/* * Copyright (c) 2021 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #if defined(__aarch64__) && defined(__ARM_FP16_ARGS) && defined(__ARM_FEATURE_FP16_VECTOR_ARITHMETIC) namespace arm_conv { namespace depthwise { void a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst_direct_impl( const unsigned int n_tile_rows, const unsigned int n_tile_cols, const __fp16 *inptr, int64_t ld_input_row, int64_t ld_input_col, __fp16 *outptr, int64_t ld_output_row, int64_t ld_output_col, const void *params, unsigned int n_channels, const __fp16 activation_min, const __fp16 activation_max ) { struct Args { const uint64_t n_tile_rows, n_tile_cols; const __fp16 *inptr; const uint64_t ld_input_row; const uint64_t ld_input_col; __fp16 *outptr; const uint64_t ld_output_row; const uint64_t ld_output_col; const void *params; const __fp16 min, max; uint64_t tile_i = 0, tile_j = 0; Args( const unsigned int n_tile_rows, const unsigned int n_tile_cols, const __fp16 *inptr, int64_t ld_input_row, int64_t ld_input_col, __fp16 *outptr, int64_t ld_output_row, int64_t ld_output_col, const void *params, const float activation_min, const float activation_max ) : n_tile_rows(n_tile_rows), n_tile_cols(n_tile_cols), inptr(inptr), ld_input_row(ld_input_row), ld_input_col(ld_input_col), outptr(outptr), ld_output_row(ld_output_row), ld_output_col(ld_output_col), params(params), min(activation_min), max(activation_max) { } }; Args params_struct( n_tile_rows, n_tile_cols, inptr, ld_input_row, ld_input_col, outptr, ld_output_row, ld_output_col, params, activation_min, activation_max ); __asm__ __volatile__( "mov x22, #0x0\n" "mov x26, #0x0\n" "1:" // Tile loop "str x22, [%x[params_struct], %[offsetof_args_tile_i]]\n" "mov x21, #0x4\n" "mov x25, #0x2\n" "str x26, [%x[params_struct], %[offsetof_args_tile_j]]\n" "ldr x24, [%x[params_struct], %[offsetof_args_ld_input_row]]\n" "ldr x7, [%x[params_struct], %[offsetof_args_ld_input_col]]\n" "mul x20, x22, x24\n" // offset = tile_i * ld_input_row "ldr x23, [%x[params_struct], %[offsetof_args_ld_output_row]]\n" "madd x20, x26, x7, x20\n" // offset += tile_j * ld_input_col "ldr x8, [%x[params_struct], %[offsetof_args_ld_output_col]]\n" "lsl x7, x7, #0x1\n" "mul x19, x22, x23\n" // offset = tile_i * ld_output_row "ldr x17, [%x[params_struct], %[offsetof_args_inptr]]\n" "ldr x16, [%x[params_struct], %[offsetof_args_outptr]]\n" "mov x22, #0x10\n" // cntb _, ALL, #1 "mul x20, x20, x21\n" // offset *= kernel_stride * output_size "add x17, x17, x20, LSL #1\n" // inptr[0] += offset * sizeof(__fp16) "add x15, x17, x24, LSL #1\n" "ldr x14, [%x[params_struct], %[offsetof_args_params]]\n" "madd x19, x26, x8, x19\n" // offset += tile_j * ld_output_col "lsr x21, %x[n_channels], #0x3\n" "add x13, x15, x24, LSL #1\n" "mul x19, x19, x25\n" // offset *= output_tile_size "add x12, x7, x7\n" "add x11, x13, x24, LSL #1\n" "add x10, x12, x7\n" "add x16, x16, x19, LSL #1\n" // outptrs[0] += offset * sizeof(__fp16) "add x20, %x[params_struct], %[offsetof_args_min]\n" "add x19, %x[params_struct], %[offsetof_args_max]\n" "ld1r { v19.8h }, [x20]\n" "ld1r { v18.8h }, [x19]\n" "add x9, x11, x24, LSL #1\n" "add x28, x10, x7\n" "add x27, x16, x23, LSL #1\n" "lsl x8, x8, #0x1\n" "mov x20, #0x0\n" "sub x19, XZR, x22\n" "cbz x21, 4f\n" "ldr q17, [x14, #0x0]\n" "cmp x22, x21, LSL #4\n" "ldr q0, [x14, #0x10]\n" "ldr q1, [x14, #0x20]\n" "ldr q2, [x14, #0x30]\n" "ldr q3, [x14, #0x40]\n" "ldr q4, [x14, #0x50]\n" "ldr q5, [x14, #0x60]\n" "ldr q6, [x14, #0x70]\n" "ldr q7, [x14, #0x80]\n" "ldr q8, [x14, #0x90]\n" "ldr q9, [x13, x12]\n" "add x14, x14, #0xa0\n" "ld1 { v10.8h }, [x17]\n" "ldr q11, [x17, x7]\n" "ldr q12, [x17, x10]\n" "ldr q13, [x17, x28]\n" "ld1 { v14.8h }, [x15]\n" "ldr q15, [x15, x7]\n" "ldr q16, [x17, x12]\n" "bge 3f\n" "2:" // Tile loop: Channel loop "mov v28.16b, v17.16b\n fmla v28.8h, v8.8h, v9.8h\n" "mov v29.16b, v17.16b\n fmla v29.8h, v6.8h, v9.8h\n" "add x22, x22, #0x10\n" "add x17, x17, #0x10\n" "fmla v28.8h, v0.8h, v10.8h\n" "fmla v29.8h, v1.8h, v12.8h\n" "ldr q12, [x15, x28]\n" "cmp x22, x21, LSL #4\n" "fmla v28.8h, v1.8h, v11.8h\n" "fmla v29.8h, v2.8h, v13.8h\n" "ldr q11, [x15, x10]\n" "ldr q13, [x15, x12]\n" "fmla v28.8h, v3.8h, v14.8h\n" "fmla v29.8h, v0.8h, v16.8h\n" "ld1 { v14.8h }, [x11]\n" "add x15, x15, #0x10\n" "fmla v28.8h, v4.8h, v15.8h\n" "fmla v29.8h, v4.8h, v11.8h\n" "ld1 { v15.8h }, [x13]\n" "ldr q11, [x11, x7]\n" "fmla v28.8h, v2.8h, v16.8h\n" "fmla v29.8h, v5.8h, v12.8h\n" "ldr q12, [x13, x10]\n" "ldr q16, [x13, x7]\n" "mov v30.16b, v17.16b\n fmla v30.8h, v2.8h, v9.8h\n" "mov v31.16b, v17.16b\n fmla v31.8h, v0.8h, v9.8h\n" "add x19, x19, #0x10\n" "add x20, x20, #0x10\n" "fmla v28.8h, v5.8h, v13.8h\n" "fmla v29.8h, v3.8h, v13.8h\n" "ldr q13, [x11, x10]\n" "ld1 { v10.8h }, [x17]\n" "fmla v30.8h, v3.8h, v14.8h\n" "fmla v31.8h, v4.8h, v13.8h\n" "ldr q14, [x11, x28]\n" "ldr q13, [x9, x7]\n" "fmla v30.8h, v0.8h, v15.8h\n" "fmla v31.8h, v1.8h, v12.8h\n" "ldr q17, [x14, #0x0]\n" "ldr q0, [x14, #0x10]\n" "fmla v30.8h, v4.8h, v11.8h\n" "fmla v31.8h, v5.8h, v14.8h\n" "ldr q11, [x13, x28]\n" "ldr q14, [x9, x10]\n" "fmla v28.8h, v6.8h, v15.8h\n" "fmla v30.8h, v1.8h, v16.8h\n" "ld1 { v15.8h }, [x9]\n" "add x13, x13, #0x10\n" "fmla v31.8h, v2.8h, v11.8h\n" "fmla v28.8h, v7.8h, v16.8h\n" "ldr q16, [x11, x12]\n" "fmax v28.8h, v28.8h, v19.8h\n" "fmla v30.8h, v6.8h, v15.8h\n" "fmla v31.8h, v3.8h, v16.8h\n" "ldr q15, [x9, x12]\n" "fmin v28.8h, v28.8h, v18.8h\n" "fmla v30.8h, v7.8h, v13.8h\n" "fmla v31.8h, v7.8h, v14.8h\n" "add x11, x11, #0x10\n" "ldr q9, [x13, x12]\n" "fmla v29.8h, v7.8h, v12.8h\n" "fmla v30.8h, v5.8h, v16.8h\n" "ldr q12, [x17, x10]\n" "ldr q13, [x17, x28]\n" "fmla v31.8h, v6.8h, v15.8h\n" "fmla v29.8h, v8.8h, v11.8h\n" "ldr q11, [x9, x28]\n" "fmax v29.8h, v29.8h, v19.8h\n" "fmla v30.8h, v8.8h, v15.8h\n" "fmla v31.8h, v8.8h, v11.8h\n" "fmax v30.8h, v30.8h, v19.8h\n" "add x9, x9, #0x10\n" "fmax v31.8h, v31.8h, v19.8h\n" "fmin v29.8h, v29.8h, v18.8h\n" "ldr q11, [x17, x7]\n" "ld1 { v14.8h }, [x15]\n" "fmin v30.8h, v30.8h, v18.8h\n" "fmin v31.8h, v31.8h, v18.8h\n" "ldr q15, [x15, x7]\n" "ldr q16, [x17, x12]\n" "st1 { v28.8h }, [x16]\n" "ldr q1, [x14, #0x20]\n" "ldr q2, [x14, #0x30]\n" "str q29, [x16, x8]\n" "add x16, x16, #0x10\n" "ldr q3, [x14, #0x40]\n" "ldr q4, [x14, #0x50]\n" "st1 { v30.8h }, [x27]\n" "ldr q5, [x14, #0x60]\n" "ldr q6, [x14, #0x70]\n" "str q31, [x27, x8]\n" "add x27, x27, #0x10\n" "ldr q7, [x14, #0x80]\n" "ldr q8, [x14, #0x90]\n" "add x14, x14, #0xa0\n" "blt 2b\n" "3:" // Tile loop: Channel tail "mov v28.16b, v17.16b\n fmla v28.8h, v8.8h, v9.8h\n" "mov v29.16b, v17.16b\n fmla v29.8h, v6.8h, v9.8h\n" "add x17, x17, #0x10\n" "fmla v28.8h, v0.8h, v10.8h\n" "fmla v29.8h, v1.8h, v12.8h\n" "ldr q12, [x15, x28]\n" "fmla v28.8h, v1.8h, v11.8h\n" "fmla v29.8h, v2.8h, v13.8h\n" "ldr q11, [x15, x10]\n" "ldr q13, [x15, x12]\n" "fmla v28.8h, v3.8h, v14.8h\n" "fmla v29.8h, v0.8h, v16.8h\n" "ld1 { v14.8h }, [x11]\n" "add x15, x15, #0x10\n" "fmla v28.8h, v4.8h, v15.8h\n" "fmla v29.8h, v4.8h, v11.8h\n" "ld1 { v15.8h }, [x13]\n" "ldr q11, [x11, x7]\n" "fmla v28.8h, v2.8h, v16.8h\n" "fmla v29.8h, v5.8h, v12.8h\n" "ldr q12, [x13, x10]\n" "ldr q16, [x13, x7]\n" "mov v30.16b, v17.16b\n fmla v30.8h, v2.8h, v9.8h\n" "mov v31.16b, v17.16b\n fmla v31.8h, v0.8h, v9.8h\n" "fmla v28.8h, v5.8h, v13.8h\n" "fmla v29.8h, v3.8h, v13.8h\n" "ldr q13, [x11, x10]\n" "fmla v30.8h, v3.8h, v14.8h\n" "fmla v31.8h, v4.8h, v13.8h\n" "ldr q14, [x11, x28]\n" "ldr q13, [x9, x7]\n" "fmla v30.8h, v0.8h, v15.8h\n" "fmla v31.8h, v1.8h, v12.8h\n" "fmla v30.8h, v4.8h, v11.8h\n" "fmla v31.8h, v5.8h, v14.8h\n" "ldr q11, [x13, x28]\n" "ldr q14, [x9, x10]\n" "fmla v28.8h, v6.8h, v15.8h\n" "fmla v30.8h, v1.8h, v16.8h\n" "ld1 { v15.8h }, [x9]\n" "add x13, x13, #0x10\n" "fmla v31.8h, v2.8h, v11.8h\n" "fmla v28.8h, v7.8h, v16.8h\n" "ldr q16, [x11, x12]\n" "fmax v28.8h, v28.8h, v19.8h\n" "fmla v30.8h, v6.8h, v15.8h\n" "fmla v31.8h, v3.8h, v16.8h\n" "ldr q15, [x9, x12]\n" "fmin v28.8h, v28.8h, v18.8h\n" "fmla v30.8h, v7.8h, v13.8h\n" "fmla v31.8h, v7.8h, v14.8h\n" "st1 { v28.8h }, [x16]\n" "add x11, x11, #0x10\n" "fmla v29.8h, v7.8h, v12.8h\n" "fmla v30.8h, v5.8h, v16.8h\n" "fmla v31.8h, v6.8h, v15.8h\n" "fmla v29.8h, v8.8h, v11.8h\n" "ldr q11, [x9, x28]\n" "fmax v29.8h, v29.8h, v19.8h\n" "fmla v30.8h, v8.8h, v15.8h\n" "fmla v31.8h, v8.8h, v11.8h\n" "fmax v30.8h, v30.8h, v19.8h\n" "add x9, x9, #0x10\n" "fmax v31.8h, v31.8h, v19.8h\n" "fmin v29.8h, v29.8h, v18.8h\n" "str q29, [x16, x8]\n" "add x16, x16, #0x10\n" "fmin v30.8h, v30.8h, v18.8h\n" "fmin v31.8h, v31.8h, v18.8h\n" "st1 { v30.8h }, [x27]\n" "str q31, [x27, x8]\n" "add x27, x27, #0x10\n" "4:" // Tile loop: Oddments "tst %x[n_channels], #0x7\n" "beq 81f\n" "ldr q17, [x14, #0x0]\n" "ldr q0, [x14, #0x10]\n" "ldr q1, [x14, #0x20]\n" "ldr q2, [x14, #0x30]\n" "add x26, x13, x12\n" "add x25, x17, XZR\n" "ldr q3, [x14, #0x40]\n" "ldr q4, [x14, #0x50]\n" "add x24, x17, x7\n" "add x23, x17, x10\n" "ldr q5, [x14, #0x60]\n" "ldr q6, [x14, #0x70]\n" "add x22, x17, x28\n" "add x21, x15, XZR\n" "ldr q7, [x14, #0x80]\n" "ldr q8, [x14, #0x90]\n" "add x20, x15, x7\n" "add x19, x17, x12\n" "tbz %x[n_channels], #2, 6f\n" "ldr d9, [x26], #0x8\n" "ldr d10, [x25], #0x8\n" "ldr d11, [x24], #0x8\n" "ldr d12, [x23], #0x8\n" "ldr d13, [x22], #0x8\n" "ldr d14, [x21], #0x8\n" "ldr d15, [x20], #0x8\n" "ldr d16, [x19], #0x8\n" "tbz %x[n_channels], #1, 5f\n" "ld1 { v9.s }[2], [x26], #0x4\n" "ld1 { v10.s }[2], [x25], #0x4\n" "ld1 { v11.s }[2], [x24], #0x4\n" "ld1 { v12.s }[2], [x23], #0x4\n" "ld1 { v13.s }[2], [x22], #0x4\n" "ld1 { v14.s }[2], [x21], #0x4\n" "ld1 { v15.s }[2], [x20], #0x4\n" "ld1 { v16.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 8f\n" "ld1 { v9.h }[6], [x26]\n" "ld1 { v10.h }[6], [x25]\n" "ld1 { v11.h }[6], [x24]\n" "ld1 { v12.h }[6], [x23]\n" "ld1 { v13.h }[6], [x22]\n" "ld1 { v14.h }[6], [x21]\n" "ld1 { v15.h }[6], [x20]\n" "ld1 { v16.h }[6], [x19]\n" "b 8f\n" "5:" // Tile loop: Oddments: Load inputs: (2, 2), (0, 0), (0, 1), (0, 3), (0, 4), (1, 0), (1, 1), (0, 2): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 8f\n" "ld1 { v9.h }[4], [x26]\n" "ld1 { v10.h }[4], [x25]\n" "ld1 { v11.h }[4], [x24]\n" "ld1 { v12.h }[4], [x23]\n" "ld1 { v13.h }[4], [x22]\n" "ld1 { v14.h }[4], [x21]\n" "ld1 { v15.h }[4], [x20]\n" "ld1 { v16.h }[4], [x19]\n" "b 8f\n" "6:" // Tile loop: Oddments: Load inputs: (2, 2), (0, 0), (0, 1), (0, 3), (0, 4), (1, 0), (1, 1), (0, 2): Bit 2: Unset "tbz %x[n_channels], #1, 7f\n" "ldr s9, [x26], #0x4\n" "ldr s10, [x25], #0x4\n" "ldr s11, [x24], #0x4\n" "ldr s12, [x23], #0x4\n" "ldr s13, [x22], #0x4\n" "ldr s14, [x21], #0x4\n" "ldr s15, [x20], #0x4\n" "ldr s16, [x19], #0x4\n" "tbz %x[n_channels], #0, 8f\n" "ld1 { v9.h }[2], [x26]\n" "ld1 { v10.h }[2], [x25]\n" "ld1 { v11.h }[2], [x24]\n" "ld1 { v12.h }[2], [x23]\n" "ld1 { v13.h }[2], [x22]\n" "ld1 { v14.h }[2], [x21]\n" "ld1 { v15.h }[2], [x20]\n" "ld1 { v16.h }[2], [x19]\n" "b 8f\n" "7:" // Tile loop: Oddments: Load inputs: (2, 2), (0, 0), (0, 1), (0, 3), (0, 4), (1, 0), (1, 1), (0, 2): Bit 2: Unset: Bit 1: Unset "ldr h9, [x26, #0x0]\n" "ldr h10, [x25, #0x0]\n" "ldr h11, [x24, #0x0]\n" "ldr h12, [x23, #0x0]\n" "ldr h13, [x22, #0x0]\n" "ldr h14, [x21, #0x0]\n" "ldr h15, [x20, #0x0]\n" "ldr h16, [x19, #0x0]\n" "8:" // Tile loop: Oddments: Load inputs: (2, 2), (0, 0), (0, 1), (0, 3), (0, 4), (1, 0), (1, 1), (0, 2): Bit 2: End "mov v28.16b, v17.16b\n fmla v28.8h, v8.8h, v9.8h\n" "fmla v28.8h, v0.8h, v10.8h\n" "add x19, x15, x10\n" "mov v29.16b, v17.16b\n fmla v29.8h, v6.8h, v9.8h\n" "fmla v28.8h, v1.8h, v11.8h\n" "fmla v29.8h, v1.8h, v12.8h\n" "fmla v28.8h, v3.8h, v14.8h\n" "fmla v29.8h, v2.8h, v13.8h\n" "fmla v28.8h, v4.8h, v15.8h\n" "mov v30.16b, v17.16b\n fmla v30.8h, v2.8h, v9.8h\n" "mov v31.16b, v17.16b\n fmla v31.8h, v0.8h, v9.8h\n" "fmla v28.8h, v2.8h, v16.8h\n" "fmla v29.8h, v0.8h, v16.8h\n" "tbz %x[n_channels], #2, 10f\n" "ldr d11, [x19], #0x8\n" "tbz %x[n_channels], #1, 9f\n" "ld1 { v11.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 12f\n" "ld1 { v11.h }[6], [x19]\n" "b 12f\n" "9:" // Tile loop: Oddments: Load inputs: (1, 3): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 12f\n" "ld1 { v11.h }[4], [x19]\n" "b 12f\n" "10:" // Tile loop: Oddments: Load inputs: (1, 3): Bit 2: Unset "tbz %x[n_channels], #1, 11f\n" "ldr s11, [x19], #0x4\n" "tbz %x[n_channels], #0, 12f\n" "ld1 { v11.h }[2], [x19]\n" "b 12f\n" "11:" // Tile loop: Oddments: Load inputs: (1, 3): Bit 2: Unset: Bit 1: Unset "ldr h11, [x19, #0x0]\n" "12:" // Tile loop: Oddments: Load inputs: (1, 3): Bit 2: End "fmla v29.8h, v4.8h, v11.8h\n" "add x19, x15, x28\n" "tbz %x[n_channels], #2, 14f\n" "ldr d12, [x19], #0x8\n" "tbz %x[n_channels], #1, 13f\n" "ld1 { v12.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 16f\n" "ld1 { v12.h }[6], [x19]\n" "b 16f\n" "13:" // Tile loop: Oddments: Load inputs: (1, 4): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 16f\n" "ld1 { v12.h }[4], [x19]\n" "b 16f\n" "14:" // Tile loop: Oddments: Load inputs: (1, 4): Bit 2: Unset "tbz %x[n_channels], #1, 15f\n" "ldr s12, [x19], #0x4\n" "tbz %x[n_channels], #0, 16f\n" "ld1 { v12.h }[2], [x19]\n" "b 16f\n" "15:" // Tile loop: Oddments: Load inputs: (1, 4): Bit 2: Unset: Bit 1: Unset "ldr h12, [x19, #0x0]\n" "16:" // Tile loop: Oddments: Load inputs: (1, 4): Bit 2: End "fmla v29.8h, v5.8h, v12.8h\n" "add x19, x15, x12\n" "tbz %x[n_channels], #2, 18f\n" "ldr d13, [x19], #0x8\n" "tbz %x[n_channels], #1, 17f\n" "ld1 { v13.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 20f\n" "ld1 { v13.h }[6], [x19]\n" "b 20f\n" "17:" // Tile loop: Oddments: Load inputs: (1, 2): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 20f\n" "ld1 { v13.h }[4], [x19]\n" "b 20f\n" "18:" // Tile loop: Oddments: Load inputs: (1, 2): Bit 2: Unset "tbz %x[n_channels], #1, 19f\n" "ldr s13, [x19], #0x4\n" "tbz %x[n_channels], #0, 20f\n" "ld1 { v13.h }[2], [x19]\n" "b 20f\n" "19:" // Tile loop: Oddments: Load inputs: (1, 2): Bit 2: Unset: Bit 1: Unset "ldr h13, [x19, #0x0]\n" "20:" // Tile loop: Oddments: Load inputs: (1, 2): Bit 2: End "fmla v28.8h, v5.8h, v13.8h\n" "fmla v29.8h, v3.8h, v13.8h\n" "add x19, x11, XZR\n" "tbz %x[n_channels], #2, 22f\n" "ldr d14, [x19], #0x8\n" "tbz %x[n_channels], #1, 21f\n" "ld1 { v14.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 24f\n" "ld1 { v14.h }[6], [x19]\n" "b 24f\n" "21:" // Tile loop: Oddments: Load inputs: (3, 0): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 24f\n" "ld1 { v14.h }[4], [x19]\n" "b 24f\n" "22:" // Tile loop: Oddments: Load inputs: (3, 0): Bit 2: Unset "tbz %x[n_channels], #1, 23f\n" "ldr s14, [x19], #0x4\n" "tbz %x[n_channels], #0, 24f\n" "ld1 { v14.h }[2], [x19]\n" "b 24f\n" "23:" // Tile loop: Oddments: Load inputs: (3, 0): Bit 2: Unset: Bit 1: Unset "ldr h14, [x19, #0x0]\n" "24:" // Tile loop: Oddments: Load inputs: (3, 0): Bit 2: End "fmla v30.8h, v3.8h, v14.8h\n" "add x19, x13, XZR\n" "tbz %x[n_channels], #2, 26f\n" "ldr d15, [x19], #0x8\n" "tbz %x[n_channels], #1, 25f\n" "ld1 { v15.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 28f\n" "ld1 { v15.h }[6], [x19]\n" "b 28f\n" "25:" // Tile loop: Oddments: Load inputs: (2, 0): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 28f\n" "ld1 { v15.h }[4], [x19]\n" "b 28f\n" "26:" // Tile loop: Oddments: Load inputs: (2, 0): Bit 2: Unset "tbz %x[n_channels], #1, 27f\n" "ldr s15, [x19], #0x4\n" "tbz %x[n_channels], #0, 28f\n" "ld1 { v15.h }[2], [x19]\n" "b 28f\n" "27:" // Tile loop: Oddments: Load inputs: (2, 0): Bit 2: Unset: Bit 1: Unset "ldr h15, [x19, #0x0]\n" "28:" // Tile loop: Oddments: Load inputs: (2, 0): Bit 2: End "fmla v28.8h, v6.8h, v15.8h\n" "fmla v30.8h, v0.8h, v15.8h\n" "add x19, x11, x7\n" "tbz %x[n_channels], #2, 30f\n" "ldr d11, [x19], #0x8\n" "tbz %x[n_channels], #1, 29f\n" "ld1 { v11.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 32f\n" "ld1 { v11.h }[6], [x19]\n" "b 32f\n" "29:" // Tile loop: Oddments: Load inputs: (3, 1): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 32f\n" "ld1 { v11.h }[4], [x19]\n" "b 32f\n" "30:" // Tile loop: Oddments: Load inputs: (3, 1): Bit 2: Unset "tbz %x[n_channels], #1, 31f\n" "ldr s11, [x19], #0x4\n" "tbz %x[n_channels], #0, 32f\n" "ld1 { v11.h }[2], [x19]\n" "b 32f\n" "31:" // Tile loop: Oddments: Load inputs: (3, 1): Bit 2: Unset: Bit 1: Unset "ldr h11, [x19, #0x0]\n" "32:" // Tile loop: Oddments: Load inputs: (3, 1): Bit 2: End "fmla v30.8h, v4.8h, v11.8h\n" "add x19, x13, x7\n" "tbz %x[n_channels], #2, 34f\n" "ldr d16, [x19], #0x8\n" "tbz %x[n_channels], #1, 33f\n" "ld1 { v16.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 36f\n" "ld1 { v16.h }[6], [x19]\n" "b 36f\n" "33:" // Tile loop: Oddments: Load inputs: (2, 1): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 36f\n" "ld1 { v16.h }[4], [x19]\n" "b 36f\n" "34:" // Tile loop: Oddments: Load inputs: (2, 1): Bit 2: Unset "tbz %x[n_channels], #1, 35f\n" "ldr s16, [x19], #0x4\n" "tbz %x[n_channels], #0, 36f\n" "ld1 { v16.h }[2], [x19]\n" "b 36f\n" "35:" // Tile loop: Oddments: Load inputs: (2, 1): Bit 2: Unset: Bit 1: Unset "ldr h16, [x19, #0x0]\n" "36:" // Tile loop: Oddments: Load inputs: (2, 1): Bit 2: End "fmla v28.8h, v7.8h, v16.8h\n" "fmla v30.8h, v1.8h, v16.8h\n" "add x19, x11, x10\n" "tbz %x[n_channels], #2, 38f\n" "ldr d13, [x19], #0x8\n" "tbz %x[n_channels], #1, 37f\n" "ld1 { v13.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 40f\n" "ld1 { v13.h }[6], [x19]\n" "b 40f\n" "37:" // Tile loop: Oddments: Load inputs: (3, 3): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 40f\n" "ld1 { v13.h }[4], [x19]\n" "b 40f\n" "38:" // Tile loop: Oddments: Load inputs: (3, 3): Bit 2: Unset "tbz %x[n_channels], #1, 39f\n" "ldr s13, [x19], #0x4\n" "tbz %x[n_channels], #0, 40f\n" "ld1 { v13.h }[2], [x19]\n" "b 40f\n" "39:" // Tile loop: Oddments: Load inputs: (3, 3): Bit 2: Unset: Bit 1: Unset "ldr h13, [x19, #0x0]\n" "40:" // Tile loop: Oddments: Load inputs: (3, 3): Bit 2: End "fmla v31.8h, v4.8h, v13.8h\n" "add x19, x13, x10\n" "tbz %x[n_channels], #2, 42f\n" "ldr d12, [x19], #0x8\n" "tbz %x[n_channels], #1, 41f\n" "ld1 { v12.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 44f\n" "ld1 { v12.h }[6], [x19]\n" "b 44f\n" "41:" // Tile loop: Oddments: Load inputs: (2, 3): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 44f\n" "ld1 { v12.h }[4], [x19]\n" "b 44f\n" "42:" // Tile loop: Oddments: Load inputs: (2, 3): Bit 2: Unset "tbz %x[n_channels], #1, 43f\n" "ldr s12, [x19], #0x4\n" "tbz %x[n_channels], #0, 44f\n" "ld1 { v12.h }[2], [x19]\n" "b 44f\n" "43:" // Tile loop: Oddments: Load inputs: (2, 3): Bit 2: Unset: Bit 1: Unset "ldr h12, [x19, #0x0]\n" "44:" // Tile loop: Oddments: Load inputs: (2, 3): Bit 2: End "fmla v29.8h, v7.8h, v12.8h\n" "fmla v31.8h, v1.8h, v12.8h\n" "add x19, x11, x28\n" "tbz %x[n_channels], #2, 46f\n" "ldr d14, [x19], #0x8\n" "tbz %x[n_channels], #1, 45f\n" "ld1 { v14.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 48f\n" "ld1 { v14.h }[6], [x19]\n" "b 48f\n" "45:" // Tile loop: Oddments: Load inputs: (3, 4): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 48f\n" "ld1 { v14.h }[4], [x19]\n" "b 48f\n" "46:" // Tile loop: Oddments: Load inputs: (3, 4): Bit 2: Unset "tbz %x[n_channels], #1, 47f\n" "ldr s14, [x19], #0x4\n" "tbz %x[n_channels], #0, 48f\n" "ld1 { v14.h }[2], [x19]\n" "b 48f\n" "47:" // Tile loop: Oddments: Load inputs: (3, 4): Bit 2: Unset: Bit 1: Unset "ldr h14, [x19, #0x0]\n" "48:" // Tile loop: Oddments: Load inputs: (3, 4): Bit 2: End "fmla v31.8h, v5.8h, v14.8h\n" "add x19, x9, XZR\n" "tbz %x[n_channels], #2, 50f\n" "ldr d15, [x19], #0x8\n" "tbz %x[n_channels], #1, 49f\n" "ld1 { v15.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 52f\n" "ld1 { v15.h }[6], [x19]\n" "b 52f\n" "49:" // Tile loop: Oddments: Load inputs: (4, 0): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 52f\n" "ld1 { v15.h }[4], [x19]\n" "b 52f\n" "50:" // Tile loop: Oddments: Load inputs: (4, 0): Bit 2: Unset "tbz %x[n_channels], #1, 51f\n" "ldr s15, [x19], #0x4\n" "tbz %x[n_channels], #0, 52f\n" "ld1 { v15.h }[2], [x19]\n" "b 52f\n" "51:" // Tile loop: Oddments: Load inputs: (4, 0): Bit 2: Unset: Bit 1: Unset "ldr h15, [x19, #0x0]\n" "52:" // Tile loop: Oddments: Load inputs: (4, 0): Bit 2: End "fmla v30.8h, v6.8h, v15.8h\n" "add x19, x13, x28\n" "tbz %x[n_channels], #2, 54f\n" "ldr d11, [x19], #0x8\n" "tbz %x[n_channels], #1, 53f\n" "ld1 { v11.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 56f\n" "ld1 { v11.h }[6], [x19]\n" "b 56f\n" "53:" // Tile loop: Oddments: Load inputs: (2, 4): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 56f\n" "ld1 { v11.h }[4], [x19]\n" "b 56f\n" "54:" // Tile loop: Oddments: Load inputs: (2, 4): Bit 2: Unset "tbz %x[n_channels], #1, 55f\n" "ldr s11, [x19], #0x4\n" "tbz %x[n_channels], #0, 56f\n" "ld1 { v11.h }[2], [x19]\n" "b 56f\n" "55:" // Tile loop: Oddments: Load inputs: (2, 4): Bit 2: Unset: Bit 1: Unset "ldr h11, [x19, #0x0]\n" "56:" // Tile loop: Oddments: Load inputs: (2, 4): Bit 2: End "fmla v29.8h, v8.8h, v11.8h\n" "fmla v31.8h, v2.8h, v11.8h\n" "add x19, x9, x7\n" "tbz %x[n_channels], #2, 58f\n" "ldr d13, [x19], #0x8\n" "tbz %x[n_channels], #1, 57f\n" "ld1 { v13.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 60f\n" "ld1 { v13.h }[6], [x19]\n" "b 60f\n" "57:" // Tile loop: Oddments: Load inputs: (4, 1): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 60f\n" "ld1 { v13.h }[4], [x19]\n" "b 60f\n" "58:" // Tile loop: Oddments: Load inputs: (4, 1): Bit 2: Unset "tbz %x[n_channels], #1, 59f\n" "ldr s13, [x19], #0x4\n" "tbz %x[n_channels], #0, 60f\n" "ld1 { v13.h }[2], [x19]\n" "b 60f\n" "59:" // Tile loop: Oddments: Load inputs: (4, 1): Bit 2: Unset: Bit 1: Unset "ldr h13, [x19, #0x0]\n" "60:" // Tile loop: Oddments: Load inputs: (4, 1): Bit 2: End "fmla v30.8h, v7.8h, v13.8h\n" "add x19, x11, x12\n" "tbz %x[n_channels], #2, 62f\n" "ldr d16, [x19], #0x8\n" "tbz %x[n_channels], #1, 61f\n" "ld1 { v16.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 64f\n" "ld1 { v16.h }[6], [x19]\n" "b 64f\n" "61:" // Tile loop: Oddments: Load inputs: (3, 2): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 64f\n" "ld1 { v16.h }[4], [x19]\n" "b 64f\n" "62:" // Tile loop: Oddments: Load inputs: (3, 2): Bit 2: Unset "tbz %x[n_channels], #1, 63f\n" "ldr s16, [x19], #0x4\n" "tbz %x[n_channels], #0, 64f\n" "ld1 { v16.h }[2], [x19]\n" "b 64f\n" "63:" // Tile loop: Oddments: Load inputs: (3, 2): Bit 2: Unset: Bit 1: Unset "ldr h16, [x19, #0x0]\n" "64:" // Tile loop: Oddments: Load inputs: (3, 2): Bit 2: End "fmla v30.8h, v5.8h, v16.8h\n" "fmla v31.8h, v3.8h, v16.8h\n" "add x19, x9, x10\n" "tbz %x[n_channels], #2, 66f\n" "ldr d14, [x19], #0x8\n" "tbz %x[n_channels], #1, 65f\n" "ld1 { v14.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 68f\n" "ld1 { v14.h }[6], [x19]\n" "b 68f\n" "65:" // Tile loop: Oddments: Load inputs: (4, 3): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 68f\n" "ld1 { v14.h }[4], [x19]\n" "b 68f\n" "66:" // Tile loop: Oddments: Load inputs: (4, 3): Bit 2: Unset "tbz %x[n_channels], #1, 67f\n" "ldr s14, [x19], #0x4\n" "tbz %x[n_channels], #0, 68f\n" "ld1 { v14.h }[2], [x19]\n" "b 68f\n" "67:" // Tile loop: Oddments: Load inputs: (4, 3): Bit 2: Unset: Bit 1: Unset "ldr h14, [x19, #0x0]\n" "68:" // Tile loop: Oddments: Load inputs: (4, 3): Bit 2: End "fmla v31.8h, v7.8h, v14.8h\n" "add x19, x9, x12\n" "tbz %x[n_channels], #2, 70f\n" "ldr d15, [x19], #0x8\n" "tbz %x[n_channels], #1, 69f\n" "ld1 { v15.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 72f\n" "ld1 { v15.h }[6], [x19]\n" "b 72f\n" "69:" // Tile loop: Oddments: Load inputs: (4, 2): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 72f\n" "ld1 { v15.h }[4], [x19]\n" "b 72f\n" "70:" // Tile loop: Oddments: Load inputs: (4, 2): Bit 2: Unset "tbz %x[n_channels], #1, 71f\n" "ldr s15, [x19], #0x4\n" "tbz %x[n_channels], #0, 72f\n" "ld1 { v15.h }[2], [x19]\n" "b 72f\n" "71:" // Tile loop: Oddments: Load inputs: (4, 2): Bit 2: Unset: Bit 1: Unset "ldr h15, [x19, #0x0]\n" "72:" // Tile loop: Oddments: Load inputs: (4, 2): Bit 2: End "fmla v30.8h, v8.8h, v15.8h\n" "fmla v31.8h, v6.8h, v15.8h\n" "add x19, x9, x28\n" "tbz %x[n_channels], #2, 74f\n" "ldr d11, [x19], #0x8\n" "tbz %x[n_channels], #1, 73f\n" "ld1 { v11.s }[2], [x19], #0x4\n" "tbz %x[n_channels], #0, 76f\n" "ld1 { v11.h }[6], [x19]\n" "b 76f\n" "73:" // Tile loop: Oddments: Load inputs: (4, 4): Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 76f\n" "ld1 { v11.h }[4], [x19]\n" "b 76f\n" "74:" // Tile loop: Oddments: Load inputs: (4, 4): Bit 2: Unset "tbz %x[n_channels], #1, 75f\n" "ldr s11, [x19], #0x4\n" "tbz %x[n_channels], #0, 76f\n" "ld1 { v11.h }[2], [x19]\n" "b 76f\n" "75:" // Tile loop: Oddments: Load inputs: (4, 4): Bit 2: Unset: Bit 1: Unset "ldr h11, [x19, #0x0]\n" "76:" // Tile loop: Oddments: Load inputs: (4, 4): Bit 2: End "fmla v31.8h, v8.8h, v11.8h\n" "fmax v28.8h, v28.8h, v19.8h\n" "fmax v29.8h, v29.8h, v19.8h\n" "fmax v30.8h, v30.8h, v19.8h\n" "fmax v31.8h, v31.8h, v19.8h\n" "fmin v28.8h, v28.8h, v18.8h\n" "fmin v29.8h, v29.8h, v18.8h\n" "fmin v30.8h, v30.8h, v18.8h\n" "fmin v31.8h, v31.8h, v18.8h\n" "tbz %x[n_channels], #2, 78f\n" "mov x20, x16\n" "mov x19, x27\n" "st1 { v28.d }[0], [x20], x8\n" "add x16, x16, #0x8\n" "add x27, x27, #0x8\n" "st1 { v30.d }[0], [x19], x8\n" "st1 { v29.d }[0], [x20]\n" "st1 { v31.d }[0], [x19]\n" "tbz %x[n_channels], #1, 77f\n" "mov x20, x16\n" "mov x19, x27\n" "st1 { v28.s }[2], [x20], x8\n" "add x16, x16, #0x4\n" "add x27, x27, #0x4\n" "st1 { v30.s }[2], [x19], x8\n" "st1 { v29.s }[2], [x20]\n" "st1 { v31.s }[2], [x19]\n" "tbz %x[n_channels], #0, 80f\n" "mov x20, x16\n" "mov x19, x27\n" "st1 { v28.h }[6], [x20], x8\n" "st1 { v30.h }[6], [x19], x8\n" "st1 { v29.h }[6], [x20]\n" "st1 { v31.h }[6], [x19]\n" "b 80f\n" "77:" // Tile loop: Oddments: Store: Bit 2: Bit 1: Unset "tbz %x[n_channels], #0, 80f\n" "mov x20, x16\n" "mov x19, x27\n" "st1 { v28.h }[4], [x20], x8\n" "st1 { v30.h }[4], [x19], x8\n" "st1 { v29.h }[4], [x20]\n" "st1 { v31.h }[4], [x19]\n" "b 80f\n" "78:" // Tile loop: Oddments: Store: Bit 2: Unset "tbz %x[n_channels], #1, 79f\n" "mov x20, x16\n" "mov x19, x27\n" "st1 { v28.s }[0], [x20], x8\n" "st1 { v30.s }[0], [x19], x8\n" "add x16, x16, #0x4\n" "add x27, x27, #0x4\n" "st1 { v29.s }[0], [x20]\n" "st1 { v31.s }[0], [x19]\n" "tbz %x[n_channels], #0, 80f\n" "mov x20, x16\n" "mov x19, x27\n" "st1 { v28.h }[2], [x20], x8\n" "st1 { v30.h }[2], [x19], x8\n" "st1 { v29.h }[2], [x20]\n" "st1 { v31.h }[2], [x19]\n" "b 80f\n" "79:" // Tile loop: Oddments: Store: Bit 2: Unset: Bit 1: Unset "mov x20, x16\n" "mov x19, x27\n" "st1 { v28.h }[0], [x20], x8\n" "st1 { v30.h }[0], [x19], x8\n" "st1 { v29.h }[0], [x20]\n" "st1 { v31.h }[0], [x19]\n" "80:" // Tile loop: Oddments: Store: Bit 2: End "81:" // Tile loop: End "ldr x26, [%x[params_struct], %[offsetof_args_tile_j]]\n" "ldr x22, [%x[params_struct], %[offsetof_args_tile_i]]\n" "add x26, x26, #0x1\n" "add x20, x22, #0x1\n" "ldr x19, [%x[params_struct], %[offsetof_args_n_tile_cols]]\n" "cmp x26, x19\n" "ldr x19, [%x[params_struct], %[offsetof_args_n_tile_rows]]\n" "csel x22, x22, x20, LT\n" "csel x26, x26, XZR, LT\n" "cmp x22, x19\n" "blt 1b\n" : : [n_channels] "r" ((unsigned long) n_channels), [offsetof_args_inptr] "I" (offsetof(Args, inptr)), [offsetof_args_ld_input_col] "I" (offsetof(Args, ld_input_col)), [offsetof_args_ld_input_row] "I" (offsetof(Args, ld_input_row)), [offsetof_args_ld_output_col] "I" (offsetof(Args, ld_output_col)), [offsetof_args_ld_output_row] "I" (offsetof(Args, ld_output_row)), [offsetof_args_max] "I" (offsetof(Args, max)), [offsetof_args_min] "I" (offsetof(Args, min)), [offsetof_args_n_tile_cols] "I" (offsetof(Args, n_tile_cols)), [offsetof_args_n_tile_rows] "I" (offsetof(Args, n_tile_rows)), [offsetof_args_outptr] "I" (offsetof(Args, outptr)), [offsetof_args_params] "I" (offsetof(Args, params)), [offsetof_args_tile_i] "I" (offsetof(Args, tile_i)), [offsetof_args_tile_j] "I" (offsetof(Args, tile_j)), [params_struct] "r" (¶ms_struct) : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v8", "v9", "v10", "v11", "v12", "v13", "v14", "v15", "v16", "v17", "v18", "v19", "v28", "v29", "v30", "v31", "x7", "x8", "x9", "x10", "x11", "x12", "x13", "x14", "x15", "x16", "x17", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28" ); } } // namespace depthwise } // namespace arm_conv #endif // defined(__aarch64__) && defined(__ARM_FP16_ARGS) && defined(__ARM_FEATURE_FP16_VECTOR_ARITHMETIC)