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-rw-r--r--src/runtime/GLES_COMPUTE/GCScheduler.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/runtime/GLES_COMPUTE/GCScheduler.cpp b/src/runtime/GLES_COMPUTE/GCScheduler.cpp
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+++ b/src/runtime/GLES_COMPUTE/GCScheduler.cpp
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+/*
+ * Copyright (c) 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "arm_compute/runtime/GLES_COMPUTE/GCScheduler.h"
+
+#include "arm_compute/core/GLES_COMPUTE/GCKernelLibrary.h"
+
+using namespace arm_compute;
+
+GCScheduler::GCScheduler() = default;
+
+void GCScheduler::default_init()
+{
+ GCKernelLibrary::get().init("./cs_shaders/");
+}
+
+void GCScheduler::init(EGLDisplay dpy, EGLContext ctx)
+{
+ GCKernelLibrary::get().init("./cs_shaders/", dpy, ctx);
+}
+
+GCScheduler &GCScheduler::get()
+{
+ static GCScheduler scheduler;
+ return scheduler;
+}
+
+void GCScheduler::enqueue(IGCKernel &kernel, bool flush)
+{
+ kernel.run(kernel.window());
+ if(flush)
+ {
+ ARM_COMPUTE_GL_CHECK(glFlush());
+ }
+}
+
+void GCScheduler::sync()
+{
+ ARM_COMPUTE_GL_CHECK(glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT));
+}