/* * Copyright (c) 2017 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "arm_compute/core/GLES_COMPUTE/kernels/GCPixelWiseMultiplicationKernel.h" #include "arm_compute/core/Error.h" #include "arm_compute/core/GLES_COMPUTE/GCHelpers.h" #include "arm_compute/core/GLES_COMPUTE/GCKernelLibrary.h" #include "arm_compute/core/GLES_COMPUTE/IGCTensor.h" #include "arm_compute/core/GLES_COMPUTE/OpenGLES.h" #include "arm_compute/core/Helpers.h" #include "arm_compute/core/TensorInfo.h" #include "arm_compute/core/Validate.h" #include "arm_compute/core/Window.h" #include #include #include #include using namespace arm_compute; GCPixelWiseMultiplicationKernel::GCPixelWiseMultiplicationKernel() : _input1(nullptr), _input2(nullptr), _output(nullptr) { } void GCPixelWiseMultiplicationKernel::configure(const IGCTensor *input1, const IGCTensor *input2, IGCTensor *output, float scale) { ARM_COMPUTE_ERROR_ON_NULLPTR(input1, input2, output); ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input1, 1, DataType::F32); ARM_COMPUTE_ERROR_ON_MISMATCHING_DATA_TYPES(input1, input2); ARM_COMPUTE_ERROR_ON_NULLPTR(output); ARM_COMPUTE_ERROR_ON_MSG(scale < 0, "Scale cannot be negative. "); // Auto initialize output if not initialized { set_shape_if_empty(*output->info(), input1->info()->tensor_shape()); set_format_if_unknown(*output->info(), Format::F32); } ARM_COMPUTE_ERROR_ON_MISMATCHING_SHAPES(input1, input2, output); ARM_COMPUTE_ERROR_ON_MISMATCHING_DATA_TYPES(input1, input2, output); ARM_COMPUTE_ERROR_ON_MSG(scale < 0, "Scale cannot be negative. "); _input1 = input1; _input2 = input2; _output = output; std::string data_type; std::string compute_type; // Set kernel build options std::set build_opts; build_opts.emplace("#define LOCAL_SIZE_X " + support::cpp11::to_string(1)); build_opts.emplace("#define LOCAL_SIZE_Y " + support::cpp11::to_string(1)); build_opts.emplace("#define LOCAL_SIZE_Z " + support::cpp11::to_string(1)); build_opts.emplace("#define SCALE " + support::cpp11::to_string(scale)); // Create kernel _kernel = static_cast(GCKernelLibrary::get().create_kernel("pixelwise_mul_float", build_opts)); // Configure kernel window constexpr unsigned int num_elems_processed_per_iteration = 1; Window win = calculate_max_window(*input1->info(), Steps(num_elems_processed_per_iteration)); AccessWindowHorizontal input1_access(input1->info(), 0, num_elems_processed_per_iteration); AccessWindowHorizontal input2_access(input2->info(), 0, num_elems_processed_per_iteration); AccessWindowHorizontal output_access(output->info(), 0, num_elems_processed_per_iteration); update_window_and_padding(win, input1_access, input2_access, output_access); ValidRegion valid_region = intersect_valid_regions(input1->info()->valid_region(), input2->info()->valid_region()); output_access.set_valid_region(win, valid_region); IGCKernel::configure(win); } void GCPixelWiseMultiplicationKernel::run(const Window &window) { ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this); ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(IGCKernel::window(), window); _kernel.use(); Window slice = window.first_slice_window_3D(); do { unsigned int idx = 0; unsigned int binding = 1; add_3D_tensor_argument(idx, _input1, binding++, slice); add_3D_tensor_argument(idx, _input2, binding++, slice); add_3D_tensor_argument(idx, _output, binding++, slice); _kernel.update_shader_params(); enqueue(*this, slice); } while(window.slide_window_slice_3D(slice)); }