/* * Copyright (c) 2017-2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "arm_compute/core/GLES_COMPUTE/IGCKernel.h" #include "arm_compute/core/Error.h" #include "arm_compute/core/GLES_COMPUTE/GCHelpers.h" #include "arm_compute/core/GLES_COMPUTE/IGCTensor.h" #include "arm_compute/core/Helpers.h" #include "arm_compute/core/TensorInfo.h" #include "arm_compute/core/Utils.h" #include "arm_compute/core/Validate.h" #include "arm_compute/core/Window.h" #include "arm_compute/runtime/GLES_COMPUTE/GCScheduler.h" #include #include using namespace arm_compute; void arm_compute::enqueue(IGCKernel &kernel, const Window &window, const gles::NDRange &lws) { ARM_COMPUTE_UNUSED(kernel); if(kernel.kernel().get_program() == 0) { return; } ARM_COMPUTE_ERROR_ON((0 == (window.x().end() - window.x().start())) || (0 == (window.y().end() - window.y().start()))); ARM_COMPUTE_ERROR_ON_MSG((((window.x().end() - window.x().start()) % (window.x().step() * lws[0])) != 0), "window x end =%d, start=%d, step=%d, lws x=%d", window.x().end(), window.x().start(), window.x().step(), lws[0]); ARM_COMPUTE_ERROR_ON_MSG((((window.y().end() - window.y().start()) % (window.y().step() * lws[1])) != 0), "window y end =%d, start=%d, step=%d, lws y=%d", window.y().end(), window.y().start(), window.y().step(), lws[1]); ARM_COMPUTE_ERROR_ON_MSG((((window.z().end() - window.z().start()) % (window.z().step() * lws[2])) != 0), "window z end =%d, start=%d, step=%d, lws z=%d", window.z().end(), window.z().start(), window.z().step(), lws[2]); ARM_COMPUTE_GL_CHECK(glDispatchCompute(((window.x().end() - window.x().start()) / window.x().step()) / lws[0], ((window.y().end() - window.y().start()) / window.y().step()) / lws[1], ((window.z().end() - window.z().start()) / window.z().step()) / lws[2])); } IGCKernel::IGCKernel() : _kernel(), _lws_hint(gles::NDRange(1U, 1U, 1U)), _target(GPUTarget::MIDGARD) { } GCKernel &IGCKernel::kernel() { return _kernel; } template unsigned int IGCKernel::num_arguments_per_tensor() const { // Rounding up the tensor attributes structure in compute shader to a multiple of a vec4 return ceil_to_multiple(1 + 2 * dimension_size, 4); } template void IGCKernel::add_tensor_argument(unsigned int &idx, const IGCTensor *tensor, const unsigned int binding_point, const Window &window) { ARM_COMPUTE_ERROR_ON(tensor == nullptr); const ITensorInfo *info = tensor->info(); const Strides &strides = info->strides_in_bytes(); // Calculate offset to the start of the window unsigned int offset_first_element = info->offset_first_element_in_bytes(); for(unsigned int n = 0; n < info->num_dimensions(); ++n) { offset_first_element += window[n].start() * strides[n]; } unsigned int idx_start = idx; for(unsigned int dimension = 0; dimension < dimension_size; dimension++) { _kernel.set_argument(idx++, strides[dimension]); _kernel.set_argument(idx++, strides[dimension] * window[dimension].step()); } _kernel.set_argument(idx++, offset_first_element); // Rounding up the tensor attributes structure in compute shader to a multiple of a vec4 unsigned int idx_end = ceil_to_multiple(idx, 4); for(unsigned int i = idx; i < idx_end; ++i) { _kernel.set_argument(i, 0); } idx = idx_end; ARM_COMPUTE_GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding_point, tensor->gc_buffer())); ARM_COMPUTE_ERROR_ON_MSG(idx_start + num_arguments_per_tensor() != idx, "add_%dD_tensor_argument() is supposed to add exactly %d arguments to the kernel", dimension_size, num_arguments_per_tensor()); ARM_COMPUTE_UNUSED(idx_start); } void IGCKernel::add_1D_tensor_argument(unsigned int &idx, const IGCTensor *tensor, const unsigned int binding_point, const Window &window) { add_tensor_argument<1>(idx, tensor, binding_point, window); } void IGCKernel::add_2D_tensor_argument(unsigned int &idx, const IGCTensor *tensor, const unsigned int binding_point, const Window &window) { add_tensor_argument<2>(idx, tensor, binding_point, window); } void IGCKernel::add_3D_tensor_argument(unsigned int &idx, const IGCTensor *tensor, const unsigned int binding_point, const Window &window) { add_tensor_argument<3>(idx, tensor, binding_point, window); } unsigned int IGCKernel::num_arguments_per_1D_tensor() const { return num_arguments_per_tensor<1>(); } unsigned int IGCKernel::num_arguments_per_2D_tensor() const { return num_arguments_per_tensor<2>(); } unsigned int IGCKernel::num_arguments_per_3D_tensor() const { return num_arguments_per_tensor<3>(); }