/* * Copyright (c) 2017 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "helpers.h" /** This performs the quantization of floating point inputs to 8-bit unsigned integers. * * @param[in] input_ptr Pointer to the source image. Supported data types: F32 * @param[in] input_stride_x Stride of the source image in X dimension (in bytes) * @param[in] input_step_x input_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] input_stride_y Stride of the source image in Y dimension (in bytes) * @param[in] input_step_y input_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] input_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] input_step_z input_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] input_offset_first_element_in_bytes The offset of the first element in the source image * @param[out] output_ptr Pointer to the destination image. Supported data types: U8 * @param[in] output_stride_x Stride of the destination image in X dimension (in bytes) * @param[in] output_step_x output_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] output_stride_y Stride of the destination image in Y dimension (in bytes) * @param[in] output_step_y output_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] output_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] output_step_z output_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] output_offset_first_element_in_bytes The offset of the first element in the destination image * @param[in] min_max_ptr Pointer to the min/max vector. Minimum value in position 0, maximum value in position 1. Supported data types: F32. * @param[in] min_max_stride_x Stride of the min/max vector in X dimension (in bytes) * @param[in] min_max_step_x min_max_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] min_max_offset_first_element_in_bytes The offset of the first element in the min/max vector */ __kernel void quantization_layer( TENSOR3D_DECLARATION(input), TENSOR3D_DECLARATION(output), VECTOR_DECLARATION(min_max)) { // Get pixels pointer Tensor3D input = CONVERT_TO_TENSOR3D_STRUCT(input); Tensor3D output = CONVERT_TO_TENSOR3D_STRUCT(output); // min_max_value.s0 = min, min_max_value.s1 = max const float2 min_max_value = vload2(0, (__global float *)(min_max_ptr + min_max_offset_first_element_in_bytes)); const float4 vmin = (float4)min_max_value.s0; const float4 vrange = (float4)(min_max_value.s1 - min_max_value.s0); // Load data float4 data = vload4(0, (__global float *)input.ptr); // Map float values to range [0.0, 1.0] data = (data - vmin) / vrange; // Quantize and saturate uchar4 res = convert_uchar4_sat(data * 256.0f); // Store result vstore4(res, 0, (__global uchar *)output.ptr); }