From 7068f9900d136312318ff430aef588b14e0c87ad Mon Sep 17 00:00:00 2001 From: Anthony Barbier Date: Thu, 26 Oct 2017 15:23:08 +0100 Subject: COMPMID-631: Merge branches/gles_compute branch Last commit: commit b25c5f68042b0c81bf611d59a1bb8535e1c42497 Author: Xinghang Zhou Date: Wed Oct 25 18:48:10 2017 +0800 Synced validation's tolerances of GCSoftmax from cl side Change-Id: Ibe72054205c1c8721845d679a31af7ed0a7c5cf6 Reviewed-on: http://mpd-gerrit.cambridge.arm.com/93283 Reviewed-by: Anthony Barbier Tested-by: Kaizen --- src/core/GLES_COMPUTE/cs_shaders/dropout.cs | 204 ++++++++++++++++++++++++++++ 1 file changed, 204 insertions(+) create mode 100644 src/core/GLES_COMPUTE/cs_shaders/dropout.cs (limited to 'src/core/GLES_COMPUTE/cs_shaders/dropout.cs') diff --git a/src/core/GLES_COMPUTE/cs_shaders/dropout.cs b/src/core/GLES_COMPUTE/cs_shaders/dropout.cs new file mode 100644 index 0000000000..54e08b1306 --- /dev/null +++ b/src/core/GLES_COMPUTE/cs_shaders/dropout.cs @@ -0,0 +1,204 @@ +/* + * Copyright (c) 2017 ARM Limited. + * + * SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to + * deal in the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in; + +#include "helpers.h" + +layout(std140) uniform shader_params +{ + TENSOR3D_PARAM_DECLARATION(src); + TENSOR3D_PARAM_DECLARATION(mask); + TENSOR3D_PARAM_DECLARATION(dst); +}; + +uint hash(uint x) +{ + x += (x << 10u); + x ^= (x >> 6u); + x += (x << 3u); + x ^= (x >> 11u); + x += (x << 15u); + return x; +} + +uint hash(uvec3 v) +{ + return hash(v.x ^ hash(v.y) ^ hash(v.z)); +} + +float float_construct(uint m) +{ + const uint ieee_mantissa = 0x007FFFFFu; + const uint ieee_one = 0x3F800000u; + + m &= ieee_mantissa; + m |= ieee_one; + + float f = uintBitsToFloat(m); + return f - 1.0; +} + +float rand(vec3 v, float seed) +{ + return float_construct(hash(floatBitsToUint(v + seed))); +} + +#ifdef DATA_TYPE_FP32 + +precision highp float; + +BUFFER_DECLARATION(src, 1, float, readonly); +BUFFER_DECLARATION(mask, 2, float, ); +BUFFER_DECLARATION(dst, 3, float, writeonly); + +/** Dropout is used to improve over-fit on neural networks. + * + * @note The data type must be passed at compile time using "#define DATA_TYPE_FP32" + * + * @param[in] src_ptr Pointer to the source tensor. Supported data types: F32 + * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes) + * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes) + * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes) + * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes) + * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor + * @param[out] mask_ptr Pointer to the mask tensor. Supported data types: same as @p src_ptr + * @param[in] mask_stride_x Stride of the mask tensor in X dimension (in bytes) + * @param[in] mask_step_x mask_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] mask_stride_y Stride of the mask tensor in Y dimension (in bytes) + * @param[in] mask_step_y mask_stride_y * number of elements along y processed per workitem(in bytes) + * @param[in] mask_stride_z Stride of the mask tensor in Z dimension (in bytes) + * @param[in] mask_step_z mask_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] mask_offset_first_element_in_bytes The offset of the first element in the mask tensor + * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr + * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes) + * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes) + * @param[in] dst_step_y dst_stride_y * number of elements along Z processed per workitem(in bytes) + * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes) + * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor + */ +void main(void) +{ + Tensor3D src = GC_CONVERT_TO_TENSOR3D_STRUCT(src); + Tensor3D mask = GC_CONVERT_TO_TENSOR3D_STRUCT(mask); + Tensor3D dst = GC_CONVERT_TO_TENSOR3D_STRUCT(dst); + + float random = 0.f; + float inputv = 0.f; + float maskv = 0.f; + float outputv = 0.f; + +#ifdef FORWARD + random = rand(vec3(gl_GlobalInvocationID.xyz), SEED); + maskv = (random > RATIO) ? 1.f : 0.f; + GC_STORE1_3D_OFFSET(maskv, mask, 0, 0, 0); +#else /* FORWARD */ + GC_LOAD1_3D_OFFSET(maskv, mask, 0, 0, 0); +#endif /* FORWARD */ + + GC_LOAD1_3D_OFFSET(inputv, src, 0, 0, 0); + outputv = maskv * inputv * float(SCALE); + GC_STORE1_3D_OFFSET(outputv, dst, 0, 0, 0); +} + +#elif defined(DATA_TYPE_FP16) + +precision mediump float; + +BUFFER_DECLARATION(src, 1, uint, readonly); +BUFFER_DECLARATION(mask, 2, uint, ); +BUFFER_DECLARATION(dst, 3, uint, writeonly); + +/** Dropout is used to improve over-fit on neural networks. + * + * @note The data type must be passed at compile time using "#define DATA_TYPE_FP16" + * + * @param[in] src_ptr Pointer to the source tensor. Supported data types: F16 + * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes) + * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes) + * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes) + * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes) + * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor + * @param[out] mask_ptr Pointer to the mask tensor. Supported data types: same as @p src_ptr + * @param[in] mask_stride_x Stride of the mask tensor in X dimension (in bytes) + * @param[in] mask_step_x mask_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] mask_stride_y Stride of the mask tensor in Y dimension (in bytes) + * @param[in] mask_step_y mask_stride_y * number of elements along y processed per workitem(in bytes) + * @param[in] mask_stride_z Stride of the mask tensor in Z dimension (in bytes) + * @param[in] mask_step_z mask_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] mask_offset_first_element_in_bytes The offset of the first element in the mask tensor + * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr + * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes) + * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes) + * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes) + * @param[in] dst_step_y dst_stride_y * number of elements along Z processed per workitem(in bytes) + * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes) + * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes) + * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor + */ +void main(void) +{ + Tensor3D src = GC_CONVERT_TO_TENSOR3D_STRUCT(src); + Tensor3D mask = GC_CONVERT_TO_TENSOR3D_STRUCT(mask); + Tensor3D dst = GC_CONVERT_TO_TENSOR3D_STRUCT(dst); + + float random1 = 0.f; + float random2 = 0.f; + uint inputv = uint(0); + uint outputv = uint(0); + uint maskv = uint(0); + vec2 input_vec = vec2(0, 0); + vec2 output_vec = vec2(0, 0); + vec2 mask_vec = vec2(0, 0); + +#ifdef FORWARD + random1 = rand(vec3(gl_GlobalInvocationID.xyz), SEED); + random2 = rand(vec3(float(gl_GlobalInvocationID.x) + 0.5f, gl_GlobalInvocationID.yz), SEED); + mask_vec.x = (random1 > RATIO) ? 1.f : 0.f; + mask_vec.y = (random2 > RATIO) ? 1.f : 0.f; + maskv = packHalf2x16(mask_vec); + GC_STORE1_3D_OFFSET(maskv, mask, 0, 0, 0); +#else /* FORWARD */ + GC_LOAD1_3D_OFFSET(maskv, mask, 0, 0, 0); + mask_vec = unpackHalf2x16(maskv); +#endif /* FORWARD */ + + GC_LOAD1_3D_OFFSET(inputv, src, 0, 0, 0); + + input_vec = unpackHalf2x16(inputv); + output_vec = mask_vec * input_vec * float(SCALE); + outputv = packHalf2x16(output_vec); + + GC_STORE1_3D_OFFSET(outputv, dst, 0, 0, 0); +} + +#else /* DATA_TYPE_FP32 */ + +#endif /* DATA_TYPE_FP32 */ -- cgit v1.2.1