/* * Copyright (c) 2017 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in; #include "helpers.h" layout(std140) uniform shader_params { TENSOR3D_PARAM_DECLARATION(src1); TENSOR3D_PARAM_DECLARATION(src2); TENSOR3D_PARAM_DECLARATION(dst); }; BUFFER_DECLARATION(src1, 1, float, readonly); BUFFER_DECLARATION(src2, 2, float, readonly); BUFFER_DECLARATION(dst, 3, float, writeonly); /** Performs a pixelwise multiplication with float scale of either integer or float inputs. * * @param[in] src1_ptr Pointer to the source image. Supported data types: F32 * @param[in] src1_stride_x Stride of the source image in X dimension (in bytes) * @param[in] src1_step_x src1_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] src1_stride_y Stride of the source image in Y dimension (in bytes) * @param[in] src1_step_y src1_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] src1_stride_z Stride of the source image in Y dimension (in bytes) * @param[in] src1_step_z src1_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] src1_offset_first_element_in_bytes The offset of the first element in the source image * @param[in] src2_ptr Pointer to the source image. Supported data types: Same as @p src1_ptr * @param[in] src2_stride_x Stride of the source image in X dimension (in bytes) * @param[in] src2_step_x src2_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] src2_stride_y Stride of the source image in Y dimension (in bytes) * @param[in] src2_step_y src2_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] src2_stride_z Stride of the source image in Y dimension (in bytes) * @param[in] src2_step_z src2_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] src2_offset_first_element_in_bytes The offset of the first element in the source image * @param[out] dst_ptr Pointer to the destination image. Supported data types: Same as @p src1_ptr * @param[in] dst_stride_x Stride of the destination image in X dimension (in bytes) * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] dst_stride_y Stride of the destination image in Y dimension (in bytes) * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] dst_stride_z Stride of the destination image in Y dimension (in bytes) * @param[in] dst_step_z dst_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination image * @param[in] scale Float scaling factor. Supported data types: F32 */ void main() { // Get pixels pointer Tensor3D src1 = CONVERT_TO_TENSOR3D_STRUCT(src1); Tensor3D src2 = CONVERT_TO_TENSOR3D_STRUCT(src2); Tensor3D dst = CONVERT_TO_TENSOR3D_STRUCT(dst); dst_ptr[dst.current_offset] = (src1_ptr[src1.current_offset] * src2_ptr[src2.current_offset] * float(SCALE)); }