23, [x25, #0x0]\n" ".inst 0xe01c26a4 // ld1b { za0h.b[x13, #4] }, p1/Z, [x21, x28]\n" "ldr x22, [x24, #0x0]\n" "ldr x21, [x25, #0x8]\n" ".inst 0xe01c2285 // ld1b { za0h.b[x13, #5] }, p0/Z, [x20, x28]\n" "ldr x20, [x24, #0x8]\n" "add x25, x25, #0x10\n" "add x24, x24, #0x10\n" ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n" ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0x25706d21 // dup p1.s, p11.s/Z, p9.s[w12, #1]\n" ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n" ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n" "add x13, x13, #0x8\n" ".inst 0xe0af8769 // st1w { za2v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n" ".inst 0xe0ae836d // st1w { za3v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n" "addvl x27, x27, #4\n" "add x12, x12, #0x2\n" "cmp x12, x9\n" "blt 6b\n" "7:" // K loop: Main loop: Second: Tail "mov x25, %x[in]\n" "add x24, %x[in], x16, LSL #3\n" ".inst 0x25256140 // dup p0.b, p8.b/Z, p10.b[w13]\n" ".inst 0xe01c22e0 // ld1b { za0h.b[x13] }, p0/Z, [x23, x28]\n" ".inst 0x252d6140 // dup p0.b, p8.b/Z, p10.b[w13, #1]\n" ".inst 0x25656141 // dup p1.b, p8.b/Z, p10.b[w13, #4]\n" ".inst 0xe01c22c1 // ld1b { za0h.b[x13, #1] }, p0/Z, [x22, x28]\n" ".inst 0x256d6140 // dup p0.b, p8.b/Z, p10.b[w13, #5]\n" "ldr x23, [x25, #0x0]\n" ".inst 0xe01c26a4 // ld1b { za0h.b[x13, #4] }, p1/Z, [x21, x28]\n" "ldr x22, [x24, #0x0]\n" "ldr x21, [x25, #0x8]\n" ".inst 0xe01c2285 // ld1b { za0h.b[x13, #5] }, p0/Z, [x20, x28]\n" "ldr x20, [x24, #0x8]\n" "add x25, x25, #0x10\n" "add x24, x24, #0x10\n" ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n" ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0x25706d21 // dup p1.s, p11.s/Z, p9.s[w12, #1]\n" ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n" ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n" "whilelt p9.b, x26, %x[width]\n" ".inst 0xe0af8769 // st1w { za2v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n" "incb x26\n" "incb x28\n" ".inst 0xe0ae836d // st1w { za3v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n" "addvl x27, x27, #4\n" "subs x19, x19, #0x1\n" "bgt 3b\n" "8:" // K loop: Tails "cbnz x11, 11f\n" "mov x25, %x[in]\n" "whilelt p8.b, x26, %x[width]\n" "mov x13, #0x0\n" "mov x12, #0x0\n" "9:" // K loop: Tails: Even: First ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n" ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0x25356141 // dup p1.b, p8.b/Z, p10.b[w13, #2]\n" ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n" ".inst 0x253d6140 // dup p0.b, p8.b/Z, p10.b[w13, #3]\n" "addvl x27, x27, #2\n" "ldr x23, [x25, #0x0]\n" ".inst 0xe01c26e2 // ld1b { za0h.b[x13, #2] }, p1/Z, [x23, x28]\n" "ldr x22, [x25, x16, LSL #0x3]\n" ".inst 0xe01c22c3 // ld1b { za0h.b[x13, #3] }, p0/Z, [x22, x28]\n" "add x25, x25, #0x8\n" "add x13, x13, #0x4\n" "add x12, x12, #0x1\n" "cmp x12, x16\n" "blt 9b\n" "whilelt p9.b, x26, %x[width]\n" "whilelt p8.b, x26, %x[width]\n" "mov x19, #0x0\n" "mov x12, #0x0\n" "10:" // K loop: Tails: Even: Second ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n" ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" "add x19, x19, #0x4\n" ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n" "addvl x27, x27, #2\n" "add x12, x12, #0x1\n" "cmp x12, x10\n" "blt 10b\n" "whilelt p9.b, x26, %x[width]\n" "b 13f\n" "11:" // K loop: Tails: Odd "mov x12, #0x0\n" "12:" // K loop: Tails: Odd: Loop ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n" ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n" ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n" "addvl x27, x27, #2\n" "add x12, x12, #0x1\n" "cmp x12, x10\n" "blt 12b\n" "13:" // K loop: End "mov %x[out], x27\n" ".inst 0xd503467f // SMSTOP\n" : [out] "+&r" (out) : [height] "r" (height), [in] "r" (in), [row_offset] "r" (row_offset), [width] "r" (width) : "cc", "memory", "p0", "p1", "p8", "p9", "p10", "p11", "x9", "x10", "x11", "x12", "x13", "x14", "x15", "x16", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z15", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31" ); } #endif // defined(__ARM_FEATURE_SVE)