/* * Copyright (c) 2017-2019 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __ARM_COMPUTE_GCTENSOR_H__ #define __ARM_COMPUTE_GCTENSOR_H__ #include "arm_compute/core/GLES_COMPUTE/IGCTensor.h" #include "arm_compute/runtime/GLES_COMPUTE/GCTensorAllocator.h" namespace arm_compute { class ITensorAllocator; class ITensorInfo; /** Interface for OpenGL ES tensor */ class GCTensor : public IGCTensor, public IMemoryManageable { public: /** Default constructor */ GCTensor(); /** Prevent instances of this class from being copied (As this class contains pointers) */ GCTensor(const GCTensor &) = delete; /** Prevent instances of this class from being copy assigned (As this class contains pointers) */ GCTensor &operator=(const GCTensor &) = delete; /** Allow instances of this class to be moved */ GCTensor(GCTensor &&) = default; /** Allow instances of this class to be moved */ GCTensor &operator=(GCTensor &&) = default; /** Virtual destructor */ virtual ~GCTensor() = default; /** Return a pointer to the tensor's allocator * * @return A pointer to the tensor's allocator */ ITensorAllocator *allocator(); /** Enqueue a map operation of the allocated buffer on the given queue. * * @param[in] blocking (Optional) If true, then the mapping will be ready to use by the time * this method returns, else it is the caller's responsibility * to flush the queue and wait for the mapping operation to have completed before using the returned mapping pointer. * * @return The mapping address. */ void map(bool blocking = true); /** Enqueue an unmap operation of the allocated and mapped buffer on the given queue. * * @note This method simply enqueues the unmap operation, it is the caller's responsibility to flush the queue and make sure the unmap is finished before * the memory is accessed by the device. * */ void unmap(); // Inherited methods overridden: TensorInfo *info() const override; TensorInfo *info() override; uint8_t *buffer() const override; GLuint gc_buffer() const override; void associate_memory_group(IMemoryGroup *memory_group) override; protected: // Inherited methods overridden: uint8_t *do_map(bool blocking) override; void do_unmap() override; private: mutable GCTensorAllocator _allocator; /**< Instance of the OpenGL ES tensor allocator */ }; /** OpenGL ES Image */ using GCImage = GCTensor; } // namespace arm_compute #endif /*__ARM_COMPUTE_GCTENSOR_H__ */