From ceaa0bfe219631b5a4e638613f90f9fa47a3defe Mon Sep 17 00:00:00 2001 From: Manuel Bottini Date: Tue, 16 Feb 2021 15:15:19 +0000 Subject: Remove OpenGL ES support Remove the following: - Relevant backend kernels - Relevant backend functions - Relevant backend validation tests - Relevant backend specific examples - Remove backend support from Graph API - Remove backend support from build system Update documentation Resolves: COMPMID-4149 Change-Id: Id0621d6ee35169754de458103907aaba4ef770c0 Signed-off-by: Manuel Bottini Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/5097 Tested-by: Arm Jenkins Reviewed-by: Michele Di Giorgio Reviewed-by: Georgios Pinitas --- .../cs_shaders/depthwise_convolution3x3.cs | 316 --------------------- 1 file changed, 316 deletions(-) delete mode 100644 src/core/GLES_COMPUTE/cs_shaders/depthwise_convolution3x3.cs (limited to 'src/core/GLES_COMPUTE/cs_shaders/depthwise_convolution3x3.cs') diff --git a/src/core/GLES_COMPUTE/cs_shaders/depthwise_convolution3x3.cs b/src/core/GLES_COMPUTE/cs_shaders/depthwise_convolution3x3.cs deleted file mode 100644 index 3e7e1fd351..0000000000 --- a/src/core/GLES_COMPUTE/cs_shaders/depthwise_convolution3x3.cs +++ /dev/null @@ -1,316 +0,0 @@ -/* - * Copyright (c) 2017-2018 Arm Limited. - * - * SPDX-License-Identifier: MIT - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to - * deal in the Software without restriction, including without limitation the - * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or - * sell copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in all - * copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in; - -#include "helpers_cs.h" - -#if defined(DATA_TYPE_FP16) -precision mediump float; -#endif // DATA_TYPE_FP16 - -/** This kernel performs a depthwise convolution. - * - * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32" - * @note This kernel has multiple optimized depthwise convolution options for FP16. - * The depthwise convolution option must be passed at compile time using "#define PROCESS_nX_nY_nZ" e.g. "#define PROCESS_8X_1Y_1Z" - * @note The convolution stride x must be passed at compile time using "#define STRIDE_X n" e.g. "#define STRIDE_X 1" - * @note In case biases will be added to the convolution "#define HAS_BIAS" has to be passed to append the final matrix with 1 in each row. - * - * @param[in] src_ptr Pointer to the source tensor. Supported data types: F16 - * @param[in] src_attrs The attributes of the source tensor - * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr - * @param[in] dst_attrs The attributes of the destination tensor - * @param[in] weights_ptr Pointer to the weights tensor. Supported data types: same as @p src_ptr - * @param[in] weights_attrs The attributes of the weights tensor - * @param[in] biases_ptr Pointer to the biases tensor. Same as @p src_ptr - * @param[in] biases_attrs The attributes of the weights tensor - */ -SHADER_PARAMS_DECLARATION -{ - Tensor3DAttributes src_attrs; - Tensor3DAttributes dst_attrs; - Tensor3DAttributes weights_attrs; -#ifdef BIAS - VectorAttributes biases_attrs; -#endif /* BIAS */ -}; - -#if defined(DATA_TYPE_FP16) -#if defined(PROCESS_4X_3Y_1Z) -TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly); -TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly); -TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly); -#ifdef BIAS -TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly); -#endif /* BIAS */ - -#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset) - -vec4 convolve1x3(vec4 s[3], vec4 w) -{ - vec4 r; - - r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2]; - - return r; -} - -vec4[3] load_unpack_swizzle_stride1(uint offset) -{ - vec4 s[2]; - s = VLOAD2_UNPACK8_HALF(src_ptr, offset); - - vec4 r[3]; - r[0] = s[0]; - r[1] = vec4(s[0].yzw, s[1].x); - r[2] = vec4(s[0].zw, s[1].xy); - - return r; -} - -void main() -{ - Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift); - Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift); - Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift); - -#ifdef BIAS - VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift); -#endif /* BIAS */ - - vec4 pixels[3]; - for(int i = 0; i < 3; i++) - { - pixels[i] = vec4(0); - } - - uint z_index = gl_GlobalInvocationID.z; - TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z); - - src_iter.current_offset_in_bytes -= int((z_index - z_index / uint(DEPTH_MULTIPLIER)) * src_attrs.step_z); - - vec4 w[3]; - w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter); - w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0)); - w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0)); - - vec4 s[3]; - vec4 r; - // first line - s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter)); - - r = convolve1x3(s, w[0]); - pixels[0] += r; - - // second line - s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0)); - - r = convolve1x3(s, w[1]); - pixels[0] += r; - r = convolve1x3(s, w[0]); - pixels[1] += r; - - // third line - s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0)); - - r = convolve1x3(s, w[2]); - pixels[0] += r; - r = convolve1x3(s, w[1]); - pixels[1] += r; - r = convolve1x3(s, w[0]); - pixels[2] += r; - - // forth line - s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 3, 0)); - - r = convolve1x3(s, w[2]); - pixels[1] += r; - r = convolve1x3(s, w[1]); - pixels[2] += r; - - // fifth line - s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 4, 0)); - - r = convolve1x3(s, w[2]); - pixels[2] += r; - -#ifdef BIAS - vec2 vec2_b; - float b; - - vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index)); - - if(z_index % uint(2) == uint(0)) - { - b = vec2_b.x; - } - else - { - b = vec2_b.y; - } - - for(int i = 0; i < 3; i++) - { - pixels[i] += vec4(b); - } -#endif /* BIAS */ - - STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]); - STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]); - STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]); -} -#elif defined(PROCESS_4X_1Y_1Z) -TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly); -TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly); -TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly); -#ifdef BIAS -TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly); -#endif /* BIAS */ - -#if STRIDE_X == 3 -#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride3(offset) -#elif STRIDE_X == 2 -#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride2(offset) -#elif STRIDE_X == 1 /* STRIDE_X == 1 */ -#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset) -#else /* STRIDE_X not equals 1 or 2 */ -#error STRIDE_X larger than 2 is not supported -#endif /* STRIDE_X == 2 */ - -vec4 convolve1x3(vec4 s[3], vec4 w) -{ - vec4 r; - - r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2]; - - return r; -} - -vec4[3] load_unpack_swizzle_stride1(uint offset) -{ - vec4 s[2]; - s = VLOAD2_UNPACK8_HALF(src_ptr, offset); - - vec4 r[3]; - r[0] = s[0]; - r[1] = vec4(s[0].yzw, s[1].x); - r[2] = vec4(s[0].zw, s[1].xy); - - return r; -} - -vec4[3] load_unpack_swizzle_stride2(uint offset) -{ - vec4 s[3]; - s[0] = LOAD_UNPACK4_HALF(src_ptr, offset); - s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1)); - s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2)); - - vec4 r[3]; - r[0] = vec4(s[0].xz, s[1].xz); - r[1] = vec4(s[0].yw, s[1].yw); - r[2] = vec4(s[0].z, s[1].xz, s[2].x); - - return r; -} - -vec4[3] load_unpack_swizzle_stride3(uint offset) -{ - vec4 s[3]; - s[0] = LOAD_UNPACK4_HALF(src_ptr, offset); - s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1)); - s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2)); - - vec4 r[3]; - r[0] = vec4(s[0].xw, s[1].z, s[2].y); - r[1] = vec4(s[0].y, s[1].xw, s[2].z); - r[2] = vec4(s[0].z, s[1].y, s[2].xw); - - return r; -} - -void main() -{ - Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift); - Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift); - Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift); - -#ifdef BIAS - VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift); -#endif /* BIAS */ - - vec4 pixels = vec4(0.f); - - uint z_index = gl_GlobalInvocationID.z; - TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z); - - src_iter.current_offset_in_bytes -= int((z_index - z_index / uint(DEPTH_MULTIPLIER)) * src_attrs.step_z); - - vec4 w[3]; - w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter); - w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0)); - w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0)); - - vec4 s[3]; - vec4 r; - // first line - s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter)); - - r = convolve1x3(s, w[0]); - pixels += r; - - // second line - s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0)); - - r = convolve1x3(s, w[1]); - pixels += r; - - // third line - s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0)); - - r = convolve1x3(s, w[2]); - pixels += r; - -#ifdef BIAS - vec2 vec2_b; - float b; - - vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index)); - - if(z_index % uint(2) == uint(0)) - { - b = vec2_b.x; - } - else - { - b = vec2_b.y; - } - - pixels += vec4(b); -#endif /* BIAS */ - - STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels); -} -#endif /* PROCESS_4X_3Y_1Z */ -#endif /* DATA_TYPE_FP16 */ -- cgit v1.2.1