From ceaa0bfe219631b5a4e638613f90f9fa47a3defe Mon Sep 17 00:00:00 2001 From: Manuel Bottini Date: Tue, 16 Feb 2021 15:15:19 +0000 Subject: Remove OpenGL ES support Remove the following: - Relevant backend kernels - Relevant backend functions - Relevant backend validation tests - Relevant backend specific examples - Remove backend support from Graph API - Remove backend support from build system Update documentation Resolves: COMPMID-4149 Change-Id: Id0621d6ee35169754de458103907aaba4ef770c0 Signed-off-by: Manuel Bottini Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/5097 Tested-by: Arm Jenkins Reviewed-by: Michele Di Giorgio Reviewed-by: Georgios Pinitas --- src/core/GLES_COMPUTE/cs_shaders/transpose.cs | 234 -------------------------- 1 file changed, 234 deletions(-) delete mode 100755 src/core/GLES_COMPUTE/cs_shaders/transpose.cs (limited to 'src/core/GLES_COMPUTE/cs_shaders/transpose.cs') diff --git a/src/core/GLES_COMPUTE/cs_shaders/transpose.cs b/src/core/GLES_COMPUTE/cs_shaders/transpose.cs deleted file mode 100755 index 72ade20c80..0000000000 --- a/src/core/GLES_COMPUTE/cs_shaders/transpose.cs +++ /dev/null @@ -1,234 +0,0 @@ -/* - * Copyright (c) 2017, 2018 Arm Limited. - * - * SPDX-License-Identifier: MIT - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to - * deal in the Software without restriction, including without limitation the - * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or - * sell copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in all - * copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in; - -#include "helpers_cs.h" - -#if defined(DATA_TYPE_FP16) -precision mediump float; -#endif // DATA_TYPE_FP16 - -#define SWAP_ROW_func(u0, l0) \ - { \ - tmp_swap = u0; \ - u0 = l0; \ - l0 = tmp_swap; \ - } - -#define SWAP_4x4_func(u0, u1, u2, u3, l0, l1, l2, l3) \ - { \ - vec4 tmp_swap; \ - SWAP_ROW_func(u0, l0); \ - SWAP_ROW_func(u1, l1); \ - SWAP_ROW_func(u2, l2); \ - SWAP_ROW_func(u3, l3); \ - } - -#define TRANSPOSE_4x4_func(u0, u1, u2, u3) \ - { \ - mat4x4 matin, matout; \ - matin[0] = u0; \ - matin[1] = u1; \ - matin[2] = u2; \ - matin[3] = u3; \ - matout = transpose(matin); \ - u0 = matout[0]; \ - u1 = matout[1]; \ - u2 = matout[2]; \ - u3 = matout[3]; \ - } - -/** This OpenGL ES kernel computes the matrix transposition of input matrix - * - * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32" - * @note Optimization name must be passed using "#define OPTIMIZATION_NAME" for F16. e.g. "#define TRANSPOSE_8X8" - * - * @param[in] src_ptr Pointer to the source matrix. Supported data types: F32/F16 - * @param[in] src_attrs The attributes of the source matrix - * @param[out] dst_ptr Pointer to the destination matrix Supported data type: same as src_ptr - * @param[in] dst_attrs The attributes of the destination matrix - */ -SHADER_PARAMS_DECLARATION -{ - ImageAttributes src_attrs; - ImageAttributes dst_attrs; -}; - -#ifdef DATA_TYPE_FP32 -TENSOR_DECLARATION(1, srcBuffer, float, src_ptr, src_shift, 2, readonly); -TENSOR_DECLARATION(2, dstBuffer, float, dst_ptr, dst_shift, 2, writeonly); - -void main(void) -{ - // compute source address - ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift); - ImageIterator dst_iter = CONVERT_TO_IMAGE_ITERATOR_NO_STEP(dst_attrs, dst_shift); - - // load the NxN block at (x, y) - vec4 u0 = VLOAD4(vec4, src_ptr, IMAGE_OFFSET(src_iter, 0, 0)); - vec4 u1 = VLOAD4(vec4, src_ptr, IMAGE_OFFSET(src_iter, 0, 1)); - vec4 u2 = VLOAD4(vec4, src_ptr, IMAGE_OFFSET(src_iter, 0, 2)); - vec4 u3 = VLOAD4(vec4, src_ptr, IMAGE_OFFSET(src_iter, 0, 3)); - - // transpose the block - TRANSPOSE_4x4_func(u0, u1, u2, u3); - - // store the block at (y, x) - TENSOR_ITERATOR_ADVANCE_IN_BYTES(dst_iter, uint(16) * uint(gl_GlobalInvocationID.y) + uint(4) * uint(gl_GlobalInvocationID.x) * (dst_attrs.stride_y)); - - VSTORE4(dst_ptr, IMAGE_OFFSET(dst_iter, 0, 0), u0); - VSTORE4(dst_ptr, IMAGE_OFFSET(dst_iter, 0, 1), u1); - VSTORE4(dst_ptr, IMAGE_OFFSET(dst_iter, 0, 2), u2); - VSTORE4(dst_ptr, IMAGE_OFFSET(dst_iter, 0, 3), u3); -} - -#elif defined(DATA_TYPE_FP16) /* DATA_TYPE_FP16 */ - -#if defined(TRANSPOSE_4X4) -TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly); -TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly); - -void main(void) -{ - // compute source address - ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift); - ImageIterator dst_iter = CONVERT_TO_IMAGE_ITERATOR_NO_STEP(dst_attrs, dst_shift); - - // load the NxN block at (x, y) - vec4 u0 = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 0)); - vec4 u1 = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 1)); - vec4 u2 = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 2)); - vec4 u3 = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 3)); - - // transpose the block - TRANSPOSE_4x4_func(u0, u1, u2, u3); - - // store the block at (y, x) - TENSOR_ITERATOR_ADVANCE_IN_BYTES(dst_iter, uint(8) * uint(gl_GlobalInvocationID.y) + uint(gl_GlobalInvocationID.x) * (dst_attrs.step_y)); - - STORE_PACK4_HALF(dst_ptr, IMAGE_OFFSET(dst_iter, 0, 0), u0); - STORE_PACK4_HALF(dst_ptr, IMAGE_OFFSET(dst_iter, 0, 1), u1); - STORE_PACK4_HALF(dst_ptr, IMAGE_OFFSET(dst_iter, 0, 2), u2); - STORE_PACK4_HALF(dst_ptr, IMAGE_OFFSET(dst_iter, 0, 3), u3); -} - -#elif defined(TRANSPOSE_8X8) /* TRANSPOSE_8X8 */ -TENSOR_DECLARATION(1, srcBuffer, uvec4, src_ptr, src_shift, 4, readonly); -TENSOR_DECLARATION(2, dstBuffer, uvec4, dst_ptr, dst_shift, 4, writeonly); - -void main(void) -{ - // compute source address - ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift); - ImageIterator dst_iter = CONVERT_TO_IMAGE_ITERATOR_NO_STEP(dst_attrs, dst_shift); - - vec4 u[8][2]; - - for(int i = 0; i < 8; i++) - { - u[i] = LOAD_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, i)); - } - - // transpose the block - TRANSPOSE_4x4_func(u[0][0], u[1][0], u[2][0], u[3][0]); - TRANSPOSE_4x4_func(u[0][1], u[1][1], u[2][1], u[3][1]); - TRANSPOSE_4x4_func(u[4][0], u[5][0], u[6][0], u[7][0]); - TRANSPOSE_4x4_func(u[4][1], u[5][1], u[6][1], u[7][1]); - SWAP_4x4_func(u[0][1], u[1][1], u[2][1], u[3][1], u[4][0], u[5][0], u[6][0], u[7][0]); - - // store the block at (y, x) - TENSOR_ITERATOR_ADVANCE_IN_BYTES(dst_iter, uint(16) * uint(gl_GlobalInvocationID.y) + uint(gl_GlobalInvocationID.x) * (dst_attrs.step_y)); - - for(int i = 0; i < 8; i++) - { - STORE_PACK8_HALF(dst_ptr, IMAGE_OFFSET(dst_iter, 0, i), u[i]); - } -} - -#elif defined(TRANSPOSE_8X8_SQUARE) /* TRANSPOSE_8x8_SQUARE */ -TENSOR_DECLARATION(1, srcBuffer, uvec4, src_ptr, src_shift, 4, readonly); -TENSOR_DECLARATION(2, dstBuffer, uvec4, dst_ptr, dst_shift, 4, writeonly); - -void main(void) -{ - ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift); - ImageIterator dst_iter = CONVERT_TO_IMAGE_ITERATOR_NO_STEP(dst_attrs, dst_shift); - - if(gl_GlobalInvocationID.x <= gl_GlobalInvocationID.y) - { - uint blk1_offset_in_bytes = CURRENT_ITEM_OFFSET_IN_BYTES(src_iter); - TENSOR_ITERATOR_ADVANCE_IN_BYTES(dst_iter, uint(16) * uint(gl_GlobalInvocationID.y) + uint(gl_GlobalInvocationID.x) * (dst_attrs.step_y)); - uint blk2_offset_in_bytes = CURRENT_ITEM_OFFSET_IN_BYTES(dst_iter); - - // load block1 - vec4 u1[8][2]; - - SET_TENSOR_ITERATOR_OFFSET_IN_BYTES(src_iter, blk1_offset_in_bytes); - for(int i = 0; i < 8; i++) - { - u1[i] = LOAD_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, i)); - } - - // transpose block1 - TRANSPOSE_4x4_func(u1[0][0], u1[1][0], u1[2][0], u1[3][0]); - TRANSPOSE_4x4_func(u1[0][1], u1[1][1], u1[2][1], u1[3][1]); - TRANSPOSE_4x4_func(u1[4][0], u1[5][0], u1[6][0], u1[7][0]); - TRANSPOSE_4x4_func(u1[4][1], u1[5][1], u1[6][1], u1[7][1]); - SWAP_4x4_func(u1[0][1], u1[1][1], u1[2][1], u1[3][1], u1[4][0], u1[5][0], u1[6][0], u1[7][0]); - - // write to block2 - SET_TENSOR_ITERATOR_OFFSET_IN_BYTES(dst_iter, blk2_offset_in_bytes); - for(int i = 0; i < 8; i++) - { - STORE_PACK8_HALF(dst_ptr, IMAGE_OFFSET(dst_iter, 0, i), u1[i]); - } - - // load block2 - vec4 u2[8][2]; - - SET_TENSOR_ITERATOR_OFFSET_IN_BYTES(src_iter, blk2_offset_in_bytes); - for(int i = 0; i < 8; i++) - { - u2[i] = LOAD_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, i)); - } - - // transpose block2 - TRANSPOSE_4x4_func(u2[0][0], u2[1][0], u2[2][0], u2[3][0]); - TRANSPOSE_4x4_func(u2[0][1], u2[1][1], u2[2][1], u2[3][1]); - TRANSPOSE_4x4_func(u2[4][0], u2[5][0], u2[6][0], u2[7][0]); - TRANSPOSE_4x4_func(u2[4][1], u2[5][1], u2[6][1], u2[7][1]); - SWAP_4x4_func(u2[0][1], u2[1][1], u2[2][1], u2[3][1], u2[4][0], u2[5][0], u2[6][0], u2[7][0]); - - // write to block1 - SET_TENSOR_ITERATOR_OFFSET_IN_BYTES(dst_iter, blk1_offset_in_bytes); - for(int i = 0; i < 8; i++) - { - STORE_PACK8_HALF(dst_ptr, IMAGE_OFFSET(dst_iter, 0, i), u2[i]); - } - } -} - -#endif /* TRANSPOSE_4X4 */ - -#endif /* DATA_TYPE_FP32 */ -- cgit v1.2.1