/* * Copyright (c) 2017-2018 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in; #include "helpers_cs.h" #if defined(DATA_TYPE_FP16) precision mediump float; #endif // DATA_TYPE_FP16 /** This kernel performs a depthwise convolution. * * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32" * @note This kernel has multiple optimized depthwise convolution options for FP16. * The depthwise convolution option must be passed at compile time using "#define PROCESS_nX_nY_nZ" e.g. "#define PROCESS_8X_1Y_1Z" * @note The convolution stride x must be passed at compile time using "#define STRIDE_X n" e.g. "#define STRIDE_X 1" * @note In case biases will be added to the convolution "#define HAS_BIAS" has to be passed to append the final matrix with 1 in each row. * * @param[in] src_ptr Pointer to the source tensor. Supported data types: F16 * @param[in] src_attrs The attributes of the source tensor * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr * @param[in] dst_attrs The attributes of the destination tensor * @param[in] weights_ptr Pointer to the weights tensor. Supported data types: same as @p src_ptr * @param[in] weights_attrs The attributes of the weights tensor * @param[in] biases_ptr Pointer to the biases tensor. Same as @p src_ptr * @param[in] biases_attrs The attributes of the weights tensor */ SHADER_PARAMS_DECLARATION { Tensor3DAttributes src_attrs; Tensor3DAttributes dst_attrs; Tensor3DAttributes weights_attrs; #ifdef BIAS VectorAttributes biases_attrs; #endif /* BIAS */ }; #if defined(DATA_TYPE_FP16) #if defined(PROCESS_4X_3Y_1Z) TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly); TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly); TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly); #ifdef BIAS TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly); #endif /* BIAS */ #define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset) vec4 convolve1x3(vec4 s[3], vec4 w) { vec4 r; r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2]; return r; } vec4[3] load_unpack_swizzle_stride1(uint offset) { vec4 s[2]; s = VLOAD2_UNPACK8_HALF(src_ptr, offset); vec4 r[3]; r[0] = s[0]; r[1] = vec4(s[0].yzw, s[1].x); r[2] = vec4(s[0].zw, s[1].xy); return r; } void main() { Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift); Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift); Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift); #ifdef BIAS VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift); #endif /* BIAS */ vec4 pixels[3]; for(int i = 0; i < 3; i++) { pixels[i] = vec4(0); } uint z_index = gl_GlobalInvocationID.z; TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z); src_iter.current_offset_in_bytes -= int((z_index - z_index / uint(DEPTH_MULTIPLIER)) * src_attrs.step_z); vec4 w[3]; w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter); w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0)); w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0)); vec4 s[3]; vec4 r; // first line s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter)); r = convolve1x3(s, w[0]); pixels[0] += r; // second line s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0)); r = convolve1x3(s, w[1]); pixels[0] += r; r = convolve1x3(s, w[0]); pixels[1] += r; // third line s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0)); r = convolve1x3(s, w[2]); pixels[0] += r; r = convolve1x3(s, w[1]); pixels[1] += r; r = convolve1x3(s, w[0]); pixels[2] += r; // forth line s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 3, 0)); r = convolve1x3(s, w[2]); pixels[1] += r; r = convolve1x3(s, w[1]); pixels[2] += r; // fifth line s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 4, 0)); r = convolve1x3(s, w[2]); pixels[2] += r; #ifdef BIAS vec2 vec2_b; float b; vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index)); if(z_index % uint(2) == uint(0)) { b = vec2_b.x; } else { b = vec2_b.y; } for(int i = 0; i < 3; i++) { pixels[i] += vec4(b); } #endif /* BIAS */ STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]); STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]); STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]); } #elif defined(PROCESS_4X_1Y_1Z) TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly); TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly); TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly); #ifdef BIAS TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly); #endif /* BIAS */ #if STRIDE_X == 3 #define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride3(offset) #elif STRIDE_X == 2 #define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride2(offset) #elif STRIDE_X == 1 /* STRIDE_X == 1 */ #define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset) #else /* STRIDE_X not equals 1 or 2 */ #error STRIDE_X larger than 2 is not supported #endif /* STRIDE_X == 2 */ vec4 convolve1x3(vec4 s[3], vec4 w) { vec4 r; r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2]; return r; } vec4[3] load_unpack_swizzle_stride1(uint offset) { vec4 s[2]; s = VLOAD2_UNPACK8_HALF(src_ptr, offset); vec4 r[3]; r[0] = s[0]; r[1] = vec4(s[0].yzw, s[1].x); r[2] = vec4(s[0].zw, s[1].xy); return r; } vec4[3] load_unpack_swizzle_stride2(uint offset) { vec4 s[3]; s[0] = LOAD_UNPACK4_HALF(src_ptr, offset); s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1)); s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2)); vec4 r[3]; r[0] = vec4(s[0].xz, s[1].xz); r[1] = vec4(s[0].yw, s[1].yw); r[2] = vec4(s[0].z, s[1].xz, s[2].x); return r; } vec4[3] load_unpack_swizzle_stride3(uint offset) { vec4 s[3]; s[0] = LOAD_UNPACK4_HALF(src_ptr, offset); s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1)); s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2)); vec4 r[3]; r[0] = vec4(s[0].xw, s[1].z, s[2].y); r[1] = vec4(s[0].y, s[1].xw, s[2].z); r[2] = vec4(s[0].z, s[1].y, s[2].xw); return r; } void main() { Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift); Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift); Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift); #ifdef BIAS VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift); #endif /* BIAS */ vec4 pixels = vec4(0.f); uint z_index = gl_GlobalInvocationID.z; TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z); src_iter.current_offset_in_bytes -= int((z_index - z_index / uint(DEPTH_MULTIPLIER)) * src_attrs.step_z); vec4 w[3]; w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter); w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0)); w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0)); vec4 s[3]; vec4 r; // first line s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter)); r = convolve1x3(s, w[0]); pixels += r; // second line s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0)); r = convolve1x3(s, w[1]); pixels += r; // third line s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0)); r = convolve1x3(s, w[2]); pixels += r; #ifdef BIAS vec2 vec2_b; float b; vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index)); if(z_index % uint(2) == uint(0)) { b = vec2_b.x; } else { b = vec2_b.y; } pixels += vec4(b); #endif /* BIAS */ STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels); } #endif /* PROCESS_4X_3Y_1Z */ #endif /* DATA_TYPE_FP16 */