/* * Copyright (c) 2016-2021 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef ARM_COMPUTE_NEMATH_H #define ARM_COMPUTE_NEMATH_H #include #include namespace arm_compute { /** Calculate floor of a vector. * * @param[in] val Input vector value in F32 format. * * @return The calculated floor vector. */ float32x4_t vfloorq_f32(float32x4_t val); /** Calculate round value of a vector to nearest with ties to even. * * @param[in] val Input vector value in F32 format. * * @return The calculated round vector. */ float32x4_t vroundq_rte_f32(float32x4_t val); /** Calculate inverse square root. * * @param[in] x Input value. * * @return The calculated inverse square root. */ float32x2_t vinvsqrt_f32(float32x2_t x); /** Calculate inverse square root. * * @param[in] x Input value. * * @return The calculated inverse square root. */ float32x4_t vinvsqrtq_f32(float32x4_t x); /** Calculate reciprocal. * * @param[in] x Input value. * * @return The calculated reciprocal. */ float32x2_t vinv_f32(float32x2_t x); /** Calculate reciprocal. * * @param[in] x Input value. * * @return The calculated reciprocal. */ float32x4_t vinvq_f32(float32x4_t x); /** Perform a 7th degree polynomial approximation using Estrin's method. * * @param[in] x Input vector value in F32 format. * @param[in] coeffs Polynomial coefficients table. * * @return The calculated approximation. */ float32x4_t vtaylor_polyq_f32(float32x4_t x, const std::array &coeffs); /** Calculate exponential * * @param[in] x Input vector value in F32 format. * * @return The calculated exponent. */ float32x4_t vexpq_f32(float32x4_t x); /** Calculate logarithm * * @param[in] x Input vector value in F32 format. * * @return The calculated logarithm. */ float32x4_t vlogq_f32(float32x4_t x); /** Calculate hyperbolic tangent. * * tanh(x) = (e^2x - 1)/(e^2x + 1) * * @note We clamp x to [-5,5] to avoid overflowing issues. * * @param[in] val Input vector value in F32 format. * * @return The calculated Hyperbolic Tangent. */ float32x4_t vtanhq_f32(float32x4_t val); /** Calculate n power of a number. * * pow(x,n) = e^(n*log(x)) * * @param[in] val Input vector value in F32 format. * @param[in] n Powers to raise the input to. * * @return The calculated power. */ float32x4_t vpowq_f32(float32x4_t val, float32x4_t n); /** Round to the nearest division by a power-of-two using exponent * * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent * * @param[in] x Vector of 4 elements * @param[in] exponent Vector of 4 elements with integer value used to round to nearest division by a power-of-two * * @return the nearest division by a power-of-two using exponent */ int32x4_t rounding_divide_by_pow2(int32x4_t x, int32x4_t exponent); /** Round to the nearest division by a power-of-two using exponent * * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent * * @param[in] x Vector of 4 elements * @param[in] exponent Integer value used to round to nearest division by a power-of-two * * @return the nearest division by a power-of-two using exponent */ int32x4_t rounding_divide_by_pow2(int32x4_t x, int exponent); /** Round to the nearest division by a power-of-two using exponent * * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent * * @param[in] x Element to divide. * @param[in] exponent Integer value used to round to nearest division by a power-of-two * * @return the nearest division by a power-of-two using exponent */ int32_t rounding_divide_by_pow2(int32_t x, int exponent); /** Converts from uint8x16 to float32x4x4_t * * @param[in] in Vector of uint8 to be converted * * @return Converted vector of float */ float32x4x4_t convert_uint8x16_to_float32x4x4(const uint8x16_t &in); /** Converts from int8x16 to float32x4x4_t * * @param[in] in Vector of int8 to be converted * * @return Converted vector of float */ float32x4x4_t convert_int8x16_to_float32x4x4(const int8x16_t &in); /** Converts to float32x4x4_t from the specified templated 16 elements vectors * * @param[in] in Vector of float to be converted * * @return Converted vector of float */ template float32x4x4_t convert_to_float32x4x4(const T &in); /** Converts from two float32x4x3_t to just one uint8x8x3_t * * @param[in] in1 First input vector of float to be converted * @param[in] in2 Second input vector of float to be converted * @param[out] out Converted output vector uint8 to store the result */ void convert_float32x4x3_to_uint8x8x3(const float32x4x3_t &in1, const float32x4x3_t &in2, uint8x8x3_t &out); /** Converts from two float32x4x4_t to just one uint8x16_t * * @param[in] in Vector of float to be converted * @param[out] out Converted vector of uint8 to store the result */ void convert_float32x4x4_to_uint8x16(const float32x4x4_t &in, uint8x16_t &out); /** Converts from float32x4x4_t to just one int8x16_t * * @param[in] in Vector of float to be converted * @param[out] out Converted vector of uint8 to store the result */ void convert_float32x4x4_to_int8x16(const float32x4x4_t &in, int8x16_t &out); /** Converts from float vector to integer vector * * @param[in] in Float vector to converted * * @return The converted integer vector */ template int_vec_type convert_float_to_int(const float_vec_type &in); /** Converts from integer vector to float vector * * @param[in] in Integer vector to converted * * @return The converted float vector */ template float_vec_type convert_int_to_float(const int_vec_type &in); /** Calculate sine. * * @param[in] val Input vector value in radians, F32 format. * * @return The calculated sine. */ float32x4_t vsinq_f32(float32x4_t val); /** Calculate sine. * * @param[in] val Input vector value in radians, F32 format. * * @return The calculated sine. */ float32x2_t vsin_f32(float32x2_t val); #ifdef __ARM_FEATURE_FP16_VECTOR_ARITHMETIC /** Calculate hyperbolic tangent. * * tanh(x) = (e^2x - 1)/(e^2x + 1) * * @note We clamp x to [-5,5] to avoid overflowing issues. * * @param[in] val Input vector value in F16 format. * * @return The calculated Hyperbolic Tangent. */ float16x8_t vtanhq_f16(float16x8_t val); /** Calculate round value of a vector to nearest with ties to even. * * @param[in] val Input vector value in F16 format. * * @return The calculated round vector. */ float16x8_t vroundq_rte_f16(float16x8_t val); /** Calculate reciprocal. * * @param[in] x Input value. * * @return The calculated reciprocal. */ float16x4_t vinv_f16(float16x4_t x); /** Calculate reciprocal. * * @param[in] x Input value. * * @return The calculated reciprocal. */ float16x8_t vinvq_f16(float16x8_t x); /** Calculate inverse square root. * * @param[in] x Input value. * * @return The calculated inverse square root. */ float16x4_t vinvsqrt_f16(float16x4_t x); /** Calculate inverse square root. * * @param[in] x Input value. * * @return The calculated inverse square root. */ float16x8_t vinvsqrtq_f16(float16x8_t x); /** Calculate exponential * * @param[in] x Input vector value in F16 format. * * @return The calculated exponent. */ float16x8_t vexpq_f16(float16x8_t x); /** Calculate n power of a number. * * pow(x,n) = e^(n*log(x)) * * @param[in] val Input vector value in F16 format. * @param[in] n Powers to raise the input to. * * @return The calculated power. */ float16x8_t vpowq_f16(float16x8_t val, float16x8_t n); /** Calculate sine. * * @param[in] val Input vector value in radians, F16 format. * * @return The calculated sine. */ float16x8_t vsinq_f16(float16x8_t val); #endif /* __ARM_FEATURE_FP16_VECTOR_ARITHMETIC */ } // namespace arm_compute #include "src/core/NEON/NEMath.inl" #endif /* ARM_COMPUTE_NEMATH_H */