/* * Copyright (c) 2019 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "helpers.h" #if defined(DATA_TYPE) // Compile time constants /** Performs a copy of input tensor to the output tensor. * * @param[in] in_ptr Pointer to the source tensor. Supported data types: U16/S16/F16/U32/S32/F32 * @param[in] in_stride_x Stride of the source tensor in X dimension (in bytes) * @param[in] in_step_x input_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] in_stride_y Stride of the source tensor in Y dimension (in bytes) * @param[in] in_step_y input_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] in_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] in_step_z input_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] in_offset_first_element_in_bytes The offset of the first element in the source tensor * @param[out] out_ptr Pointer to the destination tensor. Supported data types: same as @p in_ptr * @param[in] out_stride_x Stride of the destination tensor in X dimension (in bytes) * @param[in] out_step_x output_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] out_stride_y Stride of the destination tensor in Y dimension (in bytes) * @param[in] out_step_y output_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] out_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] out_step_z output_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] out_offset_first_element_in_bytes The offset of the first element in the destination tensor * @param[in] in_offset_y The initial offset of the input address along Y. * @param[in] in_offset_z The initial offset of the input address along Z. */ __kernel void crop_tensor( TENSOR3D_DECLARATION(in), TENSOR3D_DECLARATION(out), int in_offset_y, int in_offset_z) { Tensor3D in = CONVERT_TO_TENSOR3D_STRUCT_NO_STEP(in); Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out); const int in_x = get_global_id(0) * (in_step_x / in_stride_x); #if defined(WIDTH_FLIPPED) const int in_y = in_offset_y - get_global_id(1); #else // defined(WIDTH_FLIPPED) const int in_y = in_offset_y + get_global_id(1); #endif // defined(WIDTH_FLIPPED) #if defined(HEIGHT_FLIPPED) const int in_z = in_offset_z - get_global_id(2); #else // defined(HEIGHT_FLIPPED) const int in_z = in_offset_z + get_global_id(2); #endif // defined(HEIGHT_FLIPPED) #if defined(VEC_SIZE) #if defined(LAST_ACCESSED_X) // Check if access on width gets out of bounds // If it does then shift access vector to access elements within bounds const int shift = max((int)(get_global_id(0) * VEC_SIZE) - (int)LAST_ACCESSED_X, 0); in.ptr -= shift * in.stride_x; out.ptr -= shift * out.stride_x; #endif // defined(LAST_ACCESSED_X) __global const uchar *input_addr = tensor3D_offset(&in, in_x, in_y, in_z); // Load data VEC_DATA_TYPE(DATA_TYPE, VEC_SIZE) data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE *)input_addr); // Store result VSTORE(VEC_SIZE) (CONVERT(data, VEC_DATA_TYPE(float, VEC_SIZE)), 0, (__global float *)out.ptr); #else // defined(VEC_SIZE) *((__global float *)(out.ptr)) = CONVERT(*((__global DATA_TYPE *)tensor3D_offset(&in, in_x, in_y, in_z)), float); #endif // defined(VEC_SIZE) } #endif // defined(DATA_TYPE) && defined(LAST_ACCESSED_X)