/* * Copyright (c) 2017 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in; #include "helpers_cs.h" /** Apply cross map normalization and in map normalization * * @note Alpha parameter / norm_size should be given as a preprocessor argument using "#define COEFF x" * @note BETA parameter in the normalization equation should be given as a preprocessor argument using "#define BETA x" * @note KAPPA parameter in the normalization equation should be given as a preprocessor argument using "#define KAPPA x" * @note Number of elements on the right or left side to normalize across should be given as a preprocessor argument using "#define RADIUS x" * * @param[in] src1_ptr Pointer to the first source tensor. Supported data types: F32 * @param[in] src1_attrs The attributes of the first source tensor * @param[in] src2_ptr Pointer to the second source tensor. Supported data types: Same as @p src1_ptr * @param[in] src2_attrs The attributes of the second source tensor * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: Same as @p src1_ptr * @param[in] dst_attrs The attributes of the destination tensor */ SHADER_PARAMS_DECLARATION { Tensor3DAttributes src1_attrs; Tensor3DAttributes src2_attrs; Tensor3DAttributes dst_attrs; }; TENSOR_DECLARATION(1, src1Buffer, float, src1_ptr, src1_shift, 2, readonly); TENSOR_DECLARATION(2, src2Buffer, float, src2_ptr, src2_shift, 2, readonly); TENSOR_DECLARATION(3, dstBuffer, float, dst_ptr, dst_shift, 2, writeonly); #ifdef CROSS_MAP void main(void) { Tensor3DIterator src1_iter = CONVERT_TO_TENSOR3D_ITERATOR(src1_attrs, src1_shift); Tensor3DIterator src2_iter = CONVERT_TO_TENSOR3D_ITERATOR(src2_attrs, src2_shift); Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift); float acc = 0.0; int num_of_slices = int(gl_NumWorkGroups.z * gl_WorkGroupSize.z); int current_slice = int(gl_GlobalInvocationID.z); int left_slice = max(current_slice - int(RADIUS), int(0)); int right_slice = min(current_slice + int(RADIUS), int(num_of_slices - 1)); for(int i = left_slice; i <= right_slice; i++) { acc += LOAD(src2_ptr, TENSOR3D_OFFSET(src2_iter, 0, 0, i - current_slice)); } float normalized = pow(float(KAPPA) + float(COEFF) * acc, float(BETA)); float normalized_pixel = (LOAD_CURRENT_ITEM(src1_ptr, src1_iter)) / normalized; STORE_CURRENT_ITEM(dst_ptr, dst_iter, normalized_pixel); } #elif defined(IN_MAP_1D) void main(void) { Tensor3DIterator src1_iter = CONVERT_TO_TENSOR3D_ITERATOR(src1_attrs, src1_shift); Tensor3DIterator src2_iter = CONVERT_TO_TENSOR3D_ITERATOR(src2_attrs, src2_shift); Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift); float acc = 0.0; int num_of_items_x = int(gl_NumWorkGroups.x * gl_WorkGroupSize.x); int current_pos = int(gl_GlobalInvocationID.x); int left_pos = max(current_pos - int(RADIUS), int(0)); int right_pos = min(current_pos + int(RADIUS), int(num_of_items_x + -1)); for(int i = left_pos; i <= right_pos; i++) { acc += LOAD(src2_ptr, TENSOR3D_OFFSET(src2_iter, i - current_pos, 0, 0)); } float normalized = pow(float(KAPPA) + float(COEFF) * acc, float(BETA)); float normalized_pixel = (LOAD_CURRENT_ITEM(src1_ptr, src1_iter)) / normalized; STORE_CURRENT_ITEM(dst_ptr, dst_iter, normalized_pixel); } #endif /*CROSS_MAP*/