/* * Copyright (c) 2017 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "arm_compute/core/NEON/kernels/NEDepthConcatenateKernel.h" #include "arm_compute/core/Error.h" #include "arm_compute/core/Helpers.h" #include "arm_compute/core/IAccessWindow.h" #include "arm_compute/core/ITensor.h" #include "arm_compute/core/TensorInfo.h" #include "arm_compute/core/Utils.h" #include "arm_compute/core/Validate.h" #include "arm_compute/core/Window.h" #include using namespace arm_compute; NEDepthConcatenateKernel::NEDepthConcatenateKernel() : _input(nullptr), _output(nullptr), _top_bottom(0), _left_right(0), _depth_offset(0) { } BorderSize NEDepthConcatenateKernel::border_size() const { return BorderSize(_top_bottom, _left_right); } void NEDepthConcatenateKernel::configure(const ITensor *input, unsigned int depth_offset, ITensor *output) { ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input, 1, DataType::F32); ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(output, 1, DataType::F32); ARM_COMPUTE_ERROR_ON(input->info()->dimension(2) + depth_offset > output->info()->dimension(2)); ARM_COMPUTE_ERROR_ON(input->info()->dimension(0) > output->info()->dimension(0)); ARM_COMPUTE_ERROR_ON(input->info()->dimension(1) > output->info()->dimension(1)); ARM_COMPUTE_ERROR_ON_MISMATCHING_SHAPES(3, input, output); // The gaps between the two lowest dimensions of input and output need to be divisible by 2 // Otherwise it is not clear how the padding should be added onto the input tensor ARM_COMPUTE_ERROR_ON((output->info()->dimension(0) - input->info()->dimension(0)) % 2); ARM_COMPUTE_ERROR_ON((output->info()->dimension(1) - input->info()->dimension(1)) % 2); _input = input; _output = output; _depth_offset = depth_offset; _left_right = (output->info()->dimension(0) - input->info()->dimension(0)) / 2; _top_bottom = (output->info()->dimension(1) - input->info()->dimension(1)) / 2; const unsigned int num_elems_processed_per_iteration = 4; const unsigned int num_elems_read_per_iteration = 4; const unsigned int num_rows_read_per_iteration = 1; // The window needs to be based on input as we copy all the depths of input Window win = calculate_max_enlarged_window(*input->info(), Steps(num_elems_processed_per_iteration), border_size()); AccessWindowRectangle input_access(input->info(), -_left_right, -_top_bottom, num_elems_read_per_iteration, num_rows_read_per_iteration); AccessWindowHorizontal output_access(output->info(), 0, num_elems_processed_per_iteration); update_window_and_padding(win, input_access, output_access); output_access.set_valid_region(win, ValidRegion(Coordinates(0, 0), output->info()->tensor_shape())); INEKernel::configure(win); } void NEDepthConcatenateKernel::run(const Window &window) { ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this); ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(INEKernel::window(), window); // Offset output const unsigned int offset_to_first_elements_in_bytes = _output->info()->offset_first_element_in_bytes() + _left_right * _output->info()->strides_in_bytes()[0] + _top_bottom * _output->info()->strides_in_bytes()[1] + _depth_offset * _output->info()->strides_in_bytes()[2]; uint8_t *output_ptr = _output->buffer() + offset_to_first_elements_in_bytes; Iterator input(_input, window); Iterator output(_output, window); execute_window_loop(window, [&](const Coordinates & id) { const auto in_ptr = reinterpret_cast(input.ptr()); const auto out_ptr = reinterpret_cast(output_ptr + output.offset()); vst1q_f32(out_ptr, vld1q_f32(in_ptr)); }, input, output); }