/* * Copyright (c) 2016-2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "helpers.h" #ifdef SATURATE #define ADD(x, y) add_sat((x), (y)) #define SUB(x, y) sub_sat((x), (y)) #else /* SATURATE */ #define ADD(x, y) (x) + (y) #define SUB(x, y) (x) - (y) #endif /* SATURATE */ #if defined(OFFSET) /** This function adds two tensors. * * @attention The quantization offset must be passed at compile time using -DOFFSET, i.e. -DOFFSET=10 * @attention To perform saturating operation -DSATURATE has to be passed to the compiler otherwise wrapping policy will be used. * * @param[in] in1_ptr Pointer to the source tensor. Supported data types: QASYMM8 * @param[in] in1_stride_x Stride of the source tensor in X dimension (in bytes) * @param[in] in1_step_x in1_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] in1_stride_y Stride of the source tensor in Y dimension (in bytes) * @param[in] in1_step_y in1_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] in1_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] in1_step_z in1_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] in1_offset_first_element_in_bytes The offset of the first element in the source tensor * @param[in] in2_ptr Pointer to the source tensor. Supported data types: same as @p in1_ptr * @param[in] in2_stride_x Stride of the source tensor in X dimension (in bytes) * @param[in] in2_step_x in2_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] in2_stride_y Stride of the source tensor in Y dimension (in bytes) * @param[in] in2_step_y in2_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] in2_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] in2_step_z in2_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] in2_offset_first_element_in_bytes The offset of the first element in the source tensor * @param[out] out_ptr Pointer to the destination tensor. Supported data types: same as @p in1_ptr * @param[in] out_stride_x Stride of the destination tensor in X dimension (in bytes) * @param[in] out_step_x out_stride_x * number of elements along X processed per workitem(in bytes) * @param[in] out_stride_y Stride of the destination tensor in Y dimension (in bytes) * @param[in] out_step_y out_stride_y * number of elements along Y processed per workitem(in bytes) * @param[in] out_stride_z Stride of the source tensor in Z dimension (in bytes) * @param[in] out_step_z out_stride_z * number of elements along Z processed per workitem(in bytes) * @param[in] out_offset_first_element_in_bytes The offset of the first element in the destination tensor */ __kernel void arithmetic_add_quantized( TENSOR3D_DECLARATION(in1), TENSOR3D_DECLARATION(in2), TENSOR3D_DECLARATION(out)) { // Get pixels pointer Tensor3D in1 = CONVERT_TO_TENSOR3D_STRUCT(in1); Tensor3D in2 = CONVERT_TO_TENSOR3D_STRUCT(in2); Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out); // Load values const short16 in_a = CONVERT(vload16(0, (__global uchar *)in1.ptr), short16); const short16 in_b = CONVERT(vload16(0, (__global uchar *)in2.ptr), short16); const short16 offset = OFFSET; // Calculate result short16 res = ADD(in_a, SUB(in_b, offset)); res = max((short16)0, min(res, (short16)255)); // Store result vstore16(CONVERT(res, uchar16), 0, (__global uchar *)out.ptr); } #endif /* defined(OFFSET) */