/* * Copyright (c) 2021 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef ARM_COMPUTE_SIZE3D_H #define ARM_COMPUTE_SIZE3D_H #include namespace arm_compute { /** Class for specifying the size of a 3D shape or object */ class Size3D { public: /** Default constructor */ Size3D() = default; /** Constructor. Initializes "width", "height" and "depth" respectively with "w", "h" and "d" * * @param[in] w Width of the 3D shape or object * @param[in] h Height of the 3D shape or object * @param[in] d Depth of the 3D shape or object */ Size3D(size_t w, size_t h, size_t d) noexcept : width(w), height(h), depth(d) { } /** Convert the values stored to string * * @return string of (width x height x depth). */ std::string to_string() const; /** Semantic accessor for width as x. * * @return x. */ size_t x() const { return width; } /** Semantic accessor for height as y. * * @return y. */ size_t y() const { return height; } /** Semantic accessor for depth as z. * * @return z. */ size_t z() const { return depth; } bool operator!=(const Size3D &other) const { return !(*this == other); } bool operator==(const Size3D &other) const { return (width == other.width) && (height == other.height) && (depth == other.depth); } public: size_t width = {}; /**< Width of the 3D shape or object */ size_t height = {}; /**< Height of the 3D shape or object */ size_t depth = {}; /**< Depth of the 3D shape or object */ }; } // namespace arm_compute #endif /* ARM_COMPUTE_SIZE3D_H */