/* * Copyright (c) 2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "helpers.h" #if defined(NUM_CHANNELS) /** This OpenCL kernel performs Winograd filter transform 3x3 when the data format is NCHW and the output tile is 2x2 * * @note The number of channels must be passed at compile time using -DNUM_CHANNELS: e.g. -DNUM_CHANNELS=64 * * @param[in] src_ptr Pointer to the source tensor. Supported data types: F32 * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes) * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes) * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] src_stride_w Stride of the source tensor in W dimension (in bytes) * @param[in] src_step_w src_stride_w * number of elements along W processed per workitem(in bytes) * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes) * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes) * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor */ __kernel void winograd_filter_transform_2x2_3x3_nchw( TENSOR4D_DECLARATION(src), TENSOR3D_DECLARATION(dst)) { Tensor4D src = CONVERT_TO_TENSOR4D_STRUCT(src, NUM_CHANNELS); const __global uchar *src_addr = tensor4D_offset(&src, 0, 0, 0, 0); // Load the values from the input tensor float3 w0 = vload3(0, (__global float *)(src_addr + 0 * src_stride_y)); float3 w1 = vload3(0, (__global float *)(src_addr + 1 * src_stride_y)); float3 w2 = vload3(0, (__global float *)(src_addr + 2 * src_stride_y)); // Transform the 3x3 tile in a 4x4 tile float4 out0 = 0.0f; float4 out1 = 0.0f; float4 out2 = 0.0f; float4 out3 = 0.0f; // Row 0 out0.s0 = (w0.s0); out0.s1 = (w0.s0 + w0.s1 + w0.s2) * 0.5f; out0.s2 = (w0.s0 + w0.s2 - w0.s1) * 0.5f; out0.s3 = (w0.s2); // Row 1 out1.s0 = (w0.s0 + w1.s0 + w2.s0) * 0.5f; out1.s1 = (w0.s0 + w1.s0 + w2.s0 + w0.s1 + w1.s1 + w2.s1 + w0.s2 + w1.s2 + w2.s2) * 0.25f; out1.s2 = (w0.s0 + w1.s0 + w2.s0 + w0.s2 + w1.s2 + w2.s2 - w0.s1 - w1.s1 - w2.s1) * 0.25f; out1.s3 = (w0.s2 + w1.s2 + w2.s2) * 0.5f; // Row 2 out2.s0 = (w0.s0 + w2.s0 - w1.s0) * 0.5f; out2.s1 = (w0.s0 + w2.s0 + w0.s1 + w2.s1 + w0.s2 + w2.s2 - w1.s0 - w1.s1 - w1.s2) * 0.25f; out2.s2 = (w0.s0 + w2.s0 + w1.s1 + w0.s2 + w2.s2 - w1.s0 - w0.s1 - w2.s1 - w1.s2) * 0.25f; out2.s3 = (w0.s2 + w2.s2 - w1.s2) * 0.5f; // Row 3 out3.s0 = (w2.s0); out3.s1 = (w2.s0 + w2.s1 + w2.s2) * 0.5f; out3.s2 = (w2.s0 + w2.s2 - w2.s1) * 0.5f; out3.s3 = (w2.s2); int z = get_global_id(2); int x0 = z / NUM_CHANNELS; // idx filter int y0 = z % NUM_CHANNELS; // idx channel // Get output address __global uchar *dst_addr = dst_ptr + dst_offset_first_element_in_bytes + x0 * dst_stride_x + y0 * dst_stride_y; // Store the 16 values across the 16 channels *(__global float *)(dst_addr + 0 * dst_stride_z) = out0.s0; *(__global float *)(dst_addr + 1 * dst_stride_z) = out0.s1; *(__global float *)(dst_addr + 2 * dst_stride_z) = out0.s2; *(__global float *)(dst_addr + 3 * dst_stride_z) = out0.s3; *(__global float *)(dst_addr + 4 * dst_stride_z) = out1.s0; *(__global float *)(dst_addr + 5 * dst_stride_z) = out1.s1; *(__global float *)(dst_addr + 6 * dst_stride_z) = out1.s2; *(__global float *)(dst_addr + 7 * dst_stride_z) = out1.s3; *(__global float *)(dst_addr + 8 * dst_stride_z) = out2.s0; *(__global float *)(dst_addr + 9 * dst_stride_z) = out2.s1; *(__global float *)(dst_addr + 10 * dst_stride_z) = out2.s2; *(__global float *)(dst_addr + 11 * dst_stride_z) = out2.s3; *(__global float *)(dst_addr + 12 * dst_stride_z) = out3.s0; *(__global float *)(dst_addr + 13 * dst_stride_z) = out3.s1; *(__global float *)(dst_addr + 14 * dst_stride_z) = out3.s2; *(__global float *)(dst_addr + 15 * dst_stride_z) = out3.s3; } /** This OpenCL kernel performs Winograd filter transform 3x3 when the data format is NCHW and the output tile is 4x4 * * @note The number of channels must be passed at compile time using -DNUM_CHANNELS: e.g. -DNUM_CHANNELS=64 * * @param[in] src_ptr Pointer to the source tensor. Supported data types: F32 * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes) * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes) * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] src_stride_w Stride of the source tensor in W dimension (in bytes) * @param[in] src_step_w src_stride_w * number of elements along W processed per workitem(in bytes) * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes) * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes) * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor */ __kernel void winograd_filter_transform_4x4_3x3_nchw( TENSOR4D_DECLARATION(src), TENSOR3D_DECLARATION(dst)) { Tensor4D src = CONVERT_TO_TENSOR4D_STRUCT(src, NUM_CHANNELS); const __global uchar *src_addr = tensor4D_offset(&src, 0, 0, 0, 0); // Load the values from the input tensor float3 w0 = vload3(0, (__global float *)(src_addr + 0 * src_stride_y)); float3 w1 = vload3(0, (__global float *)(src_addr + 1 * src_stride_y)); float3 w2 = vload3(0, (__global float *)(src_addr + 2 * src_stride_y)); // Transform the 3x3 tile in a 6x6 tile float8 out0 = 0.0f; float8 out1 = 0.0f; float8 out2 = 0.0f; float8 out3 = 0.0f; float8 out4 = 0.0f; float8 out5 = 0.0f; // Row 0 out0.s0 = (w0.s0) / 16.f; out0.s1 = (-w0.s0 - w0.s1 - w0.s2) / 24.f; out0.s2 = (-w0.s0 + w0.s1 - w0.s2) / 24.f; out0.s3 = (w0.s0 + 2 * w0.s1 + 4 * w0.s2) / 96.f; out0.s4 = (w0.s0 - 2 * w0.s1 + 4 * w0.s2) / 96.f; out0.s5 = (w0.s2) / 4.f; // Row 1 out1.s0 = (-w0.s0 - w1.s0 - w2.s0) / 24.f; out1.s1 = (w0.s0 + w1.s0 + w2.s0 + w0.s1 + w1.s1 + w2.s1 + w0.s2 + w1.s2 + w2.s2) / 36.f; out1.s2 = (w0.s0 + w1.s0 + w2.s0 - w0.s1 - w1.s1 - w2.s1 + w0.s2 + w1.s2 + w2.s2) / 36.f; out1.s3 = (-w0.s0 - w1.s0 - w2.s0 + 2 * (-w0.s1 - w1.s1 - w2.s1) + 4 * (-w0.s2 - w1.s2 - w2.s2)) / 144.f; out1.s4 = (-w0.s0 - w1.s0 - w2.s0 + 2 * (w0.s1 + w1.s1 + w2.s1) + 4 * (-w0.s2 - w1.s2 - w2.s2)) / 144.f; out1.s5 = (-w0.s2 - w1.s2 - w2.s2) / 6.f; // Row 2 out2.s0 = (-w0.s0 + w1.s0 - w2.s0) / 24.f; out2.s1 = (w0.s0 - w1.s0 + w2.s0 + w0.s1 - w1.s1 + w2.s1 + w0.s2 - w1.s2 + w2.s2) / 36.f; out2.s2 = (w0.s0 - w1.s0 + w2.s0 - w0.s1 + w1.s1 - w2.s1 + w0.s2 - w1.s2 + w2.s2) / 36.f; out2.s3 = (-w0.s0 + w1.s0 - w2.s0 + 2 * (-w0.s1 + w1.s1 - w2.s1) + 4 * (-w0.s2 + w1.s2 - w2.s2)) / 144.f; out2.s4 = (-w0.s0 + w1.s0 - w2.s0 + 2 * (w0.s1 - w1.s1 + w2.s1) + 4 * (-w0.s2 + w1.s2 - w2.s2)) / 144.f; out2.s5 = (-w0.s2 + w1.s2 - w2.s2) / 6.f; // Row 3 out3.s0 = (w0.s0 + 2 * w1.s0 + 4 * w2.s0) / 96.f; out3.s1 = (-w0.s0 - 2 * w1.s0 - 4 * w2.s0 - w0.s1 - 2 * w1.s1 - 4 * w2.s1 - w0.s2 - 2 * w1.s2 - 4 * w2.s2) / 144.f; out3.s2 = (-w0.s0 - 2 * w1.s0 - 4 * w2.s0 + w0.s1 + 2 * w1.s1 + 4 * w2.s1 - w0.s2 - 2 * w1.s2 - 4 * w2.s2) / 144.f; out3.s3 = ((w0.s0 + 2 * w1.s0 + 4 * w2.s0) + 2 * (w0.s1 + 2 * w1.s1 + 4 * w2.s1) + 4 * (w0.s2 + 2 * w1.s2 + 4 * w2.s2)) / 576.f; out3.s4 = ((w0.s0 + 2 * w1.s0 + 4 * w2.s0) + 2 * (-w0.s1 - 2 * w1.s1 - 4 * w2.s1) + 4 * (w0.s2 + 2 * w1.s2 + 4 * w2.s2)) / 576.f; out3.s5 = (w0.s2 + 2 * w1.s2 + 4 * w2.s2) / 24.f; // Row 4 out4.s0 = (w0.s0 - 2 * w1.s0 + 4 * w2.s0) / 96.f; out4.s1 = (-w0.s0 + 2 * w1.s0 - 4 * w2.s0 - w0.s1 + 2 * w1.s1 - 4 * w2.s1 - w0.s2 + 2 * w1.s2 - 4 * w2.s2) / 144.f; out4.s2 = (-w0.s0 + 2 * w1.s0 - 4 * w2.s0 + w0.s1 - 2 * w1.s1 + 4 * w2.s1 - w0.s2 + 2 * w1.s2 - 4 * w2.s2) / 144.f; out4.s3 = ((w0.s0 - 2 * w1.s0 + 4 * w2.s0) + 2 * (w0.s1 - 2 * w1.s1 + 4 * w2.s1) + 4 * (w0.s2 - 2 * w1.s2 + 4 * w2.s2)) / 576.f; out4.s4 = ((w0.s0 - 2 * w1.s0 + 4 * w2.s0) + 2 * (-w0.s1 + 2 * w1.s1 - 4 * w2.s1) + 4 * (w0.s2 - 2 * w1.s2 + 4 * w2.s2)) / 576.f; out4.s5 = (w0.s2 - 2 * w1.s2 + 4 * w2.s2) / 24.f; // Row 5 out5.s0 = (w2.s0) / 4.f; out5.s1 = (-w2.s0 - w2.s1 - w2.s2) / 6.f; out5.s2 = (-w2.s0 + w2.s1 - w2.s2) / 6.f; out5.s3 = (w2.s0 + 2 * w2.s1 + 4 * w2.s2) / 24.f; out5.s4 = (w2.s0 - 2 * w2.s1 + 4 * w2.s2) / 24.f; out5.s5 = (w2.s2); int z = get_global_id(2); int x0 = z / NUM_CHANNELS; // idx filter int y0 = z % NUM_CHANNELS; // idx channel // Get output address __global uchar *dst_addr = dst_ptr + dst_offset_first_element_in_bytes + x0 * dst_stride_x + y0 * dst_stride_y; // Store the 36 values across the 36 channels *(__global float *)(dst_addr + 0 * dst_stride_z) = out0.s0; *(__global float *)(dst_addr + 1 * dst_stride_z) = out0.s1; *(__global float *)(dst_addr + 2 * dst_stride_z) = out0.s2; *(__global float *)(dst_addr + 3 * dst_stride_z) = out0.s3; *(__global float *)(dst_addr + 4 * dst_stride_z) = out0.s4; *(__global float *)(dst_addr + 5 * dst_stride_z) = out0.s5; *(__global float *)(dst_addr + 6 * dst_stride_z) = out1.s0; *(__global float *)(dst_addr + 7 * dst_stride_z) = out1.s1; *(__global float *)(dst_addr + 8 * dst_stride_z) = out1.s2; *(__global float *)(dst_addr + 9 * dst_stride_z) = out1.s3; *(__global float *)(dst_addr + 10 * dst_stride_z) = out1.s4; *(__global float *)(dst_addr + 11 * dst_stride_z) = out1.s5; *(__global float *)(dst_addr + 12 * dst_stride_z) = out2.s0; *(__global float *)(dst_addr + 13 * dst_stride_z) = out2.s1; *(__global float *)(dst_addr + 14 * dst_stride_z) = out2.s2; *(__global float *)(dst_addr + 15 * dst_stride_z) = out2.s3; *(__global float *)(dst_addr + 16 * dst_stride_z) = out2.s4; *(__global float *)(dst_addr + 17 * dst_stride_z) = out2.s5; *(__global float *)(dst_addr + 18 * dst_stride_z) = out3.s0; *(__global float *)(dst_addr + 19 * dst_stride_z) = out3.s1; *(__global float *)(dst_addr + 20 * dst_stride_z) = out3.s2; *(__global float *)(dst_addr + 21 * dst_stride_z) = out3.s3; *(__global float *)(dst_addr + 22 * dst_stride_z) = out3.s4; *(__global float *)(dst_addr + 23 * dst_stride_z) = out3.s5; *(__global float *)(dst_addr + 24 * dst_stride_z) = out4.s0; *(__global float *)(dst_addr + 25 * dst_stride_z) = out4.s1; *(__global float *)(dst_addr + 26 * dst_stride_z) = out4.s2; *(__global float *)(dst_addr + 27 * dst_stride_z) = out4.s3; *(__global float *)(dst_addr + 28 * dst_stride_z) = out4.s4; *(__global float *)(dst_addr + 29 * dst_stride_z) = out4.s5; *(__global float *)(dst_addr + 30 * dst_stride_z) = out5.s0; *(__global float *)(dst_addr + 31 * dst_stride_z) = out5.s1; *(__global float *)(dst_addr + 32 * dst_stride_z) = out5.s2; *(__global float *)(dst_addr + 33 * dst_stride_z) = out5.s3; *(__global float *)(dst_addr + 34 * dst_stride_z) = out5.s4; *(__global float *)(dst_addr + 35 * dst_stride_z) = out5.s5; } #endif // defined(NUM_CHANNELS) #if defined(NUM_TILES_X) && defined(PAD_LEFT) && defined(PAD_TOP) /** This OpenCL kernel computes the input transform when the kernel size is 3x3 and the output tile is 2x2 * * @note The number of tiles in the x axis must be passed at compile time using -DNUM_TILES_X (i.e.-DNUM_TILES_X=5). * @note The pad left and pad top must be passed at compile time using -DPAD_LEFT and -DPAD_TOP (i.e.-DPAD_LEFT=1 and -DPAD_TOP=0). * * @param[in] src_ptr Pointer to the source image. Supported data types: F32 * @param[in] src_stride_x Stride of the source image in X dimension (in bytes) * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] src_stride_y Stride of the source image in Y dimension (in bytes) * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source image * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] src_step_z src_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] dst_ptr Pointer to the destination tensor. Supported data types: as @p src_ptr * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes) * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes) * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes) * @param[in] dst_step_z dst_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor */ __kernel void winograd_input_transform_2x2_3x3_stepz1_nchw( TENSOR3D_DECLARATION(src), TENSOR3D_DECLARATION(dst)) { int x = get_global_id(0); int y = get_global_id(1); int z = get_global_id(2); // Compute input address __global uchar *src_addr = src_ptr + src_offset_first_element_in_bytes + x * 2 * src_stride_x + y * 2 * src_stride_y + z * src_stride_z; src_addr = src_addr - ((int)PAD_LEFT * src_stride_x) - ((int)PAD_TOP * src_stride_y); float4 in_row0 = vload4(0, (__global float *)(src_addr + 0 * src_stride_y)); float4 in_row1 = vload4(0, (__global float *)(src_addr + 1 * src_stride_y)); float4 in_row2 = vload4(0, (__global float *)(src_addr + 2 * src_stride_y)); float4 in_row3 = vload4(0, (__global float *)(src_addr + 3 * src_stride_y)); float4 tmp0 = in_row0 - in_row2; float4 tmp1 = in_row1 + in_row2; float4 tmp2 = in_row2 - in_row1; float4 tmp3 = in_row1 - in_row3; float out00 = tmp0.s0 - tmp0.s2; float out01 = tmp0.s1 + tmp0.s2; float out02 = tmp0.s2 - tmp0.s1; float out03 = tmp0.s1 - tmp0.s3; float out10 = tmp1.s0 - tmp1.s2; float out11 = tmp1.s1 + tmp1.s2; float out12 = tmp1.s2 - tmp1.s1; float out13 = tmp1.s1 - tmp1.s3; float out20 = tmp2.s0 - tmp2.s2; float out21 = tmp2.s1 + tmp2.s2; float out22 = tmp2.s2 - tmp2.s1; float out23 = tmp2.s1 - tmp2.s3; float out30 = tmp3.s0 - tmp3.s2; float out31 = tmp3.s1 + tmp3.s2; float out32 = tmp3.s2 - tmp3.s1; float out33 = tmp3.s1 - tmp3.s3; __global uchar *dst_addr = dst_ptr + dst_offset_first_element_in_bytes + z * dst_stride_x + (x + y * (int)NUM_TILES_X) * dst_stride_y; *((__global float *)(dst_addr + 0 * dst_stride_z)) = out00; *((__global float *)(dst_addr + 1 * dst_stride_z)) = out01; *((__global float *)(dst_addr + 2 * dst_stride_z)) = out02; *((__global float *)(dst_addr + 3 * dst_stride_z)) = out03; *((__global float *)(dst_addr + 4 * dst_stride_z)) = out10; *((__global float *)(dst_addr + 5 * dst_stride_z)) = out11; *((__global float *)(dst_addr + 6 * dst_stride_z)) = out12; *((__global float *)(dst_addr + 7 * dst_stride_z)) = out13; *((__global float *)(dst_addr + 8 * dst_stride_z)) = out20; *((__global float *)(dst_addr + 9 * dst_stride_z)) = out21; *((__global float *)(dst_addr + 10 * dst_stride_z)) = out22; *((__global float *)(dst_addr + 11 * dst_stride_z)) = out23; *((__global float *)(dst_addr + 12 * dst_stride_z)) = out30; *((__global float *)(dst_addr + 13 * dst_stride_z)) = out31; *((__global float *)(dst_addr + 14 * dst_stride_z)) = out32; *((__global float *)(dst_addr + 15 * dst_stride_z)) = out33; } /** This OpenCL kernel computes the input transform when the kernel size is 3x3, the output tile is 2x2 and the number of channels is multiple of 2 * * @note The number of tiles in the x axis must be passed at compile time using -DNUM_TILES_X (i.e.-DNUM_TILES_X=5). * @note The pad left and pad top must be passed at compile time using -DPAD_LEFT and -DPAD_TOP (i.e.-DPAD_LEFT=1 and -DPAD_TOP=0). * * @param[in] src_ptr Pointer to the source image. Supported data types: F32 * @param[in] src_stride_x Stride of the source image in X dimension (in bytes) * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] src_stride_y Stride of the source image in Y dimension (in bytes) * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source image * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] src_step_z src_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] dst_ptr Pointer to the destination tensor. Supported data types: as @p src_ptr * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes) * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes) * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes) * @param[in] dst_step_z dst_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor */ __kernel void winograd_input_transform_2x2_3x3_stepz2_nchw( TENSOR3D_DECLARATION(src), TENSOR3D_DECLARATION(dst)) { int x = get_global_id(0); int y = get_global_id(1); int z = get_global_id(2) * 2; // Compute input address __global uchar *src_addr = src_ptr + src_offset_first_element_in_bytes + x * 2 * src_stride_x + y * 2 * src_stride_y + z * src_stride_z; src_addr = src_addr - ((int)PAD_LEFT * src_stride_x) - ((int)PAD_TOP * src_stride_y); float4 in_row0 = vload4(0, (__global float *)(src_addr + 0 * src_stride_y)); float4 in_row1 = vload4(0, (__global float *)(src_addr + 1 * src_stride_y)); float4 in_row2 = vload4(0, (__global float *)(src_addr + 2 * src_stride_y)); float4 in_row3 = vload4(0, (__global float *)(src_addr + 3 * src_stride_y)); src_addr += src_stride_z; float4 in_row4 = vload4(0, (__global float *)(src_addr + 0 * src_stride_y)); float4 in_row5 = vload4(0, (__global float *)(src_addr + 1 * src_stride_y)); float4 in_row6 = vload4(0, (__global float *)(src_addr + 2 * src_stride_y)); float4 in_row7 = vload4(0, (__global float *)(src_addr + 3 * src_stride_y)); float4 tmp0 = in_row0 - in_row2; float4 tmp1 = in_row1 + in_row2; float4 tmp2 = in_row2 - in_row1; float4 tmp3 = in_row1 - in_row3; float4 tmp4 = in_row4 - in_row6; float4 tmp5 = in_row5 + in_row6; float4 tmp6 = in_row6 - in_row5; float4 tmp7 = in_row5 - in_row7; float2 out00 = (float2)(tmp0.s0 - tmp0.s2, tmp4.s0 - tmp4.s2); float2 out01 = (float2)(tmp0.s1 + tmp0.s2, tmp4.s1 + tmp4.s2); float2 out02 = (float2)(tmp0.s2 - tmp0.s1, tmp4.s2 - tmp4.s1); float2 out03 = (float2)(tmp0.s1 - tmp0.s3, tmp4.s1 - tmp4.s3); float2 out10 = (float2)(tmp1.s0 - tmp1.s2, tmp5.s0 - tmp5.s2); float2 out11 = (float2)(tmp1.s1 + tmp1.s2, tmp5.s1 + tmp5.s2); float2 out12 = (float2)(tmp1.s2 - tmp1.s1, tmp5.s2 - tmp5.s1); float2 out13 = (float2)(tmp1.s1 - tmp1.s3, tmp5.s1 - tmp5.s3); float2 out20 = (float2)(tmp2.s0 - tmp2.s2, tmp6.s0 - tmp6.s2); float2 out21 = (float2)(tmp2.s1 + tmp2.s2, tmp6.s1 + tmp6.s2); float2 out22 = (float2)(tmp2.s2 - tmp2.s1, tmp6.s2 - tmp6.s1); float2 out23 = (float2)(tmp2.s1 - tmp2.s3, tmp6.s1 - tmp6.s3); float2 out30 = (float2)(tmp3.s0 - tmp3.s2, tmp7.s0 - tmp7.s2); float2 out31 = (float2)(tmp3.s1 + tmp3.s2, tmp7.s1 + tmp7.s2); float2 out32 = (float2)(tmp3.s2 - tmp3.s1, tmp7.s2 - tmp7.s1); float2 out33 = (float2)(tmp3.s1 - tmp3.s3, tmp7.s1 - tmp7.s3); __global uchar *dst_addr = dst_ptr + dst_offset_first_element_in_bytes + z * dst_stride_x + (x + y * (int)NUM_TILES_X) * dst_stride_y; vstore2(out00, 0, (__global float *)(dst_addr + 0 * dst_stride_z)); vstore2(out01, 0, (__global float *)(dst_addr + 1 * dst_stride_z)); vstore2(out02, 0, (__global float *)(dst_addr + 2 * dst_stride_z)); vstore2(out03, 0, (__global float *)(dst_addr + 3 * dst_stride_z)); vstore2(out10, 0, (__global float *)(dst_addr + 4 * dst_stride_z)); vstore2(out11, 0, (__global float *)(dst_addr + 5 * dst_stride_z)); vstore2(out12, 0, (__global float *)(dst_addr + 6 * dst_stride_z)); vstore2(out13, 0, (__global float *)(dst_addr + 7 * dst_stride_z)); vstore2(out20, 0, (__global float *)(dst_addr + 8 * dst_stride_z)); vstore2(out21, 0, (__global float *)(dst_addr + 9 * dst_stride_z)); vstore2(out22, 0, (__global float *)(dst_addr + 10 * dst_stride_z)); vstore2(out23, 0, (__global float *)(dst_addr + 11 * dst_stride_z)); vstore2(out30, 0, (__global float *)(dst_addr + 12 * dst_stride_z)); vstore2(out31, 0, (__global float *)(dst_addr + 13 * dst_stride_z)); vstore2(out32, 0, (__global float *)(dst_addr + 14 * dst_stride_z)); vstore2(out33, 0, (__global float *)(dst_addr + 15 * dst_stride_z)); } #endif // defined(NUM_TILES_X) && defined(PAD_LEFT) && defined(PAD_TOP) #if defined(NUM_TILES_X) /** This OpenCL kernel performs Winograd output transform when the output tile is 2x2, the filter size 3x3 and the data format is NCHW * * @note The number of tiles along the X direction must be passed at compile time using -DNUM_TILES_X: e.g. -DNUM_TILES_X=16 * * @param[in] src_ptr Pointer to the source tensor. Supported data types: F32 * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes) * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes) * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes) * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes) * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor */ __kernel void winograd_output_transform_2x2_3x3_nchw( TENSOR3D_DECLARATION(src), TENSOR3D_DECLARATION(dst) #if defined(HAS_BIAS) , VECTOR_DECLARATION(bias) #endif // defined(HAS_BIAS) ) { // Each thread stores a 2x2 tile Tensor3D src = CONVERT_TO_TENSOR3D_STRUCT(src); const __global uchar *src_addr = tensor3D_offset(&src, 0, 0, 0); // Load the values across the 16 channels to compose the 4x4 tile float d00 = *((__global float *)(src_addr + 0 * src_stride_z)); float d01 = *((__global float *)(src_addr + 1 * src_stride_z)); float d02 = *((__global float *)(src_addr + 2 * src_stride_z)); float d03 = *((__global float *)(src_addr + 3 * src_stride_z)); float d10 = *((__global float *)(src_addr + 4 * src_stride_z)); float d11 = *((__global float *)(src_addr + 5 * src_stride_z)); float d12 = *((__global float *)(src_addr + 6 * src_stride_z)); float d13 = *((__global float *)(src_addr + 7 * src_stride_z)); float d20 = *((__global float *)(src_addr + 8 * src_stride_z)); float d21 = *((__global float *)(src_addr + 9 * src_stride_z)); float d22 = *((__global float *)(src_addr + 10 * src_stride_z)); float d23 = *((__global float *)(src_addr + 11 * src_stride_z)); float d30 = *((__global float *)(src_addr + 12 * src_stride_z)); float d31 = *((__global float *)(src_addr + 13 * src_stride_z)); float d32 = *((__global float *)(src_addr + 14 * src_stride_z)); float d33 = *((__global float *)(src_addr + 15 * src_stride_z)); // Compute the 2x2 output tile float k0 = d01 + d11 + d21; float k1 = d02 + d12 + d22; float k2 = d11 - d21 - d31; float k3 = d12 - d22 - d32; // out00 = d00 + d10 + d20 + d01 + d11 + d21 + d02 + d12 + d22 // out01 = d01 + d11 + d21 - (d02 + d12 + d22) - (d03 + d13 + d23) // out10 = d10 - d20 - d30 + (d11 - d21 - d31) + (d12 - d22 - d32) // out11 = d11 - d21 - d31 - (d12 - d22 - d32) - (d13 - d23 - d33) float out00 = d10; float out01 = -d13; float out10 = d10; float out11 = -d13; out00 += d00 + d20 + k0 + k1; out01 += k0 - k1 - (d03 + d23); out10 += -d20 - d30 + k2 + k3; out11 += k2 - k3 + d23 + d33; int y_in = get_global_id(1); int x_out = (y_in % NUM_TILES_X) * 2; int y_out = (y_in / NUM_TILES_X) * 2; int z_out = get_global_id(0); #if defined(HAS_BIAS) // Add bias Vector bias = CONVERT_TO_VECTOR_STRUCT_NO_STEP(bias); float b = (float) * ((__global float *)(vector_offset(&bias, z_out))); out00 += (float)b; out01 += (float)b; out10 += (float)b; out11 += (float)b; #endif // defined(HAS_BIAS) // Get output address __global uchar *dst_addr = dst_ptr + dst_offset_first_element_in_bytes + x_out * dst_stride_x + y_out * dst_stride_y + z_out * dst_stride_z; // Store the 2x2 output tile vstore2((float2)(out00, out01), 0, (__global float *)(dst_addr + 0 * dst_stride_y)); vstore2((float2)(out10, out11), 0, (__global float *)(dst_addr + 1 * dst_stride_y)); } #endif // defined(NUM_TILES_X)