From 2f4198170d5445c868ed758a0f44a464c7d3cd1f Mon Sep 17 00:00:00 2001 From: Frank Lei Date: Mon, 25 Dec 2017 10:43:50 +0800 Subject: APPBROWSER-358: Fix shader compilation error in matrix addition Change-Id: Ibe8f9302690759477b64ed2eaa52583809c5b3d0 Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/114565 Tested-by: Jenkins Reviewed-by: Stephen Li Reviewed-by: Pablo Tello --- src/core/GLES_COMPUTE/cs_shaders/gemm.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) mode change 100644 => 100755 src/core/GLES_COMPUTE/cs_shaders/gemm.cs (limited to 'src/core/GLES_COMPUTE/cs_shaders/gemm.cs') diff --git a/src/core/GLES_COMPUTE/cs_shaders/gemm.cs b/src/core/GLES_COMPUTE/cs_shaders/gemm.cs old mode 100644 new mode 100755 index 3ed27d5f00..17260b6bd2 --- a/src/core/GLES_COMPUTE/cs_shaders/gemm.cs +++ b/src/core/GLES_COMPUTE/cs_shaders/gemm.cs @@ -466,7 +466,7 @@ void main(void) LOAD16(c, src, src.current_offset); /* Computes alpha * axb + beta * c */ - out1 = alpha_ab + vec4(BETA * c); + out1 = alpha_ab + vec4(float(BETA) * c); /* Store final result in axb matrix */ STORE16(dst, dst.current_offset, out1); -- cgit v1.2.1