/* * Copyright (c) 2017-2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "arm_compute/core/GLES_COMPUTE/kernels/GCActivationLayerKernel.h" #include "arm_compute/core/GLES_COMPUTE/GCHelpers.h" #include "arm_compute/core/GLES_COMPUTE/GCKernelLibrary.h" #include "arm_compute/core/GLES_COMPUTE/IGCTensor.h" #include "arm_compute/core/Helpers.h" #include "arm_compute/core/IAccessWindow.h" #include "arm_compute/core/TensorInfo.h" #include "arm_compute/core/Utils.h" #include "arm_compute/core/Validate.h" #include "arm_compute/core/Window.h" #include "support/ToolchainSupport.h" #include #include using namespace arm_compute; GCActivationLayerKernel::GCActivationLayerKernel() : _input(nullptr), _output(nullptr) { } void GCActivationLayerKernel::configure(IGCTensor *input, IGCTensor *output, ActivationLayerInfo act_info) { ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input, 1, DataType::F16, DataType::F32); // Make sure _kernel is initialized before calling the parent's configure _input = input; _output = input; if(output != nullptr) { // Output auto inizialitation if not yet initialized auto_init_if_empty(*output->info(), input->info()->tensor_shape(), 1, input->info()->data_type()); ARM_COMPUTE_ERROR_ON_MISMATCHING_SHAPES(input, output); ARM_COMPUTE_ERROR_ON_MISMATCHING_DATA_TYPES(input, output); _output = output; } unsigned int num_elems_processed_per_iteration = 4 / input->info()->element_size(); // Set build options std::set build_opts; std::string dt_name = (input->info()->data_type() == DataType::F32) ? "DATA_TYPE_FP32" : "DATA_TYPE_FP16"; build_opts.emplace(("#define " + string_from_activation_func(act_info.activation()))); build_opts.emplace(("#define " + dt_name)); build_opts.emplace(("#define A_VAL " + float_to_string_with_full_precision(act_info.a()))); build_opts.emplace(("#define B_VAL " + float_to_string_with_full_precision(act_info.b()))); build_opts.emplace(("#define LOCAL_SIZE_X " + support::cpp11::to_string(1))); build_opts.emplace(("#define LOCAL_SIZE_Y " + support::cpp11::to_string(1))); build_opts.emplace(("#define LOCAL_SIZE_Z " + support::cpp11::to_string(1))); // Create kernel _kernel = static_cast(GCKernelLibrary::get().create_kernel("activation_layer", build_opts)); // Configure kernel window Window win = calculate_max_window(*input->info(), Steps(num_elems_processed_per_iteration)); if(output != nullptr) { AccessWindowHorizontal output_access(output->info(), 0, num_elems_processed_per_iteration); update_window_and_padding(win, AccessWindowHorizontal(input->info(), 0, num_elems_processed_per_iteration), output_access); output_access.set_valid_region(win, input->info()->valid_region()); } else { update_window_and_padding(win, AccessWindowHorizontal(input->info(), 0, num_elems_processed_per_iteration)); } IGCKernel::configure(win); } void GCActivationLayerKernel::run(const Window &window) { ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this); ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(IGCKernel::window(), window); _kernel.use(); _output->set_needs_shifting(true); Window collapsed = window.collapse_if_possible(IGCKernel::window(), Window::DimZ); Window slice = collapsed.first_slice_window_3D(); Window slice_in = collapsed.first_slice_window_3D(); slice.shift(Window::DimX, -(_output->info()->padding()).left); if(_input == _output) { slice_in.shift(Window::DimX, -(_input->info()->padding()).left); } do { unsigned int idx = 0; unsigned int binding = 1; add_3D_tensor_argument(idx, _input, binding++, slice); add_3D_tensor_argument(idx, _output, binding++, slice_in); _kernel.update_shader_params(); enqueue(*this, slice); } while(collapsed.slide_window_slice_3D(slice) && collapsed.slide_window_slice_3D(slice_in)); }