/* * Copyright (c) 2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "helpers_asymm.h" /** Clamps the given coordinates to the borders according to the border size. * * @param[in] coords Vector of 2D coordinates to clamp. Even positions are X coords, odd positions are Y coords. * @param[in] width Width of the image * @param[in] height Height of the image * @param[in] border_size Border size of the image * */ inline const float8 clamp_to_border_with_size_quantized(float8 coords, const float width, const float height, const float border_size) { const float4 clamped_x = clamp(coords.even, 0.0f - border_size, width - 1 + border_size); const float4 clamped_y = clamp(coords.odd, 0.0f - border_size, height - 1 + border_size); return (float8)(clamped_x.s0, clamped_y.s0, clamped_x.s1, clamped_y.s1, clamped_x.s2, clamped_y.s2, clamped_x.s3, clamped_y.s3); } /* FIXME(COMPMID-682): Clamp border properly in UNDEFINED border mode in Warp, Scale, Remap */ /** Clamps the given coordinates to the borders. * * @param[in] coords Vector of 2D coordinates to clamp. Even positions are X coords, odd positions are Y coords. * @param[in] width Width of the image * @param[in] height Height of the image * */ inline const float8 clamp_to_border_quantized(float8 coords, const float width, const float height) { return clamp_to_border_with_size_quantized(coords, width, height, 1); } /** Given a texel coordinates this function will return the following array of coordinates: * [ P, right neighbour, below neighbour, below right neighbour ] * * @note No checks to see if the coordinates are out of the image are done here. * * @param[in] coord Input coordinates * * @return vector of 8 floats with the coordinates, even positions are x and odd y. */ inline const float8 get_neighbour_coords_quantized(const float2 coord) { return (float8)(/*tl*/ coord.s0, coord.s1, /*tr*/ coord.s0 + 1, coord.s1, /*bl*/ coord.s0, coord.s1 + 1, /*br*/ coord.s0 + 1, coord.s1 + 1); } /** Returns the current thread coordinates. */ inline const float2 get_current_coords_quantized() { return (float2)(get_global_id(0) * 4, get_global_id(1)); } /** Computes the bilinear interpolation for each set of coordinates in the vector coords and returns the values * * @param[in] in Pointer to the source image. * @param[in] coords Vector of four 2D coordinates. Even pos is x and odd y. * @param[in] width Width of the image * @param[in] height Height of the image * @param[in] border_size Border size * @param[in] scale Scale value * @param[in] offset_qasymm Offset value */ inline const VEC_DATA_TYPE(DATA_TYPE, 4) bilinear_interpolate_with_border_quantized(const Image *in, const float8 coords, const float width, const float height, const float border_size, const float scale, const int offset_qasymm) { // If any of the 4 texels is out of the image's boundaries we use the border value (REPLICATE or CONSTANT) for any texel out of the image. // Sets the 4x4 coordinates for each of the four input texels const float8 fc = floor(coords); const float16 c1 = (float16)( clamp_to_border_with_size_quantized(get_neighbour_coords_quantized((float2)(fc.s0, fc.s1)), width, height, border_size), clamp_to_border_with_size_quantized(get_neighbour_coords_quantized((float2)(fc.s2, fc.s3)), width, height, border_size)); const float16 c2 = (float16)( clamp_to_border_with_size_quantized(get_neighbour_coords_quantized((float2)(fc.s4, fc.s5)), width, height, border_size), clamp_to_border_with_size_quantized(get_neighbour_coords_quantized((float2)(fc.s6, fc.s7)), width, height, border_size)); // Loads the values from the input image const int16 t = (int16)( /* tl, tr, bl, br */ * ((__global DATA_TYPE *)offset(in, c1.s0, c1.s1)), *((__global DATA_TYPE *)offset(in, c1.s2, c1.s3)), *((__global DATA_TYPE *)offset(in, c1.s4, c1.s5)), *((__global DATA_TYPE *)offset(in, c1.s6, c1.s7)), *((__global DATA_TYPE *)offset(in, c1.s8, c1.s9)), *((__global DATA_TYPE *)offset(in, c1.sa, c1.sb)), *((__global DATA_TYPE *)offset(in, c1.sc, c1.sd)), *((__global DATA_TYPE *)offset(in, c1.se, c1.sf)), *((__global DATA_TYPE *)offset(in, c2.s0, c2.s1)), *((__global DATA_TYPE *)offset(in, c2.s2, c2.s3)), *((__global DATA_TYPE *)offset(in, c2.s4, c2.s5)), *((__global DATA_TYPE *)offset(in, c2.s6, c2.s7)), *((__global DATA_TYPE *)offset(in, c2.s8, c2.s9)), *((__global DATA_TYPE *)offset(in, c2.sa, c2.sb)), *((__global DATA_TYPE *)offset(in, c2.sc, c2.sd)), *((__global DATA_TYPE *)offset(in, c2.se, c2.sf))); const float16 inf32 = convert_float16(t - (int16)offset_qasymm) * (float16)scale; const float8 a = coords - fc; const float8 b = ((float8)(1.f)) - a; const float4 fr = (float4)( ((inf32.s0 * b.s0 * b.s1) + (inf32.s1 * a.s0 * b.s1) + (inf32.s2 * b.s0 * a.s1) + (inf32.s3 * a.s0 * a.s1)), ((inf32.s4 * b.s2 * b.s3) + (inf32.s5 * a.s2 * b.s3) + (inf32.s6 * b.s2 * a.s3) + (inf32.s7 * a.s2 * a.s3)), ((inf32.s8 * b.s4 * b.s5) + (inf32.s9 * a.s4 * b.s5) + (inf32.sa * b.s4 * a.s5) + (inf32.sb * a.s4 * a.s5)), ((inf32.sc * b.s6 * b.s7) + (inf32.sd * a.s6 * b.s7) + (inf32.se * b.s6 * a.s7) + (inf32.sf * a.s6 * a.s7))); const uchar4 res = convert_uchar4_sat(convert_int4_sat_rtp(fr / scale) + offset_qasymm); return res; } /* FIXME(COMPMID-682): Clamp border properly in UNDEFINED border mode in Warp, Scale, Remap */ /** Computes the bilinear interpolation for each set of coordinates in the vector coords and returns the values * * @param[in] in Pointer to the source image. * @param[in] coords Vector of four 2D coordinates. Even pos is x and odd y. * @param[in] width Width of the image * @param[in] height Height of the image * @param[in] scale Scale value * @param[in] offset_qasymm Offset value */ inline const VEC_DATA_TYPE(DATA_TYPE, 4) bilinear_interpolate_quantized(const Image *in, const float8 coords, const float width, const float height, const float scale, const int offset_qasymm) { return bilinear_interpolate_with_border_quantized(in, coords, width, height, 1, scale, offset_qasymm); }