/* * Copyright (c) 2016-2019 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "helpers.h" #ifdef SATURATE #define CONVERT_OP_FLOAT_STR(x, type, round) (convert_##type##_sat##round(x)) #else /* SATURATE */ #define CONVERT_OP_FLOAT_STR(x, type, round) (convert_##type##round(x)) #endif /* SATURATE */ #define CONVERT_OP_FLOAT(x, type, round) CONVERT_OP_FLOAT_STR(x, type, round) #if defined(DATA_TYPE_IN1) && defined(DATA_TYPE_IN2) && defined(DATA_TYPE_RES) && defined(DATA_TYPE_OUT) /** Performs a pixelwise multiplication with float scale of either integer or float inputs. * * @attention The inputs and output data types need to be passed at compile time using -DDATA_TYPE_IN1, -DDATA_TYPE_IN2 and -DDATA_TYPE_OUT: * e.g. -DDATA_TYPE_IN1=uchar -DDATA_TYPE_IN2=ushort -DDATA_TYPE_OUT=short * @attention The data type of the intermediate result of the multiplication should passed as well using -DDATA_TYPE_RES. * e.g. If one of inputs is S16 -DDATA_TYPE_RES=int should be passed else -DDATA_TYPE_RES=short. * @attention -DDATA_TYPE_FLOAT must be passed if floating point inputs are provided. * * @param[in] in1_ptr Pointer to the source image. Supported data types: U8, S16, F16, F32 * @param[in] in1_stride_x Stride of the source image in X dimension (in bytes) * @param[in] in1_step_x in1_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] in1_stride_y Stride of the source image in Y dimension (in bytes) * @param[in] in1_step_y in1_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] in1_stride_z Stride of the source image in Y dimension (in bytes) * @param[in] in1_step_z in1_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] in1_offset_first_element_in_bytes The offset of the first element in the source image * @param[in] in2_ptr Pointer to the source image. Supported data types: U8, S16, F16, F32 * @param[in] in2_stride_x Stride of the source image in X dimension (in bytes) * @param[in] in2_step_x in2_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] in2_stride_y Stride of the source image in Y dimension (in bytes) * @param[in] in2_step_y in2_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] in2_stride_z Stride of the source image in Y dimension (in bytes) * @param[in] in2_step_z in2_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] in2_offset_first_element_in_bytes The offset of the first element in the source image * @param[out] out_ptr Pointer to the destination image. Supported data types: U8, S16, F16, F32 * @param[in] out_stride_x Stride of the destination image in X dimension (in bytes) * @param[in] out_step_x out_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] out_stride_y Stride of the destination image in Y dimension (in bytes) * @param[in] out_step_y out_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] out_stride_z Stride of the destination image in Y dimension (in bytes) * @param[in] out_step_z out_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] out_offset_first_element_in_bytes The offset of the first element in the destination image * @param[in] scale Float scaling factor. Supported data types: F32 */ __kernel void pixelwise_mul_float( TENSOR3D_DECLARATION(in1), TENSOR3D_DECLARATION(in2), TENSOR3D_DECLARATION(out), const float scale) { // Get pixels pointer Tensor3D in1 = CONVERT_TO_TENSOR3D_STRUCT(in1); Tensor3D in2 = CONVERT_TO_TENSOR3D_STRUCT(in2); Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out); // Load data VEC_DATA_TYPE(DATA_TYPE_RES, 16) in1_data = CONVERT(vload16(0, (__global DATA_TYPE_IN1 *)in1.ptr), VEC_DATA_TYPE(DATA_TYPE_RES, 16)); VEC_DATA_TYPE(DATA_TYPE_RES, 16) in2_data = CONVERT(vload16(0, (__global DATA_TYPE_IN2 *)in2.ptr), VEC_DATA_TYPE(DATA_TYPE_RES, 16)); // Perform multiplication #ifdef DATA_TYPE_FLOAT VEC_DATA_TYPE(DATA_TYPE_OUT, 16) res = CONVERT(in1_data * in2_data * (DATA_TYPE_RES)scale, VEC_DATA_TYPE(DATA_TYPE_OUT, 16)); #else /* DATA_TYPE_FLOAT */ VEC_DATA_TYPE(DATA_TYPE_OUT, 16) res = CONVERT_OP_FLOAT(CONVERT_OP_FLOAT((convert_float16(in1_data * in2_data) * scale), VEC_DATA_TYPE(DATA_TYPE_RES, 16), ROUND), VEC_DATA_TYPE(DATA_TYPE_OUT, 16), ROUND); #endif /* DATA_TYPE_FLOAT */ // Store result vstore16(res, 0, (__global DATA_TYPE_OUT *)out.ptr); } #endif /* defined(DATA_TYPE_IN1) && defined(DATA_TYPE_IN2) && defined(DATA_TYPE_RES) && defined(DATA_TYPE_OUT) */ /** Performs a pixelwise multiplication of complex float values * * @param[in] in1_ptr Pointer to the source image. Supported data types: F32 * @param[in] in1_stride_x Stride of the source image in X dimension (in bytes) * @param[in] in1_step_x in1_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] in1_stride_y Stride of the source image in Y dimension (in bytes) * @param[in] in1_step_y in1_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] in1_stride_z Stride of the source image in Y dimension (in bytes) * @param[in] in1_step_z in1_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] in1_offset_first_element_in_bytes The offset of the first element in the source image * @param[in] in2_ptr Pointer to the source image. Supported data types: same as @p in1_ptr * @param[in] in2_stride_x Stride of the source image in X dimension (in bytes) * @param[in] in2_step_x in2_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] in2_stride_y Stride of the source image in Y dimension (in bytes) * @param[in] in2_step_y in2_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] in2_stride_z Stride of the source image in Y dimension (in bytes) * @param[in] in2_step_z in2_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] in2_offset_first_element_in_bytes The offset of the first element in the source image * @param[out] out_ptr Pointer to the destination image. Supported data types: same as @p in1_ptr * @param[in] out_stride_x Stride of the destination image in X dimension (in bytes) * @param[in] out_step_x out_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] out_stride_y Stride of the destination image in Y dimension (in bytes) * @param[in] out_step_y out_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] out_stride_z Stride of the destination image in Y dimension (in bytes) * @param[in] out_step_z out_stride_z * number of elements along Y processed per workitem(in bytes) * @param[in] out_offset_first_element_in_bytes The offset of the first element in the destination image */ __kernel void pixelwise_mul_complex( TENSOR3D_DECLARATION(in1), TENSOR3D_DECLARATION(in2), TENSOR3D_DECLARATION(out)) { // Get pixels pointer Tensor3D in1 = CONVERT_TO_TENSOR3D_STRUCT(in1); Tensor3D in2 = CONVERT_TO_TENSOR3D_STRUCT(in2); Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out); // Load data float2 vin1 = vload2(0, (__global float *)in1.ptr); float2 vin2 = vload2(0, (__global float *)in2.ptr); // Perform complex multiplication float2 res = { vin1.x *vin2.x - vin1.y * vin2.y, vin1.x *vin2.y + vin2.x * vin1.y }; // Store result vstore2(res, 0, (__global float *)out.ptr); }