/* * Copyright (c) 2017-2019 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "helpers.h" #define CONVERT_RTE(x, type) (convert_##type##_rte((x))) #define CONVERT_RTE_VEC_STR(x, type, size) (convert_##type##size##_rte((x))) #define CONVERT_RTE_VEC(x, type, size) CONVERT_RTE_VEC_STR(x, type, size) #if defined(VEC_SIZE) && defined(DATA_TYPE_IN) && defined(DATA_TYPE_OUT) && defined(SCALE) && defined(OFFSET) && defined(MIN_QUANT_VAL) && defined(MAX_QUANT_VAL) /** This performs the quantization of floating point inputs to 8-bit unsigned integers. * * @note Input data type should be given as a preprocessor argument using -DDATA_TYPE_IN=type. e.g. -DDATA_TYPE=short * @note Output data type should be given as a preprocessor argument using -DDATA_TYPE_OUT=type. e.g. -DDATA_TYPE=short * @note Vector size should be given as a preprocessor argument using -DVEC_SIZE=size. e.g. -DVEC_SIZE=16 * @note Quantization scale should be given as a preprocessor argument using -DSCALE=scale. e.g. -DSCALE=0.125 * @note Quantization offset should be given as a preprocessor argument using -DOFFSET=offset. e.g. -DOFFSET=125 * @note Minimum value for quantized type should be given as a preprocessor argument using -DMIN_QUANT_VAL=value. e.g. -DMIN_QUANT_VAL=0 * @note Maximum value for quantized type should be given as a preprocessor argument using -DMAX_QUANT_VAL=value. e.g. -DMAXIN_QUANT_VAL=255 * * @param[in] input_ptr Pointer to the source tensor. Supported data types: F32 * @param[in] input_stride_x Stride of the source tensor in X dimension (in bytes) * @param[in] input_step_x input_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] input_stride_y Stride of the source tensor in Y dimension (in bytes) * @param[in] input_step_y input_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] input_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] input_step_z input_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] input_offset_first_element_in_bytes The offset of the first element in the source tensor * @param[out] output_ptr Pointer to the destination tensor. Supported data types: U8 * @param[in] output_stride_x Stride of the destination tensor in X dimension (in bytes) * @param[in] output_step_x output_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] output_stride_y Stride of the destination tensor in Y dimension (in bytes) * @param[in] output_step_y output_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] output_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] output_step_z output_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] output_offset_first_element_in_bytes The offset of the first element in the destination tensor */ __kernel void quantization_layer( TENSOR3D_DECLARATION(input), TENSOR3D_DECLARATION(output)) { // Get pixels pointer Tensor3D input = CONVERT_TO_TENSOR3D_STRUCT(input); Tensor3D output = CONVERT_TO_TENSOR3D_STRUCT(output); #if defined(VEC_SIZE) && defined(LAST_ACCESSED_X) // Check if access on width gets out of bounds // If it does shift access vector to access elements within bounds const int xi = (int)(get_global_id(0) * VEC_SIZE); input.ptr -= max(xi - (int)LAST_ACCESSED_X, 0) * input_stride_x; output.ptr -= max(xi - (int)LAST_ACCESSED_X, 0) * output_stride_x; // Load data VEC_DATA_TYPE(DATA_TYPE_IN, VEC_SIZE) val = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE_IN *)input.ptr); // Create scale and offset vectors const VEC_DATA_TYPE(DATA_TYPE_IN, VEC_SIZE) vscale = SCALE; const VEC_DATA_TYPE(int, VEC_SIZE) voffset = OFFSET; // Quantize VEC_DATA_TYPE(int, VEC_SIZE) res = CLAMP(CONVERT_RTE_VEC(val / vscale, int, VEC_SIZE) + voffset, MIN_QUANT_VAL, MAX_QUANT_VAL); // Store result VSTORE(VEC_SIZE) (CONVERT(res, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)), 0, (__global DATA_TYPE_OUT *)output.ptr); #else //!defined(VEC_SIZE) || !defined(LAST_ACCESSED_X) *((__global DATA_TYPE_OUT *)(output.ptr)) = (DATA_TYPE_OUT)CLAMP(CONVERT_RTE(((float) * (__global DATA_TYPE_IN *)input.ptr) / ((float)SCALE), int) + (int)OFFSET, MIN_QUANT_VAL, MAX_QUANT_VAL); #endif // defined(VEC_SIZE) && defined(LAST_ACCESSED_X) } #endif //defined(VEC_SIZE) && defined(DATA_TYPE_IN) && defined(DATA_TYPE_OUT) && defined(SCALE) && defined(OFFSET) && defined(MIN_QUANT_VAL) && defined(MAX_QUANT_VAL)