/* * Copyright (c) 2017-2019 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef ARM_COMPUTE_IACCESS_WINDOW_H #define ARM_COMPUTE_IACCESS_WINDOW_H #include "arm_compute/core/Coordinates.h" #include "arm_compute/core/TensorShape.h" #include "arm_compute/core/Types.h" #include namespace arm_compute { class Window; class ITensorInfo; /** Decrease @p required in steps of @p step until it's less than @p available. * * @param[in] required Number of required bytes. * @param[in] available Number of available bytes. * @param[in] step Step size used to decrease required bytes. * * @return Largest value smaller than @p available that is a multiple of @p step * **/ inline int adjust_down(int required, int available, int step) { ARM_COMPUTE_ERROR_ON(step <= 0); return required - step * ((required - available + step - 1) / step); } /** Increase @p required in steps of @p step until it's greater than @p available. * * @param[in] required Number of required bytes. * @param[in] available Number of available bytes. * @param[in] step Step size used to increase required bytes. * * @return Largest value smaller than @p available that is a multiple of @p step * **/ inline int adjust_up(int required, int available, int step) { ARM_COMPUTE_ERROR_ON(step <= 0); return required + step * ((available - required + step - 1) / step); } /** Interface describing methods to update access window and padding based on kernel parameters. */ class IAccessWindow { public: /** Default virtual destructor */ virtual ~IAccessWindow() = default; /** Shrink the window if padding is not large enough. * * @param[in] window Window used by the kernel. * * @return True if the window has been changed. * */ virtual bool update_window_if_needed(Window &window) const = 0; /** Increase the padding to be large enough for the window. * * @param[in] window Window used by the kernel. * * @return True if the padding has been changed. */ virtual bool update_padding_if_needed(const Window &window) = 0; /** Compute the valid region based on access pattern and valid region of the inputs. * * @note This method assumes that there is no border. * * @param[in] window Execution window of the kernel. * @param[in] input_valid_region Combined valid region of all inputs. * @param[in] border_undefined Undefined borders are excluded from the valid region. * @param[in] border_size Size of the border around the XY-plane of the tensor. * * @return a valid region. * */ virtual ValidRegion compute_valid_region(const Window &window, ValidRegion input_valid_region, bool border_undefined, BorderSize border_size) const = 0; }; /** Implementation of a rectangular access pattern. */ class AccessWindowRectangle : public IAccessWindow { public: /** Constructor for a rectangular access pattern. * * @note Width and height have to be non-negative. * * @param[in,out] info Tensor info of the accessed kernel. * @param[in] x Offset of the access in X direction. * @param[in] y Offset of the access in Y direction. * @param[in] width Number of elements that are accessed in X direction. * @param[in] height Number of elements that are accessed in Y direction. */ AccessWindowRectangle(ITensorInfo *info, int x, int y, int width, int height) : AccessWindowRectangle(info, x, y, width, height, 1.f, 1.f) { } /** Constructor for a rectangular access pattern. * * @note Width, height and scale have to be non-negative. * * @param[in,out] info Tensor info of the accessed kernel. * @param[in] x Offset of the access in X direction. * @param[in] y Offset of the access in Y direction. * @param[in] width Number of elements that are accessed in X direction. * @param[in] height Number of elements that are accessed in Y direction. * @param[in] scale_x Ratio along the X direction between the window used by the execute_window_loop and the rectangular access pattern defined * @param[in] scale_y Ratio along the Y direction between the window used by the execute_window_loop and the rectangular access pattern defined */ AccessWindowRectangle(ITensorInfo *info, int x, int y, int width, int height, float scale_x, float scale_y) : _info(info), _x(x), _y(y), _width(width), _height(height), _scale_x(scale_x), _scale_y(scale_y) { ARM_COMPUTE_ERROR_ON(width < 0); ARM_COMPUTE_ERROR_ON(height < 0); ARM_COMPUTE_ERROR_ON(scale_x < 0); ARM_COMPUTE_ERROR_ON(scale_y < 0); } /** Prevent instances of this class from being copied (As this class contains pointers) */ AccessWindowRectangle(const AccessWindowRectangle &) = delete; /** Allow instances of this class to be move constructed */ AccessWindowRectangle(AccessWindowRectangle &&) = default; /** Prevent instances of this class from being copied (As this class contains pointers) */ AccessWindowRectangle &operator=(const AccessWindowRectangle &) = delete; /** Allow instances of this class to be moved */ AccessWindowRectangle &operator=(AccessWindowRectangle &&) = default; /** Default destructor */ ~AccessWindowRectangle() = default; /** Set the valid region based on access pattern, valid region of the inputs and border mode. * * @param[in] window Execution window of the kernel. * @param[in] input_valid_region Combined valid region of all inputs. * @param[in] border_undefined (Optional) Undefined borders are excluded from the valid region. * @param[in] border_size (Optional) Size of the border around the XY-plane of the tensor. */ void set_valid_region(const Window &window, const ValidRegion &input_valid_region, bool border_undefined = false, const BorderSize &border_size = BorderSize(0)); /** Compute the valid region based on access pattern, valid region of the inputs and border mode. * * @note This method assumes that there is no border. * * @param[in] window Execution window of the kernel. * @param[in] input_valid_region Combined valid region of all inputs. * * @return a valid region. * */ ValidRegion compute_valid_region(const Window &window, const ValidRegion &input_valid_region) const; // Inherited methods overridden: /** Compute the valid region based on access pattern and valid region of the inputs. * * @note This method assumes that all elements written by the kernel are valid. * * @param[in] window Execution window of the kernel. * @param[in] input_valid_region Combined valid region of all inputs. * @param[in] border_undefined Undefined borders are excluded from the valid region. * @param[in] border_size Size of the border around the XY-plane of the tensor. * * @return a valid region. * */ ValidRegion compute_valid_region(const Window &window, ValidRegion input_valid_region, bool border_undefined, BorderSize border_size) const override; bool update_window_if_needed(Window &window) const override; bool update_padding_if_needed(const Window &window) override; protected: PaddingSize get_needed_padding(const Window &window) const; protected: ITensorInfo *_info; int _x; int _y; int _width; int _height; float _scale_x; float _scale_y; }; /** Implementation of a column access pattern. */ class AccessWindowVertical : public AccessWindowRectangle { public: /** Constructor for a column access pattern. * * @note Height has to be non-negative. * * @param[in,out] info Tensor info of the accessed kernel. * @param[in] y Offset of the access in Y direction. * @param[in] height Number of elements that are accessed in Y direction. * @param[in] scale_y Ratio along the Y direction between the window used by the execute_window_loop and the rectangular access pattern defined */ AccessWindowVertical(ITensorInfo *info, int y, int height, float scale_y = 1.f) : AccessWindowRectangle(info, 0, y, 1, height, 1.f, scale_y) { ARM_COMPUTE_ERROR_ON(height < 0); ARM_COMPUTE_ERROR_ON(scale_y < 0); } }; /** Implementation of a row access pattern. */ class AccessWindowHorizontal : public AccessWindowRectangle { public: /** Constructor for a row access pattern. * * @note Width has to be non-negative. * * @param[in,out] info Tensor info of the accessed kernel. * @param[in] x Offset of the access in X direction. * @param[in] width Number of elements that are accessed in X direction. * @param[in] scale_x Ratio along the X direction between the window used by the execute_window_loop and the rectangular access pattern defined */ AccessWindowHorizontal(ITensorInfo *info, int x, int width, float scale_x = 1.f) : AccessWindowRectangle(info, x, 0, width, 1, scale_x, 1.f) { ARM_COMPUTE_ERROR_ON(width < 0); ARM_COMPUTE_ERROR_ON(scale_x < 0); } }; } // namespace arm_compute #endif /*ARM_COMPUTE_IACCESS_WINDOW_H*/