/* * Copyright (c) 2017, 2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "arm_compute/core/NEON/kernels/NEGEMMLowpReductionKernel.h" #include "arm_compute/core/AccessWindowStatic.h" #include "arm_compute/core/Error.h" #include "arm_compute/core/Helpers.h" #include "arm_compute/core/ITensor.h" #include "arm_compute/core/TensorInfo.h" #include "arm_compute/core/Types.h" #include "arm_compute/core/Utils.h" #include "arm_compute/core/Validate.h" #include "arm_compute/core/Window.h" #include #include #include using namespace arm_compute; namespace arm_compute { class Coordinates; } // namespace arm_compute namespace { Status validate_arguments_matrix_a_reduction(const ITensorInfo *input, const ITensorInfo *output) { ARM_COMPUTE_RETURN_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input, 1, DataType::QASYMM8); ARM_COMPUTE_RETURN_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(output, 1, DataType::S32); return Status{}; } std::pair validate_and_configure_window_matrix_a_reduction(ITensorInfo *input, ITensorInfo *output, bool is_reshaped) { const unsigned int num_elems_processed_per_iteration = is_reshaped ? 4 : 1; Window win = calculate_max_window(*output, Steps(num_elems_processed_per_iteration)); AccessWindowStatic input_access(input, 0, 0, ceil_to_multiple(input->dimension(0), 16), input->dimension(1)); AccessWindowHorizontal output_access(output, 0, num_elems_processed_per_iteration); bool window_changed = update_window_and_padding(win, input_access, output_access); output_access.set_valid_region(win, ValidRegion(Coordinates(), output->tensor_shape())); Status err = (window_changed) ? ARM_COMPUTE_CREATE_ERROR(ErrorCode::RUNTIME_ERROR, "Insufficient Padding!") : Status{}; return std::make_pair(err, win); } Status validate_arguments_matrix_b_reduction(const ITensorInfo *input, const ITensorInfo *output) { ARM_COMPUTE_RETURN_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input, 1, DataType::QASYMM8); ARM_COMPUTE_RETURN_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(output, 1, DataType::S32); return Status{}; } std::pair validate_and_configure_window_matrix_b_reduction(ITensorInfo *input, ITensorInfo *output) { constexpr unsigned int num_elems_processed_per_iteration = 16; // Configure kernel window Window win = calculate_max_window(*output, Steps(num_elems_processed_per_iteration)); AccessWindowStatic input_access(input, 0, 0, ceil_to_multiple(input->dimension(0), 16), input->dimension(1)); AccessWindowHorizontal output_access(output, 0, num_elems_processed_per_iteration); bool window_changed = update_window_and_padding(win, input_access, output_access); output_access.set_valid_region(win, ValidRegion(Coordinates(), output->tensor_shape())); Status err = (window_changed) ? ARM_COMPUTE_CREATE_ERROR(ErrorCode::RUNTIME_ERROR, "Insufficient Padding!") : Status{}; return std::make_pair(err, win); } } // namespace INEGEMMLowpReductionKernel::INEGEMMLowpReductionKernel() : _input(), _output(), _k(0), _is_reshaped(false) { } void NEGEMMLowpMatrixAReductionKernel::configure(const ITensor *mtx_a, ITensor *vector_sum_row, int32_t num_mtx_a_cols, bool is_interleaved4x4) { // Perform validate step ARM_COMPUTE_ERROR_ON_NULLPTR(mtx_a, vector_sum_row); ARM_COMPUTE_ERROR_THROW_ON(validate_arguments_matrix_a_reduction(mtx_a->info(), vector_sum_row->info())); _input = mtx_a; _output = vector_sum_row; _k = num_mtx_a_cols; _is_reshaped = is_interleaved4x4; // Configure kernel window auto win_config = validate_and_configure_window_matrix_a_reduction(_input->info(), _output->info(), _is_reshaped); ARM_COMPUTE_ERROR_THROW_ON(win_config.first); INEKernel::configure(win_config.second); } Status NEGEMMLowpMatrixAReductionKernel::validate(const ITensorInfo *mtx_a, const ITensorInfo *vector_sum_row, int32_t num_mtx_a_cols, bool is_interleaved4x4) { ARM_COMPUTE_UNUSED(num_mtx_a_cols); ARM_COMPUTE_RETURN_ON_ERROR(validate_arguments_matrix_a_reduction(mtx_a, vector_sum_row)); ARM_COMPUTE_RETURN_ON_ERROR(validate_and_configure_window_matrix_a_reduction(mtx_a->clone().get(), vector_sum_row->clone().get(), is_interleaved4x4).first); return Status{}; } void NEGEMMLowpMatrixAReductionKernel::run(const Window &window, const ThreadInfo &info) { ARM_COMPUTE_UNUSED(info); ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this); ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(INEKernel::window(), window); Window collapsed_window = window.collapse_if_possible(IKernel::window(), Window::DimY); Window win_input(collapsed_window); win_input.set(Window::DimX, Window::Dimension(0, 0, 0)); win_input.set(Window::DimY, Window::Dimension(0, 0, 0)); win_input.set(Window::DimZ, Window::Dimension(0, 0, 0)); Iterator in(_input, win_input); Iterator out(_output, collapsed_window); if(_is_reshaped) { execute_window_loop(collapsed_window, [&](const Coordinates & id) { // Note: Since the input is unsigned char, we can safely use unsigned int for the accumulation uint32x4_t sum_row = vdupq_n_u32(0); const uint8_t *matrix_a = (in.ptr() + (id.x() / 4) * _input->info()->strides_in_bytes()[1] + id.y() * _input->info()->strides_in_bytes()[2]); #if __arm__ asm volatile("PLD [%0, #128*4]" ::"r"(matrix_a)); #endif /* __arm__ */ int i = 0; // This for loop performs 4 accumulations for(; i <= (_k - 4); i += 4) { const uint8x16_t a0_u8 = vld1q_u8(matrix_a + i * 4); // Convert U8 to U16 uint16x4x4_t a0_u16 = { { vget_low_u16(vmovl_u8(vget_low_u8(a0_u8))), vget_high_u16(vmovl_u8(vget_low_u8(a0_u8))), vget_low_u16(vmovl_u8(vget_high_u8(a0_u8))), vget_high_u16(vmovl_u8(vget_high_u8(a0_u8))) } }; // Accumulate to U16 a0_u16.val[0] = vadd_u16(a0_u16.val[0], a0_u16.val[1]); a0_u16.val[0] = vadd_u16(a0_u16.val[0], a0_u16.val[2]); a0_u16.val[0] = vadd_u16(a0_u16.val[0], a0_u16.val[3]); // Accumulate to U32 sum_row = vaddw_u16(sum_row, a0_u16.val[0]); } // This for loop performs the leftover accumulations for(; i < _k; ++i) { const uint8x8_t a0_u8 = vld1_u8(matrix_a + i * 4); // Convert U8 to U16 const uint16x4_t a0_u16 = vget_low_u16(vmovl_u8(a0_u8)); // Accumulate to U32 sum_row = vaddw_u16(sum_row, a0_u16); } auto vector_sum_row = reinterpret_cast(out.ptr()); vst1q_s32(vector_sum_row, vreinterpretq_s32_u32(sum_row)); }, in, out); } else // it is not reshaped { execute_window_loop(collapsed_window, [&](const Coordinates & id) { // Note: Since the input is unsigned char, we can safely use unsigned int for the accumulation uint32x4_t sum_row_u32 = vdupq_n_u32(0); uint32_t sum_row = 0; const uint8_t *matrix_a = (in.ptr() + id.x() * _input->info()->strides_in_bytes()[1] + id.y() * _input->info()->strides_in_bytes()[2]); #if __arm__ asm volatile("PLD [%0, #128*4]" ::"r"(matrix_a)); #endif /* __arm__ */ int i = 0; // This for loop performs 16 accumulations for(; i <= (_k - 16); i += 16) { const uint8x16_t a0_u8 = vld1q_u8(matrix_a + i); // Partial accumulations in U16 const uint16x8_t tmp_sum0 = vaddl_u8(vget_low_u8(a0_u8), vget_high_u8(a0_u8)); // Accumulate to U32 sum_row_u32 = vaddq_u32(sum_row_u32, vpaddlq_u16(tmp_sum0)); } // This for loop performs the leftover accumulations for(; i < _k; ++i) { sum_row += static_cast(matrix_a[i]); } #if defined(__aarch64__) // Reduction operation available on 64 bit architectures only sum_row += vaddvq_u32(sum_row_u32); #else // __aarch64__ uint32x2_t tmp = vpadd_u32(vget_high_u32(sum_row_u32), vget_low_u32(sum_row_u32)); tmp = vpadd_u32(tmp, tmp); sum_row += vget_lane_u32(tmp, 0); #endif // __aarch64__ *(reinterpret_cast(out.ptr())) = static_cast(sum_row); }, in, out); } } void NEGEMMLowpMatrixBReductionKernel::configure(const ITensor *mtx_b, ITensor *vector_sum_col, int32_t num_mtx_b_rows, bool is_transposed1xW) { ARM_COMPUTE_ERROR_ON_NULLPTR(mtx_b, vector_sum_col); ARM_COMPUTE_ERROR_THROW_ON(validate_arguments_matrix_b_reduction(mtx_b->info(), vector_sum_col->info())); _input = mtx_b; _output = vector_sum_col; _k = num_mtx_b_rows; _is_reshaped = is_transposed1xW; // Configure kernel window auto win_config = validate_and_configure_window_matrix_b_reduction(_input->info(), _output->info()); ARM_COMPUTE_ERROR_THROW_ON(win_config.first); INEKernel::configure(win_config.second); } Status NEGEMMLowpMatrixBReductionKernel::validate(const ITensorInfo *mtx_b, const ITensorInfo *vector_sum_col, int32_t num_mtx_b_rows, bool is_transposed1xW) { ARM_COMPUTE_UNUSED(num_mtx_b_rows); ARM_COMPUTE_UNUSED(is_transposed1xW); ARM_COMPUTE_RETURN_ON_ERROR(validate_arguments_matrix_b_reduction(mtx_b, vector_sum_col)); ARM_COMPUTE_RETURN_ON_ERROR(validate_and_configure_window_matrix_b_reduction(mtx_b->clone().get(), vector_sum_col->clone().get()).first); return Status{}; } void NEGEMMLowpMatrixBReductionKernel::run(const Window &window, const ThreadInfo &info) { ARM_COMPUTE_UNUSED(info); ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this); ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(INEKernel::window(), window); Window collapsed_window = window.collapse_if_possible(IKernel::window(), Window::DimY); if(_is_reshaped) { Window win_input(collapsed_window); win_input.set(Window::DimX, Window::Dimension(0, 0, 0)); win_input.set(Window::DimY, Window::Dimension(0, 0, 0)); win_input.set(Window::DimZ, Window::Dimension(0, 0, 0)); Iterator in(_input, win_input); Iterator out(_output, collapsed_window); execute_window_loop(collapsed_window, [&](const Coordinates & id) { // Note: Since the input is unsigned char, we can safely use unsigned int for the accumulation uint32x4x4_t sum_col = { { vdupq_n_u32(0), vdupq_n_u32(0), vdupq_n_u32(0), vdupq_n_u32(0) } }; const uint8_t *matrix_b = in.ptr() + (id.x() / 16) * _input->info()->strides_in_bytes()[1] + id.y() * _input->info()->strides_in_bytes()[2]; #if __arm__ asm volatile("PLD [%0, #128*4]" ::"r"(matrix_b)); #endif /* __arm__ */ int i = 0; for(; i < _k; ++i) { const uint8x16_t b0_u8 = vld1q_u8(matrix_b + i * 16); // Convert S8 to U16 const uint16x8x2_t b0_u16 = { { vmovl_u8(vget_low_u8(b0_u8)), vmovl_u8(vget_high_u8(b0_u8)) } }; // Accumulate to U32 sum_col = { { vaddw_u16(sum_col.val[0], vget_low_u16(b0_u16.val[0])), vaddw_u16(sum_col.val[1], vget_high_u16(b0_u16.val[0])), vaddw_u16(sum_col.val[2], vget_low_u16(b0_u16.val[1])), vaddw_u16(sum_col.val[3], vget_high_u16(b0_u16.val[1])) } }; } auto vector_sum_col = reinterpret_cast(out.ptr()); vst1q_s32(vector_sum_col + 0, vreinterpretq_s32_u32(sum_col.val[0])); vst1q_s32(vector_sum_col + 4, vreinterpretq_s32_u32(sum_col.val[1])); vst1q_s32(vector_sum_col + 8, vreinterpretq_s32_u32(sum_col.val[2])); vst1q_s32(vector_sum_col + 12, vreinterpretq_s32_u32(sum_col.val[3])); }, in, out); } else // it is not reshaped { const auto width_matrix_b = static_cast(_input->info()->dimension(0)); const auto in_b_stride = static_cast(_input->info()->strides_in_bytes()[1]); // The implementation computes 16 elements per iteration const int window_start_x = 16 * info.thread_id; const int window_step_x = 16 * info.num_threads; // Make sure (window_end_x - window_start_x) is a multiple of window_step_x const int window_end_x = ceil_to_multiple(width_matrix_b - window_start_x, window_step_x) + window_start_x; Window win_out(collapsed_window); win_out.set(Window::DimX, Window::Dimension(window_start_x, window_end_x, window_step_x)); Window win_in(win_out); win_in.set(Window::DimY, Window::Dimension(0, 0, 0)); win_in.set(Window::DimZ, Window::Dimension(0, 0, 0)); Iterator inb(_input, win_in); Iterator out(_output, win_out); execute_window_loop(win_out, [&](const Coordinates & id) { if(id.x() > width_matrix_b) { return; } // Note: Since the input is unsigned char, we can safely use unsigned int for the accumulation uint32x4x4_t sum_col = { { vdupq_n_u32(0), vdupq_n_u32(0), vdupq_n_u32(0), vdupq_n_u32(0) } }; const uint8_t *matrix_b = inb.ptr() + id.y() * _input->info()->strides_in_bytes()[2]; #if __arm__ asm volatile("PLD [%0, #128*4]" ::"r"(matrix_b)); asm volatile("PLD [%0, #128*4]" ::"r"(matrix_b + in_b_stride)); #endif /* __arm__ */ int i = 0; // This for loop performs 4 accumulations for(; i <= (_k - 4); i += 4) { const uint8x16_t b0_u8 = vld1q_u8(matrix_b + 0 * in_b_stride); const uint8x16_t b1_u8 = vld1q_u8(matrix_b + 1 * in_b_stride); const uint8x16_t b2_u8 = vld1q_u8(matrix_b + 2 * in_b_stride); const uint8x16_t b3_u8 = vld1q_u8(matrix_b + 3 * in_b_stride); #if __arm__ asm volatile("PLD [%0, #128*1]" ::"r"(matrix_b + 1 * in_b_stride)); asm volatile("PLD [%0, #128*1]" ::"r"(matrix_b + 2 * in_b_stride)); asm volatile("PLD [%0, #128*1]" ::"r"(matrix_b + 3 * in_b_stride)); asm volatile("PLD [%0, #128*1]" ::"r"(matrix_b + 4 * in_b_stride)); #endif /* __arm__ */ // Partial accumulation in u16 uint16x8x2_t tmp_sum = { { vdupq_n_u16(0), vdupq_n_u16(0) } }; tmp_sum.val[0] = vaddw_u8(tmp_sum.val[0], vget_low_u8(b0_u8)); tmp_sum.val[0] = vaddw_u8(tmp_sum.val[0], vget_low_u8(b1_u8)); tmp_sum.val[0] = vaddw_u8(tmp_sum.val[0], vget_low_u8(b2_u8)); tmp_sum.val[0] = vaddw_u8(tmp_sum.val[0], vget_low_u8(b3_u8)); tmp_sum.val[1] = vaddw_u8(tmp_sum.val[1], vget_high_u8(b0_u8)); tmp_sum.val[1] = vaddw_u8(tmp_sum.val[1], vget_high_u8(b1_u8)); tmp_sum.val[1] = vaddw_u8(tmp_sum.val[1], vget_high_u8(b2_u8)); tmp_sum.val[1] = vaddw_u8(tmp_sum.val[1], vget_high_u8(b3_u8)); // Accumulate to U32 sum_col = { { vaddw_u16(sum_col.val[0], vget_low_u16(tmp_sum.val[0])), vaddw_u16(sum_col.val[1], vget_high_u16(tmp_sum.val[0])), vaddw_u16(sum_col.val[2], vget_low_u16(tmp_sum.val[1])), vaddw_u16(sum_col.val[3], vget_high_u16(tmp_sum.val[1])) } }; matrix_b += 4 * in_b_stride; } // This for loop perfoms the leftover accumulations for(; i < _k; ++i) { const uint8x16_t b0_u8 = vld1q_u8(matrix_b + 0 * in_b_stride); // Convert S8 to S16 const uint16x8x2_t b0_u16 = { { vmovl_u8(vget_low_u8(b0_u8)), vmovl_u8(vget_high_u8(b0_u8)) } }; // Accumulate to U32 sum_col = { { vaddw_u16(sum_col.val[0], vget_low_u16(b0_u16.val[0])), vaddw_u16(sum_col.val[1], vget_high_u16(b0_u16.val[0])), vaddw_u16(sum_col.val[2], vget_low_u16(b0_u16.val[1])), vaddw_u16(sum_col.val[3], vget_high_u16(b0_u16.val[1])) } }; matrix_b += in_b_stride; } auto vector_sum_col = reinterpret_cast(out.ptr()); vst1q_s32(vector_sum_col + 0, vreinterpretq_s32_u32(sum_col.val[0])); vst1q_s32(vector_sum_col + 4, vreinterpretq_s32_u32(sum_col.val[1])); vst1q_s32(vector_sum_col + 8, vreinterpretq_s32_u32(sum_col.val[2])); vst1q_s32(vector_sum_col + 12, vreinterpretq_s32_u32(sum_col.val[3])); }, inb, out); } }