#include #define PRINT_STUB_ERROR printf("\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\nERROR: %s from stub libEGL.so library called! This library can be used to resolve OpenGL ES symbols at compile time but must *not* be in your runtime path (You need to use a real OpenGL ES implementation, this one is empty)\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n", __func__) void eglBindAPI(void) { PRINT_STUB_ERROR; return; } void eglBindTexImage(void) { PRINT_STUB_ERROR; return; } void eglChooseConfig(void) { PRINT_STUB_ERROR; return; } void eglCopyBuffers(void) { PRINT_STUB_ERROR; return; } void eglCreateContext(void) { PRINT_STUB_ERROR; return; } void eglCreateImageKHR (void) { PRINT_STUB_ERROR; return; } void eglCreatePbufferFromClientBuffer(void) { PRINT_STUB_ERROR; return; } void eglCreatePbufferSurface(void) { PRINT_STUB_ERROR; return; } void eglCreatePixmapSurface(void) { PRINT_STUB_ERROR; return; } void eglCreateWindowSurface(void) { PRINT_STUB_ERROR; return; } void eglDestroyContext(void) { PRINT_STUB_ERROR; return; } void eglDestroyImageKHR (void) { PRINT_STUB_ERROR; return; } void eglDestroySurface(void) { PRINT_STUB_ERROR; return; } void eglGetConfigAttrib(void) { PRINT_STUB_ERROR; return; } void eglGetConfigs(void) { PRINT_STUB_ERROR; return; } void eglGetCurrentContext(void) { PRINT_STUB_ERROR; return; } void eglGetCurrentDisplay(void) { PRINT_STUB_ERROR; return; } void eglGetCurrentSurface(void) { PRINT_STUB_ERROR; return; } void eglGetDisplay(void) { PRINT_STUB_ERROR; return; } void eglGetError(void) { PRINT_STUB_ERROR; return; } void eglGetProcAddress(void) { PRINT_STUB_ERROR; return; } void eglInitialize(void) { PRINT_STUB_ERROR; return; } void eglMakeCurrent(void) { PRINT_STUB_ERROR; return; } void eglQueryAPI(void) { PRINT_STUB_ERROR; return; } void eglQueryContext(void) { PRINT_STUB_ERROR; return; } void eglQueryString(void) { PRINT_STUB_ERROR; return; } void eglQuerySurface(void) { PRINT_STUB_ERROR; return; } void eglReleaseTexImage(void) { PRINT_STUB_ERROR; return; } void eglReleaseThread(void) { PRINT_STUB_ERROR; return; } void eglSurfaceAttrib(void) { PRINT_STUB_ERROR; return; } void eglSwapBuffers(void) { PRINT_STUB_ERROR; return; } void eglSwapInterval(void) { PRINT_STUB_ERROR; return; } void eglTerminate(void) { PRINT_STUB_ERROR; return; } void eglWaitClient(void) { PRINT_STUB_ERROR; return; } void eglWaitGL(void) { PRINT_STUB_ERROR; return; } void eglWaitNative(void) { PRINT_STUB_ERROR; return; }