From 7068f9900d136312318ff430aef588b14e0c87ad Mon Sep 17 00:00:00 2001 From: Anthony Barbier Date: Thu, 26 Oct 2017 15:23:08 +0100 Subject: COMPMID-631: Merge branches/gles_compute branch Last commit: commit b25c5f68042b0c81bf611d59a1bb8535e1c42497 Author: Xinghang Zhou Date: Wed Oct 25 18:48:10 2017 +0800 Synced validation's tolerances of GCSoftmax from cl side Change-Id: Ibe72054205c1c8721845d679a31af7ed0a7c5cf6 Reviewed-on: http://mpd-gerrit.cambridge.arm.com/93283 Reviewed-by: Anthony Barbier Tested-by: Kaizen --- .../GLES_COMPUTE/cs_shaders/normalization_layer.cs | 157 +++++++++++++++++++++ 1 file changed, 157 insertions(+) create mode 100755 src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs (limited to 'src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs') diff --git a/src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs b/src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs new file mode 100755 index 0000000000..5699340c14 --- /dev/null +++ b/src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs @@ -0,0 +1,157 @@ +/* + * Copyright (c) 2017 ARM Limited. + * + * SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to + * deal in the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in; + +#include "helpers.h" + +layout(std140) uniform shader_params +{ + TENSOR3D_PARAM_DECLARATION(src1); + TENSOR3D_PARAM_DECLARATION(src2); + TENSOR3D_PARAM_DECLARATION(dst); +}; + +BUFFER_DECLARATION(src1, 1, float, readonly); +BUFFER_DECLARATION(src2, 2, float, readonly); +BUFFER_DECLARATION(dst, 3, float, writeonly); + +#ifdef CROSS_MAP +/** Apply cross map normalization. + * + * @note Alpha parameter / norm_size should be given as a preprocessor argument using "#define COEFF x" + * @note BETA parameter in the normalization equation should be given as a preprocessor argument using "#define BETA x" + * @note KAPPA parameter in the normalization equation should be given as a preprocessor argument using "#define KAPPA x" + * @note Number of elements on the right or left side to normalize across should be given as a preprocessor argument using "#define RADIUS x" + * + * @param[in] src1_ptr Pointer to the first source tensor. Supported data types: F32 + * @param[in] src1_stride_x Stride of the first source tensor in X dimension (in bytes) + * @param[in] src1_step_x src1_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] src1_stride_y Stride of the first source tensor in Y dimension (in bytes) + * @param[in] src1_step_y src1_stride_y * number of elements along Y processed per workitem(in bytes) + * @param[in] src1_stride_z Stride of the first source tensor in Z dimension (in bytes) + * @param[in] src1_step_z src1_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] src1_offset_first_element_in_bytes The offset of the first element in the first source tensor + * @param[in] src2_ptr Pointer to the second source tensor. Supported data types: Same as @p src1_ptr + * @param[in] src2_stride_x Stride of the second source tensor in X dimension (in bytes) + * @param[in] src2_step_x src2_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] src2_stride_y Stride of the second source tensor in Y dimension (in bytes) + * @param[in] src2_step_y src2_stride_y * number of elements along Y processed per workitem(in bytes) + * @param[in] src2_stride_z Stride of the second source tensor in Z dimension (in bytes) + * @param[in] src2_step_z src2_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] src2_offset_first_element_in_bytes The offset of the second element in the second source tensor + * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: Same as @p src1_ptr + * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes) + * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes) + * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes) + * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes) + * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor + */ +void main(void) +{ + Tensor3D src1 = CONVERT_TO_TENSOR3D_STRUCT(src1); + Tensor3D src2 = CONVERT_TO_TENSOR3D_STRUCT(src2); + Tensor3D dst = CONVERT_TO_TENSOR3D_STRUCT(dst); + + float acc = 0.0; + + int num_of_slices = int(gl_NumWorkGroups.z * gl_WorkGroupSize.z); + int current_slice = int(gl_GlobalInvocationID.z); + + int left_slice = max(current_slice - int(RADIUS), int(0)); + int right_slice = min(current_slice + int(RADIUS), int(num_of_slices - 1)); + + for(int i = left_slice; i <= right_slice; i++) + { + acc += src2_ptr[tensor3D_offset(src2, 0, 0, i - current_slice)]; + } + + float normalized = pow(float(KAPPA) + float(COEFF) * acc, float(BETA)); + + float normalized_pixel = (src1_ptr[src1.current_offset]) / normalized; + + dst_ptr[dst.current_offset] = normalized_pixel; +} + +#elif defined(IN_MAP_1D) +/** Apply in map normalization. + * + * @note Alpha parameter / norm_size should be given as a preprocessor argument using "#define COEFF x" + * @note BETA parameter in the normalization equation should be given as a preprocessor argument using "#define BETA x" + * @note KAPPA parameter in the normalization equation should be given as a preprocessor argument using "#define KAPPA x" + * @note Number of elements on the right or left side to normalize across should be given as a preprocessor argument using "#define RADIUS x" + * + * @param[in] src1_ptr Pointer to the first source tensor. Supported data types: F32 + * @param[in] src1_stride_x Stride of the first source tensor in X dimension (in bytes) + * @param[in] src1_step_x src1_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] src1_stride_y Stride of the first source tensor in Y dimension (in bytes) + * @param[in] src1_step_y src1_stride_y * number of elements along Y processed per workitem(in bytes) + * @param[in] src1_stride_z Stride of the first source tensor in Z dimension (in bytes) + * @param[in] src1_step_z src1_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] src1_offset_first_element_in_bytes The offset of the first element in the first source tensor + * @param[in] src2_ptr Pointer to the second source tensor. Supported data types: Same as @p src1_ptr + * @param[in] src2_stride_x Stride of the second source tensor in X dimension (in bytes) + * @param[in] src2_step_x src2_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] src2_stride_y Stride of the second source tensor in Y dimension (in bytes) + * @param[in] src2_step_y src2_stride_y * number of elements along Y processed per workitem(in bytes) + * @param[in] src2_stride_z Stride of the second source tensor in Z dimension (in bytes) + * @param[in] src2_step_z src2_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] src2_offset_first_element_in_bytes The offset of the second element in the second source tensor + * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: Same as @p src1_ptr + * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes) + * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes) + * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes) + * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes) + * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor + */ +void main(void) +{ + Tensor3D src1 = CONVERT_TO_TENSOR3D_STRUCT(src1); + Tensor3D src2 = CONVERT_TO_TENSOR3D_STRUCT(src2); + Tensor3D dst = CONVERT_TO_TENSOR3D_STRUCT(dst); + + float acc = 0.0; + + int num_of_items_x = int(gl_NumWorkGroups.x * gl_WorkGroupSize.x); + int current_pos = int(gl_GlobalInvocationID.x); + + int left_pos = max(current_pos - int(RADIUS), int(0)); + int right_pos = min(current_pos + int(RADIUS), int(num_of_items_x + -1)); + + for(int i = left_pos; i <= right_pos; i++) + { + acc += src2_ptr[tensor3D_offset(src2, i - current_pos, 0, 0)]; + } + + float normalized = pow(float(KAPPA) + float(COEFF) * acc, float(BETA)); + + float normalized_pixel = (src1_ptr[src1.current_offset]) / normalized; + + dst_ptr[dst.current_offset] = normalized_pixel; +} +#endif /*CROSS_MAP*/ -- cgit v1.2.1