/* * Copyright (c) 2017-2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __ARM_COMPUTE_NEASYMM_H__ #define __ARM_COMPUTE_NEASYMM_H__ #include namespace arm_compute { using qasymm8x8_t = uint8x8_t; /**< 8 bit quantized asymmetric vector with 8 elements */ using qasymm8x8x2_t = uint8x8x2_t; /**< 8 bit quantized asymmetric vector with 16 elements */ using qasymm8x8x3_t = uint8x8x3_t; /**< 8 bit quantized asymmetric vector with 24 elements */ using qasymm8x8x4_t = uint8x8x4_t; /**< 8 bit quantized asymmetric vector with 32 elements */ using qasymm8x16_t = uint8x16_t; /**< 8 bit quantized asymmetric vector with 16 elements */ /** Round to the nearest division by a power-of-two using exponent * * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent * * @param[in] x Vector of 4 elements * @param[in] exponent Integer value used to round to nearest division by a power-of-two * * @return the nearest division by a power-of-two using exponent */ int32x4_t rounding_divide_by_pow2(int32x4_t x, int exponent); /** Perform a multiply-accumulate on all 16 components of a QASYMM8 vector * * vd*vs + vo * * @param[in] vd Input vector value in QASYMM8 format * @param[in] vs Vector multiplier in F32 format. The multiplier value must be duplicated across all four lanes. * @param[in] vo Vector addend in F32 format. The addend value must be duplicated across all four lanes. * * @return A 16-component vector in QASYMM8 format, saturated to fit */ uint8x16_t vmlaq_qasymm8(qasymm8x16_t vd, float32x4_t vs, float32x4_t vo); /** Performs final quantization step on 16 elements * * @tparam is_bounded_relu Specified if a fused bounded relu should be applied * * @param in_s32 Input to be quantized. * @param result_fixedpoint_multiplier Result multiplier parameter * @param result_shift Result shift parameter * @param result_offset_after_shift_s32 Result offset parameter * @param min_u8 Relu lower bound * @param max_u8 Relu upper bound * * @return Quantized values */ template uint8x16_t finalize_quantization(int32x4x4_t &in_s32, int result_fixedpoint_multiplier, int32_t result_shift, int32x4_t result_offset_after_shift_s32, uint8x16_t min_u8, uint8x16_t max_u8) { const static int32x4_t zero_s32 = vdupq_n_s32(0); // Fixed point multiplication with vector saturating rounding doubling multiply high with scalar in_s32.val[0] = vqrdmulhq_n_s32(in_s32.val[0], result_fixedpoint_multiplier); in_s32.val[1] = vqrdmulhq_n_s32(in_s32.val[1], result_fixedpoint_multiplier); in_s32.val[2] = vqrdmulhq_n_s32(in_s32.val[2], result_fixedpoint_multiplier); in_s32.val[3] = vqrdmulhq_n_s32(in_s32.val[3], result_fixedpoint_multiplier); // Round to the nearest division by a power-of-two using result_shift_s32 in_s32.val[0] = rounding_divide_by_pow2(in_s32.val[0], result_shift); in_s32.val[1] = rounding_divide_by_pow2(in_s32.val[1], result_shift); in_s32.val[2] = rounding_divide_by_pow2(in_s32.val[2], result_shift); in_s32.val[3] = rounding_divide_by_pow2(in_s32.val[3], result_shift); // Add the offset terms in_s32.val[0] = vaddq_s32(in_s32.val[0], result_offset_after_shift_s32); in_s32.val[1] = vaddq_s32(in_s32.val[1], result_offset_after_shift_s32); in_s32.val[2] = vaddq_s32(in_s32.val[2], result_offset_after_shift_s32); in_s32.val[3] = vaddq_s32(in_s32.val[3], result_offset_after_shift_s32); // Saturate negative values in_s32.val[0] = vmaxq_s32(in_s32.val[0], zero_s32); in_s32.val[1] = vmaxq_s32(in_s32.val[1], zero_s32); in_s32.val[2] = vmaxq_s32(in_s32.val[2], zero_s32); in_s32.val[3] = vmaxq_s32(in_s32.val[3], zero_s32); // Convert S32 to S16 const int16x8x2_t in_s16 = { { vcombine_s16(vqmovn_s32(in_s32.val[0]), vqmovn_s32(in_s32.val[1])), vcombine_s16(vqmovn_s32(in_s32.val[2]), vqmovn_s32(in_s32.val[3])) } }; // Convert S16 to U8 uint8x16_t out_u8 = vcombine_u8(vqmovun_s16(in_s16.val[0]), vqmovun_s16(in_s16.val[1])); if(is_bounded_relu) { out_u8 = vmaxq_u8(out_u8, min_u8); out_u8 = vminq_u8(out_u8, max_u8); } return out_u8; } } // namespace arm_compute #include "arm_compute/core/NEON/NEAsymm.inl" #endif // __ARM_COMPUTE_NEASYMM_H__