/* * Copyright (c) 2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "helpers.h" #if defined(DATA_TYPE) && defined(SRC_WIDTH) && defined(SRC_HEIGHT) && defined(SRC_DEPTH) && defined(DST_DEPTH) /** Perform a floor operation on an input tensor. * * @attention Data type can be passed using the -DDATA_TYPE compile flag, e.g. -DDATA_TYPE=float * @attention Vector size should be given as a preprocessor argument using -DVEC_SIZE=size. e.g. -DVEC_SIZE=16 * @note Can only take floating point data types. * * @param[in] input_ptr Pointer to the source image. Supported data types: F16/F32 * @param[in] input_stride_x Stride of the source image in X dimension (in bytes) * @param[in] input_step_x input_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] input_stride_y Stride of the source image in Y dimension (in bytes) * @param[in] input_step_y input_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] input_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] input_step_z input_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] input_offset_first_element_in_bytes The offset of the first element in the source image * @param[out] output_ptr Pointer to the destination image. Supported data types: same as @p input_ptr * @param[in] output_stride_x Stride of the destination image in X dimension (in bytes) * @param[in] output_step_x output_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] output_stride_y Stride of the destination image in Y dimension (in bytes) * @param[in] output_step_y output_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] output_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] output_step_z output_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] output_offset_first_element_in_bytes The offset of the first element in the destination image */ __kernel void tile( TENSOR4D_DECLARATION(input), TENSOR4D_DECLARATION(output)) { Tensor4D output = CONVERT_TO_TENSOR4D_STRUCT(output, DST_DEPTH); Tensor4D input = CONVERT_TO_TENSOR4D_STRUCT_NO_STEP(input, SRC_DEPTH); // For all coordinates but x, each tile copies from the input const int y = get_global_id(1); const int z = get_global_id(2) % DST_DEPTH; const int batch = get_global_id(2) / DST_DEPTH; #if defined(VEC_SIZE) && defined(OFFSET) // If we are loading/storing multiple elements at time, we need to // not exceed the input boundaries. The last threads need to backtrack // of OFFSET elements. Those elements cumulates for previous tiles const int id = (int)(get_global_id(0)); int x = id * VEC_SIZE; // Shift x based on the previous offsets const int tile_number = x / SRC_WIDTH; x -= (tile_number) * OFFSET; int x_input = x % SRC_WIDTH; // Shift x based on being the last tile const int last_tile = (int)(x_input + VEC_SIZE > SRC_WIDTH); x -= last_tile * OFFSET; x_input = x % SRC_WIDTH; output.ptr -= (tile_number + last_tile) * OFFSET * output_stride_x; // Update the input pointer input.ptr = tensor4D_offset(&input, x_input, y % SRC_HEIGHT, z % SRC_DEPTH, batch % SRC_BATCHES); // Copy the data VEC_DATA_TYPE(DATA_TYPE, VEC_SIZE) data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE *)input.ptr); VSTORE(VEC_SIZE) (data, 0, (__global DATA_TYPE *)output.ptr); #else // !defined(VEC_SIZE) || !defined(OFFSET) const int x = get_global_id(0); // Update the input pointer input.ptr = tensor4D_offset(&input, x % SRC_WIDTH, y % SRC_HEIGHT, z % SRC_DEPTH, batch % SRC_BATCHES); *((__global DATA_TYPE *)(output.ptr)) = *((__global DATA_TYPE *)(input.ptr)); #endif // defined(VEC_SIZE) && defined(OFFSET) } #endif // defined(DATA_TYPE) && defined(SRC_WIDTH) && defined(SRC_HEIGHT) && defined(SRC_DEPTH) && defined(DST_DEPTH)