From 14c86a9246202c0c928c03cf6886dde134fba525 Mon Sep 17 00:00:00 2001 From: Anthony Barbier Date: Thu, 14 Dec 2017 16:27:41 +0000 Subject: COMPMID-557 Added some GLES documentation and rework following OOB testing Change-Id: I56333ed23d30c5ec3094f64b78a023589064fe06 Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/113375 Tested-by: BSG Visual Compute Jenkins server to access repositories on http://mpd-gerrit.cambridge.arm.com Reviewed-by: Jim He Reviewed-by: Anthony Barbier --- opengles-3.1/stubs/EGL.c | 40 ------- opengles-3.1/stubs/GLESv2.c | 269 ------------------------------------------ opengles-3.1/stubs/Readme.txt | 2 - opengles-3.1/stubs/SConscript | 11 -- 4 files changed, 322 deletions(-) delete mode 100644 opengles-3.1/stubs/EGL.c delete mode 100644 opengles-3.1/stubs/GLESv2.c delete mode 100644 opengles-3.1/stubs/Readme.txt delete mode 100644 opengles-3.1/stubs/SConscript (limited to 'opengles-3.1/stubs') diff --git a/opengles-3.1/stubs/EGL.c b/opengles-3.1/stubs/EGL.c deleted file mode 100644 index dc0d4bd989..0000000000 --- a/opengles-3.1/stubs/EGL.c +++ /dev/null @@ -1,40 +0,0 @@ -#include - -#define PRINT_STUB_ERROR printf("\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\nERROR: %s from stub libEGL.so library called! This library can be used to resolve OpenGL ES symbols at compile time but must *not* be in your runtime path (You need to use a real OpenGL ES implementation, this one is empty)\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n", __func__) - -void eglBindAPI(void) { PRINT_STUB_ERROR; return; } -void eglBindTexImage(void) { PRINT_STUB_ERROR; return; } -void eglChooseConfig(void) { PRINT_STUB_ERROR; return; } -void eglCopyBuffers(void) { PRINT_STUB_ERROR; return; } -void eglCreateContext(void) { PRINT_STUB_ERROR; return; } -void eglCreateImageKHR (void) { PRINT_STUB_ERROR; return; } -void eglCreatePbufferFromClientBuffer(void) { PRINT_STUB_ERROR; return; } -void eglCreatePbufferSurface(void) { PRINT_STUB_ERROR; return; } -void eglCreatePixmapSurface(void) { PRINT_STUB_ERROR; return; } -void eglCreateWindowSurface(void) { PRINT_STUB_ERROR; return; } -void eglDestroyContext(void) { PRINT_STUB_ERROR; return; } -void eglDestroyImageKHR (void) { PRINT_STUB_ERROR; return; } -void eglDestroySurface(void) { PRINT_STUB_ERROR; return; } -void eglGetConfigAttrib(void) { PRINT_STUB_ERROR; return; } -void eglGetConfigs(void) { PRINT_STUB_ERROR; return; } -void eglGetCurrentContext(void) { PRINT_STUB_ERROR; return; } -void eglGetCurrentDisplay(void) { PRINT_STUB_ERROR; return; } -void eglGetCurrentSurface(void) { PRINT_STUB_ERROR; return; } -void eglGetDisplay(void) { PRINT_STUB_ERROR; return; } -void eglGetError(void) { PRINT_STUB_ERROR; return; } -void eglGetProcAddress(void) { PRINT_STUB_ERROR; return; } -void eglInitialize(void) { PRINT_STUB_ERROR; return; } -void eglMakeCurrent(void) { PRINT_STUB_ERROR; return; } -void eglQueryAPI(void) { PRINT_STUB_ERROR; return; } -void eglQueryContext(void) { PRINT_STUB_ERROR; return; } -void eglQueryString(void) { PRINT_STUB_ERROR; return; } -void eglQuerySurface(void) { PRINT_STUB_ERROR; return; } -void eglReleaseTexImage(void) { PRINT_STUB_ERROR; return; } -void eglReleaseThread(void) { PRINT_STUB_ERROR; return; } -void eglSurfaceAttrib(void) { PRINT_STUB_ERROR; return; } -void eglSwapBuffers(void) { PRINT_STUB_ERROR; return; } -void eglSwapInterval(void) { PRINT_STUB_ERROR; return; } -void eglTerminate(void) { PRINT_STUB_ERROR; return; } -void eglWaitClient(void) { PRINT_STUB_ERROR; return; } -void eglWaitGL(void) { PRINT_STUB_ERROR; return; } -void eglWaitNative(void) { PRINT_STUB_ERROR; return; } diff --git a/opengles-3.1/stubs/GLESv2.c b/opengles-3.1/stubs/GLESv2.c deleted file mode 100644 index c58f0f7772..0000000000 --- a/opengles-3.1/stubs/GLESv2.c +++ /dev/null @@ -1,269 +0,0 @@ -#include - -#define PRINT_STUB_ERROR printf("\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\nERROR: %s from stub libGLESv2.so library called! This library can be used to resolve OpenGL ES symbols at compile time but must *not* be in your runtime path (You need to use a real OpenGL ES implementation, this one is empty)\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n", __func__) - -void glActiveTexture(void) { PRINT_STUB_ERROR; return; } -void glAttachShader(void) { PRINT_STUB_ERROR; return; } -void glBindAttribLocation(void) { PRINT_STUB_ERROR; return; } -void glBindBuffer(void) { PRINT_STUB_ERROR; return; } -void glBindFramebuffer(void) { PRINT_STUB_ERROR; return; } -void glBindRenderbuffer(void) { PRINT_STUB_ERROR; return; } -void glBindTexture(void) { PRINT_STUB_ERROR; return; } -void glBlendColor(void) { PRINT_STUB_ERROR; return; } -void glBlendEquation(void) { PRINT_STUB_ERROR; return; } -void glBlendEquationSeparate(void) { PRINT_STUB_ERROR; return; } -void glBlendFunc(void) { PRINT_STUB_ERROR; return; } -void glBlendFuncSeparate(void) { PRINT_STUB_ERROR; return; } -void glBufferData(void) { PRINT_STUB_ERROR; return; } -void glBufferSubData(void) { PRINT_STUB_ERROR; return; } -void glCheckFramebufferStatus(void) { PRINT_STUB_ERROR; return; } -void glClear(void) { PRINT_STUB_ERROR; return; } -void glClearColor(void) { PRINT_STUB_ERROR; return; } -void glClearDepthf(void) { PRINT_STUB_ERROR; return; } -void glClearStencil(void) { PRINT_STUB_ERROR; return; } -void glColorMask(void) { PRINT_STUB_ERROR; return; } -void glCompileShader(void) { PRINT_STUB_ERROR; return; } -void glCompressedTexImage2D(void) { PRINT_STUB_ERROR; return; } -void glCompressedTexSubImage2D(void) { PRINT_STUB_ERROR; return; } -void glCopyTexImage2D(void) { PRINT_STUB_ERROR; return; } -void glCopyTexSubImage2D(void) { PRINT_STUB_ERROR; return; } -void glCreateProgram(void) { PRINT_STUB_ERROR; return; } -void glCreateShader(void) { PRINT_STUB_ERROR; return; } -void glCullFace(void) { PRINT_STUB_ERROR; return; } -void glDeleteBuffers(void) { PRINT_STUB_ERROR; return; } -void glDeleteFramebuffers(void) { PRINT_STUB_ERROR; return; } -void glDeleteProgram(void) { PRINT_STUB_ERROR; return; } -void glDeleteRenderbuffers(void) { PRINT_STUB_ERROR; return; } -void glDeleteShader(void) { PRINT_STUB_ERROR; return; } -void glDeleteTextures(void) { PRINT_STUB_ERROR; return; } -void glDepthFunc(void) { PRINT_STUB_ERROR; return; } -void glDepthMask(void) { PRINT_STUB_ERROR; return; } -void glDepthRangef(void) { PRINT_STUB_ERROR; return; } -void glDetachShader(void) { PRINT_STUB_ERROR; return; } -void glDisable(void) { PRINT_STUB_ERROR; return; } -void glDisableVertexAttribArray(void) { PRINT_STUB_ERROR; return; } -void glDrawArrays(void) { PRINT_STUB_ERROR; return; } -void glDrawElements(void) { PRINT_STUB_ERROR; return; } -void glEnable(void) { PRINT_STUB_ERROR; return; } -void glEnableVertexAttribArray(void) { PRINT_STUB_ERROR; return; } -void glFinish(void) { PRINT_STUB_ERROR; return; } -void glFlush(void) { PRINT_STUB_ERROR; return; } -void glFramebufferRenderbuffer(void) { PRINT_STUB_ERROR; return; } -void glFramebufferTexture2D(void) { PRINT_STUB_ERROR; return; } -void glFrontFace(void) { PRINT_STUB_ERROR; return; } -void glGenBuffers(void) { PRINT_STUB_ERROR; return; } -void glGenerateMipmap(void) { PRINT_STUB_ERROR; return; } -void glGenFramebuffers(void) { PRINT_STUB_ERROR; return; } -void glGenRenderbuffers(void) { PRINT_STUB_ERROR; return; } -void glGenTextures(void) { PRINT_STUB_ERROR; return; } -void glGetActiveAttrib(void) { PRINT_STUB_ERROR; return; } -void glGetActiveUniform(void) { PRINT_STUB_ERROR; return; } -void glGetAttachedShaders(void) { PRINT_STUB_ERROR; return; } -void glGetAttribLocation(void) { PRINT_STUB_ERROR; return; } -void glGetBooleanv(void) { PRINT_STUB_ERROR; return; } -void glGetBufferParameteriv(void) { PRINT_STUB_ERROR; return; } -void glGetError(void) { PRINT_STUB_ERROR; return; } -void glGetFloatv(void) { PRINT_STUB_ERROR; return; } -void glGetFramebufferAttachmentParameteriv(void) { PRINT_STUB_ERROR; return; } -void glGetIntegerv(void) { PRINT_STUB_ERROR; return; } -void glGetProgramiv(void) { PRINT_STUB_ERROR; return; } -void glGetProgramInfoLog(void) { PRINT_STUB_ERROR; return; } -void glGetRenderbufferParameteriv(void) { PRINT_STUB_ERROR; return; } -void glGetShaderiv(void) { PRINT_STUB_ERROR; return; } -void glGetShaderInfoLog(void) { PRINT_STUB_ERROR; return; } -void glGetShaderPrecisionFormat(void) { PRINT_STUB_ERROR; return; } -void glGetShaderSource(void) { PRINT_STUB_ERROR; return; } -void glGetString(void) { PRINT_STUB_ERROR; return; } -void glGetTexParameterfv(void) { PRINT_STUB_ERROR; return; } -void glGetTexParameteriv(void) { PRINT_STUB_ERROR; return; } -void glGetUniformfv(void) { PRINT_STUB_ERROR; return; } -void glGetUniformiv(void) { PRINT_STUB_ERROR; return; } -void glGetUniformLocation(void) { PRINT_STUB_ERROR; return; } -void glGetVertexAttribfv(void) { PRINT_STUB_ERROR; return; } -void glGetVertexAttribiv(void) { PRINT_STUB_ERROR; return; } -void glGetVertexAttribPointerv(void) { PRINT_STUB_ERROR; return; } -void glHint(void) { PRINT_STUB_ERROR; return; } -void glIsBuffer(void) { PRINT_STUB_ERROR; return; } -void glIsEnabled(void) { PRINT_STUB_ERROR; return; } -void glIsFramebuffer(void) { PRINT_STUB_ERROR; return; } -void glIsProgram(void) { PRINT_STUB_ERROR; return; } -void glIsRenderbuffer(void) { PRINT_STUB_ERROR; return; } -void glIsShader(void) { PRINT_STUB_ERROR; return; } -void glIsTexture(void) { PRINT_STUB_ERROR; return; } -void glLineWidth(void) { PRINT_STUB_ERROR; return; } -void glLinkProgram(void) { PRINT_STUB_ERROR; return; } -void glPixelStorei(void) { PRINT_STUB_ERROR; return; } -void glPolygonOffset(void) { PRINT_STUB_ERROR; return; } -void glReadPixels(void) { PRINT_STUB_ERROR; return; } -void glReleaseShaderCompiler(void) { PRINT_STUB_ERROR; return; } -void glRenderbufferStorage(void) { PRINT_STUB_ERROR; return; } -void glSampleCoverage(void) { PRINT_STUB_ERROR; return; } -void glScissor(void) { PRINT_STUB_ERROR; return; } -void glShaderBinary(void) { PRINT_STUB_ERROR; return; } -void glShaderSource(void) { PRINT_STUB_ERROR; return; } -void glStencilFunc(void) { PRINT_STUB_ERROR; return; } -void glStencilFuncSeparate(void) { PRINT_STUB_ERROR; return; } -void glStencilMask(void) { PRINT_STUB_ERROR; return; } -void glStencilMaskSeparate(void) { PRINT_STUB_ERROR; return; } -void glStencilOp(void) { PRINT_STUB_ERROR; return; } -void glStencilOpSeparate(void) { PRINT_STUB_ERROR; return; } -void glTexImage2D(void) { PRINT_STUB_ERROR; return; } -void glTexParameterf(void) { PRINT_STUB_ERROR; return; } -void glTexParameterfv(void) { PRINT_STUB_ERROR; return; } -void glTexParameteri(void) { PRINT_STUB_ERROR; return; } -void glTexParameteriv(void) { PRINT_STUB_ERROR; return; } -void glTexSubImage2D(void) { PRINT_STUB_ERROR; return; } -void glUniform1f(void) { PRINT_STUB_ERROR; return; } -void glUniform1fv(void) { PRINT_STUB_ERROR; return; } -void glUniform1i(void) { PRINT_STUB_ERROR; return; } -void glUniform1iv(void) { PRINT_STUB_ERROR; return; } -void glUniform2f(void) { PRINT_STUB_ERROR; return; } -void glUniform2fv(void) { PRINT_STUB_ERROR; return; } -void glUniform2i(void) { PRINT_STUB_ERROR; return; } -void glUniform2iv(void) { PRINT_STUB_ERROR; return; } -void glUniform3f(void) { PRINT_STUB_ERROR; return; } -void glUniform3fv(void) { PRINT_STUB_ERROR; return; } -void glUniform3i(void) { PRINT_STUB_ERROR; return; } -void glUniform3iv(void) { PRINT_STUB_ERROR; return; } -void glUniform4f(void) { PRINT_STUB_ERROR; return; } -void glUniform4fv(void) { PRINT_STUB_ERROR; return; } -void glUniform4i(void) { PRINT_STUB_ERROR; return; } -void glUniform4iv(void) { PRINT_STUB_ERROR; return; } -void glUniformMatrix2fv(void) { PRINT_STUB_ERROR; return; } -void glUniformMatrix3fv(void) { PRINT_STUB_ERROR; return; } -void glUniformMatrix4fv(void) { PRINT_STUB_ERROR; return; } -void glUseProgram(void) { PRINT_STUB_ERROR; return; } -void glValidateProgram(void) { PRINT_STUB_ERROR; return; } -void glVertexAttrib1f(void) { PRINT_STUB_ERROR; return; } -void glVertexAttrib1fv(void) { PRINT_STUB_ERROR; return; } -void glVertexAttrib2f(void) { PRINT_STUB_ERROR; return; } -void glVertexAttrib2fv(void) { PRINT_STUB_ERROR; return; } -void glVertexAttrib3f(void) { PRINT_STUB_ERROR; return; } -void glVertexAttrib3fv(void) { PRINT_STUB_ERROR; return; } -void glVertexAttrib4f(void) { PRINT_STUB_ERROR; return; } -void glVertexAttrib4fv(void) { PRINT_STUB_ERROR; return; } -void glVertexAttribPointer(void) { PRINT_STUB_ERROR; return; } -void glViewport(void) { PRINT_STUB_ERROR; return; } - -/* OpenGL ES 3.0 */ - -void glReadBuffer(void) { PRINT_STUB_ERROR; return; } -void glDrawRangeElements(void) { PRINT_STUB_ERROR; return; } -void glTexImage3D(void) { PRINT_STUB_ERROR; return; } -void glTexSubImage3D(void) { PRINT_STUB_ERROR; return; } -void glCopyTexSubImage3D(void) { PRINT_STUB_ERROR; return; } -void glCompressedTexImage3D(void) { PRINT_STUB_ERROR; return; } -void glCompressedTexSubImage3D(void) { PRINT_STUB_ERROR; return; } -void glGenQueries(void) { PRINT_STUB_ERROR; return; } -void glDeleteQueries(void) { PRINT_STUB_ERROR; return; } -void glIsQuery(void) { PRINT_STUB_ERROR; return; } -void glBeginQuery(void) { PRINT_STUB_ERROR; return; } -void glEndQuery(void) { PRINT_STUB_ERROR; return; } -void glGetQueryiv(void) { PRINT_STUB_ERROR; return; } -void glGetQueryObjectuiv(void) { PRINT_STUB_ERROR; return; } -void glUnmapBuffer(void) { PRINT_STUB_ERROR; return; } -void glGetBufferPointerv(void) { PRINT_STUB_ERROR; return; } -void glDrawBuffers(void) { PRINT_STUB_ERROR; return; } -void glUniformMatrix2x3fv(void) { PRINT_STUB_ERROR; return; } -void glUniformMatrix3x2fv(void) { PRINT_STUB_ERROR; return; } -void glUniformMatrix2x4fv(void) { PRINT_STUB_ERROR; return; } -void glUniformMatrix4x2fv(void) { PRINT_STUB_ERROR; return; } -void glUniformMatrix3x4fv(void) { PRINT_STUB_ERROR; return; } -void glUniformMatrix4x3fv(void) { PRINT_STUB_ERROR; return; } -void glBlitFramebuffer(void) { PRINT_STUB_ERROR; return; } -void glRenderbufferStorageMultisample(void) { PRINT_STUB_ERROR; return; } -void glFramebufferTextureLayer(void) { PRINT_STUB_ERROR; return; } -void glMapBufferRange(void) { PRINT_STUB_ERROR; return; } -void glFlushMappedBufferRange(void) { PRINT_STUB_ERROR; return; } -void glBindVertexArray(void) { PRINT_STUB_ERROR; return; } -void glDeleteVertexArrays(void) { PRINT_STUB_ERROR; return; } -void glGenVertexArrays(void) { PRINT_STUB_ERROR; return; } -void glIsVertexArray(void) { PRINT_STUB_ERROR; return; } -void glGetIntegeri_v(void) { PRINT_STUB_ERROR; return; } -void glBeginTransformFeedback(void) { PRINT_STUB_ERROR; return; } -void glEndTransformFeedback(void) { PRINT_STUB_ERROR; return; } -void glBindBufferRange(void) { PRINT_STUB_ERROR; return; } -void glBindBufferBase(void) { PRINT_STUB_ERROR; return; } -void glTransformFeedbackVaryings(void) { PRINT_STUB_ERROR; return; } -void glGetTransformFeedbackVarying(void) { PRINT_STUB_ERROR; return; } -void glVertexAttribIPointer(void) { PRINT_STUB_ERROR; return; } -void glGetVertexAttribIiv(void) { PRINT_STUB_ERROR; return; } -void glGetVertexAttribIuiv(void) { PRINT_STUB_ERROR; return; } -void glVertexAttribI4i(void) { PRINT_STUB_ERROR; return; } -void glVertexAttribI4ui(void) { PRINT_STUB_ERROR; return; } -void glVertexAttribI4iv(void) { PRINT_STUB_ERROR; return; } -void glVertexAttribI4uiv(void) { PRINT_STUB_ERROR; return; } -void glGetUniformuiv(void) { PRINT_STUB_ERROR; return; } -void glGetFragDataLocation(void) { PRINT_STUB_ERROR; return; } -void glUniform1ui(void) { PRINT_STUB_ERROR; return; } -void glUniform2ui(void) { PRINT_STUB_ERROR; return; } -void glUniform3ui(void) { PRINT_STUB_ERROR; return; } -void glUniform4ui(void) { PRINT_STUB_ERROR; return; } -void glUniform1uiv(void) { PRINT_STUB_ERROR; return; } -void glUniform2uiv(void) { PRINT_STUB_ERROR; return; } -void glUniform3uiv(void) { PRINT_STUB_ERROR; return; } -void glUniform4uiv(void) { PRINT_STUB_ERROR; return; } -void glClearBufferiv(void) { PRINT_STUB_ERROR; return; } -void glClearBufferuiv(void) { PRINT_STUB_ERROR; return; } -void glClearBufferfv(void) { PRINT_STUB_ERROR; return; } -void glClearBufferfi(void) { PRINT_STUB_ERROR; return; } -void glGetStringi(void) { PRINT_STUB_ERROR; return; } -void glCopyBufferSubData(void) { PRINT_STUB_ERROR; return; } -void glGetUniformIndices(void) { PRINT_STUB_ERROR; return; } -void glGetActiveUniformsiv(void) { PRINT_STUB_ERROR; return; } -void glGetUniformBlockIndex(void) { PRINT_STUB_ERROR; return; } -void glGetActiveUniformBlockiv(void) { PRINT_STUB_ERROR; return; } -void glGetActiveUniformBlockName(void) { PRINT_STUB_ERROR; return; } -void glUniformBlockBinding(void) { PRINT_STUB_ERROR; return; } -void glDrawArraysInstanced(void) { PRINT_STUB_ERROR; return; } -void glDrawElementsInstanced(void) { PRINT_STUB_ERROR; return; } -void glFenceSync(void) { PRINT_STUB_ERROR; return; } -void glIsSync(void) { PRINT_STUB_ERROR; return; } -void glDeleteSync(void) { PRINT_STUB_ERROR; return; } -void glClientWaitSync(void) { PRINT_STUB_ERROR; return; } -void glWaitSync(void) { PRINT_STUB_ERROR; return; } -void glGetInteger64v(void) { PRINT_STUB_ERROR; return; } -void glGetSynciv(void) { PRINT_STUB_ERROR; return; } -void glGetInteger64i_v(void) { PRINT_STUB_ERROR; return; } -void glGetBufferParameteri64v(void) { PRINT_STUB_ERROR; return; } -void glGenSamplers(void) { PRINT_STUB_ERROR; return; } -void glDeleteSamplers(void) { PRINT_STUB_ERROR; return; } -void glIsSampler(void) { PRINT_STUB_ERROR; return; } -void glBindSampler(void) { PRINT_STUB_ERROR; return; } -void glSamplerParameteri(void) { PRINT_STUB_ERROR; return; } -void glSamplerParameteriv(void) { PRINT_STUB_ERROR; return; } -void glSamplerParameterf(void) { PRINT_STUB_ERROR; return; } -void glSamplerParameterfv(void) { PRINT_STUB_ERROR; return; } -void glGetSamplerParameteriv(void) { PRINT_STUB_ERROR; return; } -void glGetSamplerParameterfv(void) { PRINT_STUB_ERROR; return; } -void glVertexAttribDivisor(void) { PRINT_STUB_ERROR; return; } -void glBindTransformFeedback(void) { PRINT_STUB_ERROR; return; } -void glDeleteTransformFeedbacks(void) { PRINT_STUB_ERROR; return; } -void glGenTransformFeedbacks(void) { PRINT_STUB_ERROR; return; } -void glIsTransformFeedback(void) { PRINT_STUB_ERROR; return; } -void glPauseTransformFeedback(void) { PRINT_STUB_ERROR; return; } -void glResumeTransformFeedback(void) { PRINT_STUB_ERROR; return; } -void glGetProgramBinary(void) { PRINT_STUB_ERROR; return; } -void glProgramBinary(void) { PRINT_STUB_ERROR; return; } -void glProgramParameteri(void) { PRINT_STUB_ERROR; return; } -void glInvalidateFramebuffer(void) { PRINT_STUB_ERROR; return; } -void glInvalidateSubFramebuffer(void) { PRINT_STUB_ERROR; return; } -void glTexStorage2D(void) { PRINT_STUB_ERROR; return; } -void glTexStorage3D(void) { PRINT_STUB_ERROR; return; } -void glGetInternalformativ(void) { PRINT_STUB_ERROR; return; } - -/* OpenGL ES 3.1, incomplete */ - -void glProgramUniform1ui(void) { PRINT_STUB_ERROR; return; } -void glDispatchCompute(void) { PRINT_STUB_ERROR; return; } -void glMemoryBarrier(void) { PRINT_STUB_ERROR; return; } -void glBindImageTexture(void) { PRINT_STUB_ERROR; return; } -void glProgramUniformMatrix4fv(void) { PRINT_STUB_ERROR; return; } -void glProgramUniform1f(void) { PRINT_STUB_ERROR; return; } -void glProgramUniform2f(void) { PRINT_STUB_ERROR; return; } -void glProgramUniform3f(void) { PRINT_STUB_ERROR; return; } -void glProgramUniform3fv(void) { PRINT_STUB_ERROR; return; } -void glProgramUniform4f(void) { PRINT_STUB_ERROR; return; } -void glDrawElementsIndirect(void) { PRINT_STUB_ERROR; return; } - - diff --git a/opengles-3.1/stubs/Readme.txt b/opengles-3.1/stubs/Readme.txt deleted file mode 100644 index 4c079b1b38..0000000000 --- a/opengles-3.1/stubs/Readme.txt +++ /dev/null @@ -1,2 +0,0 @@ -These are dummy libraries for linking against at build time. -The application will require the real device libraries to run. diff --git a/opengles-3.1/stubs/SConscript b/opengles-3.1/stubs/SConscript deleted file mode 100644 index 5d4cb87811..0000000000 --- a/opengles-3.1/stubs/SConscript +++ /dev/null @@ -1,11 +0,0 @@ -Import("env") - -egl = env.SharedLibrary("EGL", "EGL.c") -alias = Alias("egl", egl) -Default(alias) -Export("egl") - -glesv2 = env.SharedLibrary("GLESv2", "GLESv2.c") -alias = Alias("glesv2", glesv2) -Default(alias) -Export("glesv2") -- cgit v1.2.1