From 14c86a9246202c0c928c03cf6886dde134fba525 Mon Sep 17 00:00:00 2001 From: Anthony Barbier Date: Thu, 14 Dec 2017 16:27:41 +0000 Subject: COMPMID-557 Added some GLES documentation and rework following OOB testing Change-Id: I56333ed23d30c5ec3094f64b78a023589064fe06 Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/113375 Tested-by: BSG Visual Compute Jenkins server to access repositories on http://mpd-gerrit.cambridge.arm.com Reviewed-by: Jim He Reviewed-by: Anthony Barbier --- opengles-3.1-stubs/EGL.c | 40 +++++++ opengles-3.1-stubs/GLESv2.c | 269 ++++++++++++++++++++++++++++++++++++++++++ opengles-3.1-stubs/Readme.txt | 2 + opengles-3.1-stubs/SConscript | 11 ++ 4 files changed, 322 insertions(+) create mode 100644 opengles-3.1-stubs/EGL.c create mode 100644 opengles-3.1-stubs/GLESv2.c create mode 100644 opengles-3.1-stubs/Readme.txt create mode 100644 opengles-3.1-stubs/SConscript (limited to 'opengles-3.1-stubs') diff --git a/opengles-3.1-stubs/EGL.c b/opengles-3.1-stubs/EGL.c new file mode 100644 index 0000000000..dc0d4bd989 --- /dev/null +++ b/opengles-3.1-stubs/EGL.c @@ -0,0 +1,40 @@ +#include + +#define PRINT_STUB_ERROR printf("\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\nERROR: %s from stub libEGL.so library called! This library can be used to resolve OpenGL ES symbols at compile time but must *not* be in your runtime path (You need to use a real OpenGL ES implementation, this one is empty)\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n", __func__) + +void eglBindAPI(void) { PRINT_STUB_ERROR; return; } +void eglBindTexImage(void) { PRINT_STUB_ERROR; return; } +void eglChooseConfig(void) { PRINT_STUB_ERROR; return; } +void eglCopyBuffers(void) { PRINT_STUB_ERROR; return; } +void eglCreateContext(void) { PRINT_STUB_ERROR; return; } +void eglCreateImageKHR (void) { PRINT_STUB_ERROR; return; } +void eglCreatePbufferFromClientBuffer(void) { PRINT_STUB_ERROR; return; } +void eglCreatePbufferSurface(void) { PRINT_STUB_ERROR; return; } +void eglCreatePixmapSurface(void) { PRINT_STUB_ERROR; return; } +void eglCreateWindowSurface(void) { PRINT_STUB_ERROR; return; } +void eglDestroyContext(void) { PRINT_STUB_ERROR; return; } +void eglDestroyImageKHR (void) { PRINT_STUB_ERROR; return; } +void eglDestroySurface(void) { PRINT_STUB_ERROR; return; } +void eglGetConfigAttrib(void) { PRINT_STUB_ERROR; return; } +void eglGetConfigs(void) { PRINT_STUB_ERROR; return; } +void eglGetCurrentContext(void) { PRINT_STUB_ERROR; return; } +void eglGetCurrentDisplay(void) { PRINT_STUB_ERROR; return; } +void eglGetCurrentSurface(void) { PRINT_STUB_ERROR; return; } +void eglGetDisplay(void) { PRINT_STUB_ERROR; return; } +void eglGetError(void) { PRINT_STUB_ERROR; return; } +void eglGetProcAddress(void) { PRINT_STUB_ERROR; return; } +void eglInitialize(void) { PRINT_STUB_ERROR; return; } +void eglMakeCurrent(void) { PRINT_STUB_ERROR; return; } +void eglQueryAPI(void) { PRINT_STUB_ERROR; return; } +void eglQueryContext(void) { PRINT_STUB_ERROR; return; } +void eglQueryString(void) { PRINT_STUB_ERROR; return; } +void eglQuerySurface(void) { PRINT_STUB_ERROR; return; } +void eglReleaseTexImage(void) { PRINT_STUB_ERROR; return; } +void eglReleaseThread(void) { PRINT_STUB_ERROR; return; } +void eglSurfaceAttrib(void) { PRINT_STUB_ERROR; return; } +void eglSwapBuffers(void) { PRINT_STUB_ERROR; return; } +void eglSwapInterval(void) { PRINT_STUB_ERROR; return; } +void eglTerminate(void) { PRINT_STUB_ERROR; return; } +void eglWaitClient(void) { PRINT_STUB_ERROR; return; } +void eglWaitGL(void) { PRINT_STUB_ERROR; return; } +void eglWaitNative(void) { PRINT_STUB_ERROR; return; } diff --git a/opengles-3.1-stubs/GLESv2.c b/opengles-3.1-stubs/GLESv2.c new file mode 100644 index 0000000000..c58f0f7772 --- /dev/null +++ b/opengles-3.1-stubs/GLESv2.c @@ -0,0 +1,269 @@ +#include + +#define PRINT_STUB_ERROR printf("\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\nERROR: %s from stub libGLESv2.so library called! This library can be used to resolve OpenGL ES symbols at compile time but must *not* be in your runtime path (You need to use a real OpenGL ES implementation, this one is empty)\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n", __func__) + +void glActiveTexture(void) { PRINT_STUB_ERROR; return; } +void glAttachShader(void) { PRINT_STUB_ERROR; return; } +void glBindAttribLocation(void) { PRINT_STUB_ERROR; return; } +void glBindBuffer(void) { PRINT_STUB_ERROR; return; } +void glBindFramebuffer(void) { PRINT_STUB_ERROR; return; } +void glBindRenderbuffer(void) { PRINT_STUB_ERROR; return; } +void glBindTexture(void) { PRINT_STUB_ERROR; return; } +void glBlendColor(void) { PRINT_STUB_ERROR; return; } +void glBlendEquation(void) { PRINT_STUB_ERROR; return; } +void glBlendEquationSeparate(void) { PRINT_STUB_ERROR; return; } +void glBlendFunc(void) { PRINT_STUB_ERROR; return; } +void glBlendFuncSeparate(void) { PRINT_STUB_ERROR; return; } +void glBufferData(void) { PRINT_STUB_ERROR; return; } +void glBufferSubData(void) { PRINT_STUB_ERROR; return; } +void glCheckFramebufferStatus(void) { PRINT_STUB_ERROR; return; } +void glClear(void) { PRINT_STUB_ERROR; return; } +void glClearColor(void) { PRINT_STUB_ERROR; return; } +void glClearDepthf(void) { PRINT_STUB_ERROR; return; } +void glClearStencil(void) { PRINT_STUB_ERROR; return; } +void glColorMask(void) { PRINT_STUB_ERROR; return; } +void glCompileShader(void) { PRINT_STUB_ERROR; return; } +void glCompressedTexImage2D(void) { PRINT_STUB_ERROR; return; } +void glCompressedTexSubImage2D(void) { PRINT_STUB_ERROR; return; } +void glCopyTexImage2D(void) { PRINT_STUB_ERROR; return; } +void glCopyTexSubImage2D(void) { PRINT_STUB_ERROR; return; } +void glCreateProgram(void) { PRINT_STUB_ERROR; return; } +void glCreateShader(void) { PRINT_STUB_ERROR; return; } +void glCullFace(void) { PRINT_STUB_ERROR; return; } +void glDeleteBuffers(void) { PRINT_STUB_ERROR; return; } +void glDeleteFramebuffers(void) { PRINT_STUB_ERROR; return; } +void glDeleteProgram(void) { PRINT_STUB_ERROR; return; } +void glDeleteRenderbuffers(void) { PRINT_STUB_ERROR; return; } +void glDeleteShader(void) { PRINT_STUB_ERROR; return; } +void glDeleteTextures(void) { PRINT_STUB_ERROR; return; } +void glDepthFunc(void) { PRINT_STUB_ERROR; return; } +void glDepthMask(void) { PRINT_STUB_ERROR; return; } +void glDepthRangef(void) { PRINT_STUB_ERROR; return; } +void glDetachShader(void) { PRINT_STUB_ERROR; return; } +void glDisable(void) { PRINT_STUB_ERROR; return; } +void glDisableVertexAttribArray(void) { PRINT_STUB_ERROR; return; } +void glDrawArrays(void) { PRINT_STUB_ERROR; return; } +void glDrawElements(void) { PRINT_STUB_ERROR; return; } +void glEnable(void) { PRINT_STUB_ERROR; return; } +void glEnableVertexAttribArray(void) { PRINT_STUB_ERROR; return; } +void glFinish(void) { PRINT_STUB_ERROR; return; } +void glFlush(void) { PRINT_STUB_ERROR; return; } +void glFramebufferRenderbuffer(void) { PRINT_STUB_ERROR; return; } +void glFramebufferTexture2D(void) { PRINT_STUB_ERROR; return; } +void glFrontFace(void) { PRINT_STUB_ERROR; return; } +void glGenBuffers(void) { PRINT_STUB_ERROR; return; } +void glGenerateMipmap(void) { PRINT_STUB_ERROR; return; } +void glGenFramebuffers(void) { PRINT_STUB_ERROR; return; } +void glGenRenderbuffers(void) { PRINT_STUB_ERROR; return; } +void glGenTextures(void) { PRINT_STUB_ERROR; return; } +void glGetActiveAttrib(void) { PRINT_STUB_ERROR; return; } +void glGetActiveUniform(void) { PRINT_STUB_ERROR; return; } +void glGetAttachedShaders(void) { PRINT_STUB_ERROR; return; } +void glGetAttribLocation(void) { PRINT_STUB_ERROR; return; } +void glGetBooleanv(void) { PRINT_STUB_ERROR; return; } +void glGetBufferParameteriv(void) { PRINT_STUB_ERROR; return; } +void glGetError(void) { PRINT_STUB_ERROR; return; } +void glGetFloatv(void) { PRINT_STUB_ERROR; return; } +void glGetFramebufferAttachmentParameteriv(void) { PRINT_STUB_ERROR; return; } +void glGetIntegerv(void) { PRINT_STUB_ERROR; return; } +void glGetProgramiv(void) { PRINT_STUB_ERROR; return; } +void glGetProgramInfoLog(void) { PRINT_STUB_ERROR; return; } +void glGetRenderbufferParameteriv(void) { PRINT_STUB_ERROR; return; } +void glGetShaderiv(void) { PRINT_STUB_ERROR; return; } +void glGetShaderInfoLog(void) { PRINT_STUB_ERROR; return; } +void glGetShaderPrecisionFormat(void) { PRINT_STUB_ERROR; return; } +void glGetShaderSource(void) { PRINT_STUB_ERROR; return; } +void glGetString(void) { PRINT_STUB_ERROR; return; } +void glGetTexParameterfv(void) { PRINT_STUB_ERROR; return; } +void glGetTexParameteriv(void) { PRINT_STUB_ERROR; return; } +void glGetUniformfv(void) { PRINT_STUB_ERROR; return; } +void glGetUniformiv(void) { PRINT_STUB_ERROR; return; } +void glGetUniformLocation(void) { PRINT_STUB_ERROR; return; } +void glGetVertexAttribfv(void) { PRINT_STUB_ERROR; return; } +void glGetVertexAttribiv(void) { PRINT_STUB_ERROR; return; } +void glGetVertexAttribPointerv(void) { PRINT_STUB_ERROR; return; } +void glHint(void) { PRINT_STUB_ERROR; return; } +void glIsBuffer(void) { PRINT_STUB_ERROR; return; } +void glIsEnabled(void) { PRINT_STUB_ERROR; return; } +void glIsFramebuffer(void) { PRINT_STUB_ERROR; return; } +void glIsProgram(void) { PRINT_STUB_ERROR; return; } +void glIsRenderbuffer(void) { PRINT_STUB_ERROR; return; } +void glIsShader(void) { PRINT_STUB_ERROR; return; } +void glIsTexture(void) { PRINT_STUB_ERROR; return; } +void glLineWidth(void) { PRINT_STUB_ERROR; return; } +void glLinkProgram(void) { PRINT_STUB_ERROR; return; } +void glPixelStorei(void) { PRINT_STUB_ERROR; return; } +void glPolygonOffset(void) { PRINT_STUB_ERROR; return; } +void glReadPixels(void) { PRINT_STUB_ERROR; return; } +void glReleaseShaderCompiler(void) { PRINT_STUB_ERROR; return; } +void glRenderbufferStorage(void) { PRINT_STUB_ERROR; return; } +void glSampleCoverage(void) { PRINT_STUB_ERROR; return; } +void glScissor(void) { PRINT_STUB_ERROR; return; } +void glShaderBinary(void) { PRINT_STUB_ERROR; return; } +void glShaderSource(void) { PRINT_STUB_ERROR; return; } +void glStencilFunc(void) { PRINT_STUB_ERROR; return; } +void glStencilFuncSeparate(void) { PRINT_STUB_ERROR; return; } +void glStencilMask(void) { PRINT_STUB_ERROR; return; } +void glStencilMaskSeparate(void) { PRINT_STUB_ERROR; return; } +void glStencilOp(void) { PRINT_STUB_ERROR; return; } +void glStencilOpSeparate(void) { PRINT_STUB_ERROR; return; } +void glTexImage2D(void) { PRINT_STUB_ERROR; return; } +void glTexParameterf(void) { PRINT_STUB_ERROR; return; } +void glTexParameterfv(void) { PRINT_STUB_ERROR; return; } +void glTexParameteri(void) { PRINT_STUB_ERROR; return; } +void glTexParameteriv(void) { PRINT_STUB_ERROR; return; } +void glTexSubImage2D(void) { PRINT_STUB_ERROR; return; } +void glUniform1f(void) { PRINT_STUB_ERROR; return; } +void glUniform1fv(void) { PRINT_STUB_ERROR; return; } +void glUniform1i(void) { PRINT_STUB_ERROR; return; } +void glUniform1iv(void) { PRINT_STUB_ERROR; return; } +void glUniform2f(void) { PRINT_STUB_ERROR; return; } +void glUniform2fv(void) { PRINT_STUB_ERROR; return; } +void glUniform2i(void) { PRINT_STUB_ERROR; return; } +void glUniform2iv(void) { PRINT_STUB_ERROR; return; } +void glUniform3f(void) { PRINT_STUB_ERROR; return; } +void glUniform3fv(void) { PRINT_STUB_ERROR; return; } +void glUniform3i(void) { PRINT_STUB_ERROR; return; } +void glUniform3iv(void) { PRINT_STUB_ERROR; return; } +void glUniform4f(void) { PRINT_STUB_ERROR; return; } +void glUniform4fv(void) { PRINT_STUB_ERROR; return; } +void glUniform4i(void) { PRINT_STUB_ERROR; return; } +void glUniform4iv(void) { PRINT_STUB_ERROR; return; } +void glUniformMatrix2fv(void) { PRINT_STUB_ERROR; return; } +void glUniformMatrix3fv(void) { PRINT_STUB_ERROR; return; } +void glUniformMatrix4fv(void) { PRINT_STUB_ERROR; return; } +void glUseProgram(void) { PRINT_STUB_ERROR; return; } +void glValidateProgram(void) { PRINT_STUB_ERROR; return; } +void glVertexAttrib1f(void) { PRINT_STUB_ERROR; return; } +void glVertexAttrib1fv(void) { PRINT_STUB_ERROR; return; } +void glVertexAttrib2f(void) { PRINT_STUB_ERROR; return; } +void glVertexAttrib2fv(void) { PRINT_STUB_ERROR; return; } +void glVertexAttrib3f(void) { PRINT_STUB_ERROR; return; } +void glVertexAttrib3fv(void) { PRINT_STUB_ERROR; return; } +void glVertexAttrib4f(void) { PRINT_STUB_ERROR; return; } +void glVertexAttrib4fv(void) { PRINT_STUB_ERROR; return; } +void glVertexAttribPointer(void) { PRINT_STUB_ERROR; return; } +void glViewport(void) { PRINT_STUB_ERROR; return; } + +/* OpenGL ES 3.0 */ + +void glReadBuffer(void) { PRINT_STUB_ERROR; return; } +void glDrawRangeElements(void) { PRINT_STUB_ERROR; return; } +void glTexImage3D(void) { PRINT_STUB_ERROR; return; } +void glTexSubImage3D(void) { PRINT_STUB_ERROR; return; } +void glCopyTexSubImage3D(void) { PRINT_STUB_ERROR; return; } +void glCompressedTexImage3D(void) { PRINT_STUB_ERROR; return; } +void glCompressedTexSubImage3D(void) { PRINT_STUB_ERROR; return; } +void glGenQueries(void) { PRINT_STUB_ERROR; return; } +void glDeleteQueries(void) { PRINT_STUB_ERROR; return; } +void glIsQuery(void) { PRINT_STUB_ERROR; return; } +void glBeginQuery(void) { PRINT_STUB_ERROR; return; } +void glEndQuery(void) { PRINT_STUB_ERROR; return; } +void glGetQueryiv(void) { PRINT_STUB_ERROR; return; } +void glGetQueryObjectuiv(void) { PRINT_STUB_ERROR; return; } +void glUnmapBuffer(void) { PRINT_STUB_ERROR; return; } +void glGetBufferPointerv(void) { PRINT_STUB_ERROR; return; } +void glDrawBuffers(void) { PRINT_STUB_ERROR; return; } +void glUniformMatrix2x3fv(void) { PRINT_STUB_ERROR; return; } +void glUniformMatrix3x2fv(void) { PRINT_STUB_ERROR; return; } +void glUniformMatrix2x4fv(void) { PRINT_STUB_ERROR; return; } +void glUniformMatrix4x2fv(void) { PRINT_STUB_ERROR; return; } +void glUniformMatrix3x4fv(void) { PRINT_STUB_ERROR; return; } +void glUniformMatrix4x3fv(void) { PRINT_STUB_ERROR; return; } +void glBlitFramebuffer(void) { PRINT_STUB_ERROR; return; } +void glRenderbufferStorageMultisample(void) { PRINT_STUB_ERROR; return; } +void glFramebufferTextureLayer(void) { PRINT_STUB_ERROR; return; } +void glMapBufferRange(void) { PRINT_STUB_ERROR; return; } +void glFlushMappedBufferRange(void) { PRINT_STUB_ERROR; return; } +void glBindVertexArray(void) { PRINT_STUB_ERROR; return; } +void glDeleteVertexArrays(void) { PRINT_STUB_ERROR; return; } +void glGenVertexArrays(void) { PRINT_STUB_ERROR; return; } +void glIsVertexArray(void) { PRINT_STUB_ERROR; return; } +void glGetIntegeri_v(void) { PRINT_STUB_ERROR; return; } +void glBeginTransformFeedback(void) { PRINT_STUB_ERROR; return; } +void glEndTransformFeedback(void) { PRINT_STUB_ERROR; return; } +void glBindBufferRange(void) { PRINT_STUB_ERROR; return; } +void glBindBufferBase(void) { PRINT_STUB_ERROR; return; } +void glTransformFeedbackVaryings(void) { PRINT_STUB_ERROR; return; } +void glGetTransformFeedbackVarying(void) { PRINT_STUB_ERROR; return; } +void glVertexAttribIPointer(void) { PRINT_STUB_ERROR; return; } +void glGetVertexAttribIiv(void) { PRINT_STUB_ERROR; return; } +void glGetVertexAttribIuiv(void) { PRINT_STUB_ERROR; return; } +void glVertexAttribI4i(void) { PRINT_STUB_ERROR; return; } +void glVertexAttribI4ui(void) { PRINT_STUB_ERROR; return; } +void glVertexAttribI4iv(void) { PRINT_STUB_ERROR; return; } +void glVertexAttribI4uiv(void) { PRINT_STUB_ERROR; return; } +void glGetUniformuiv(void) { PRINT_STUB_ERROR; return; } +void glGetFragDataLocation(void) { PRINT_STUB_ERROR; return; } +void glUniform1ui(void) { PRINT_STUB_ERROR; return; } +void glUniform2ui(void) { PRINT_STUB_ERROR; return; } +void glUniform3ui(void) { PRINT_STUB_ERROR; return; } +void glUniform4ui(void) { PRINT_STUB_ERROR; return; } +void glUniform1uiv(void) { PRINT_STUB_ERROR; return; } +void glUniform2uiv(void) { PRINT_STUB_ERROR; return; } +void glUniform3uiv(void) { PRINT_STUB_ERROR; return; } +void glUniform4uiv(void) { PRINT_STUB_ERROR; return; } +void glClearBufferiv(void) { PRINT_STUB_ERROR; return; } +void glClearBufferuiv(void) { PRINT_STUB_ERROR; return; } +void glClearBufferfv(void) { PRINT_STUB_ERROR; return; } +void glClearBufferfi(void) { PRINT_STUB_ERROR; return; } +void glGetStringi(void) { PRINT_STUB_ERROR; return; } +void glCopyBufferSubData(void) { PRINT_STUB_ERROR; return; } +void glGetUniformIndices(void) { PRINT_STUB_ERROR; return; } +void glGetActiveUniformsiv(void) { PRINT_STUB_ERROR; return; } +void glGetUniformBlockIndex(void) { PRINT_STUB_ERROR; return; } +void glGetActiveUniformBlockiv(void) { PRINT_STUB_ERROR; return; } +void glGetActiveUniformBlockName(void) { PRINT_STUB_ERROR; return; } +void glUniformBlockBinding(void) { PRINT_STUB_ERROR; return; } +void glDrawArraysInstanced(void) { PRINT_STUB_ERROR; return; } +void glDrawElementsInstanced(void) { PRINT_STUB_ERROR; return; } +void glFenceSync(void) { PRINT_STUB_ERROR; return; } +void glIsSync(void) { PRINT_STUB_ERROR; return; } +void glDeleteSync(void) { PRINT_STUB_ERROR; return; } +void glClientWaitSync(void) { PRINT_STUB_ERROR; return; } +void glWaitSync(void) { PRINT_STUB_ERROR; return; } +void glGetInteger64v(void) { PRINT_STUB_ERROR; return; } +void glGetSynciv(void) { PRINT_STUB_ERROR; return; } +void glGetInteger64i_v(void) { PRINT_STUB_ERROR; return; } +void glGetBufferParameteri64v(void) { PRINT_STUB_ERROR; return; } +void glGenSamplers(void) { PRINT_STUB_ERROR; return; } +void glDeleteSamplers(void) { PRINT_STUB_ERROR; return; } +void glIsSampler(void) { PRINT_STUB_ERROR; return; } +void glBindSampler(void) { PRINT_STUB_ERROR; return; } +void glSamplerParameteri(void) { PRINT_STUB_ERROR; return; } +void glSamplerParameteriv(void) { PRINT_STUB_ERROR; return; } +void glSamplerParameterf(void) { PRINT_STUB_ERROR; return; } +void glSamplerParameterfv(void) { PRINT_STUB_ERROR; return; } +void glGetSamplerParameteriv(void) { PRINT_STUB_ERROR; return; } +void glGetSamplerParameterfv(void) { PRINT_STUB_ERROR; return; } +void glVertexAttribDivisor(void) { PRINT_STUB_ERROR; return; } +void glBindTransformFeedback(void) { PRINT_STUB_ERROR; return; } +void glDeleteTransformFeedbacks(void) { PRINT_STUB_ERROR; return; } +void glGenTransformFeedbacks(void) { PRINT_STUB_ERROR; return; } +void glIsTransformFeedback(void) { PRINT_STUB_ERROR; return; } +void glPauseTransformFeedback(void) { PRINT_STUB_ERROR; return; } +void glResumeTransformFeedback(void) { PRINT_STUB_ERROR; return; } +void glGetProgramBinary(void) { PRINT_STUB_ERROR; return; } +void glProgramBinary(void) { PRINT_STUB_ERROR; return; } +void glProgramParameteri(void) { PRINT_STUB_ERROR; return; } +void glInvalidateFramebuffer(void) { PRINT_STUB_ERROR; return; } +void glInvalidateSubFramebuffer(void) { PRINT_STUB_ERROR; return; } +void glTexStorage2D(void) { PRINT_STUB_ERROR; return; } +void glTexStorage3D(void) { PRINT_STUB_ERROR; return; } +void glGetInternalformativ(void) { PRINT_STUB_ERROR; return; } + +/* OpenGL ES 3.1, incomplete */ + +void glProgramUniform1ui(void) { PRINT_STUB_ERROR; return; } +void glDispatchCompute(void) { PRINT_STUB_ERROR; return; } +void glMemoryBarrier(void) { PRINT_STUB_ERROR; return; } +void glBindImageTexture(void) { PRINT_STUB_ERROR; return; } +void glProgramUniformMatrix4fv(void) { PRINT_STUB_ERROR; return; } +void glProgramUniform1f(void) { PRINT_STUB_ERROR; return; } +void glProgramUniform2f(void) { PRINT_STUB_ERROR; return; } +void glProgramUniform3f(void) { PRINT_STUB_ERROR; return; } +void glProgramUniform3fv(void) { PRINT_STUB_ERROR; return; } +void glProgramUniform4f(void) { PRINT_STUB_ERROR; return; } +void glDrawElementsIndirect(void) { PRINT_STUB_ERROR; return; } + + diff --git a/opengles-3.1-stubs/Readme.txt b/opengles-3.1-stubs/Readme.txt new file mode 100644 index 0000000000..4c079b1b38 --- /dev/null +++ b/opengles-3.1-stubs/Readme.txt @@ -0,0 +1,2 @@ +These are dummy libraries for linking against at build time. +The application will require the real device libraries to run. diff --git a/opengles-3.1-stubs/SConscript b/opengles-3.1-stubs/SConscript new file mode 100644 index 0000000000..5d4cb87811 --- /dev/null +++ b/opengles-3.1-stubs/SConscript @@ -0,0 +1,11 @@ +Import("env") + +egl = env.SharedLibrary("EGL", "EGL.c") +alias = Alias("egl", egl) +Default(alias) +Export("egl") + +glesv2 = env.SharedLibrary("GLESv2", "GLESv2.c") +alias = Alias("glesv2", glesv2) +Default(alias) +Export("glesv2") -- cgit v1.2.1