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path: root/src/runtime/CL/functions/CLPooling3dLayer.cpp
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Diffstat (limited to 'src/runtime/CL/functions/CLPooling3dLayer.cpp')
-rw-r--r--src/runtime/CL/functions/CLPooling3dLayer.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/runtime/CL/functions/CLPooling3dLayer.cpp b/src/runtime/CL/functions/CLPooling3dLayer.cpp
index 11ae1d0fe6..ce1092a7cc 100644
--- a/src/runtime/CL/functions/CLPooling3dLayer.cpp
+++ b/src/runtime/CL/functions/CLPooling3dLayer.cpp
@@ -25,6 +25,7 @@
#include "arm_compute/core/CL/CLKernelLibrary.h"
#include "arm_compute/core/CL/ICLTensor.h"
+
#include "src/core/CL/ICLKernel.h"
#include "src/gpu/cl/operators/ClPool3d.h"
@@ -32,14 +33,13 @@ namespace arm_compute
{
struct CLPooling3dLayer::Impl
{
- const ICLTensor *src{ nullptr };
- ICLTensor *dst{ nullptr };
- ICLTensor *indices{ nullptr };
- std::unique_ptr<opencl::ClPool3d> op{ nullptr };
+ const ICLTensor *src{nullptr};
+ ICLTensor *dst{nullptr};
+ ICLTensor *indices{nullptr};
+ std::unique_ptr<opencl::ClPool3d> op{nullptr};
};
-CLPooling3dLayer::CLPooling3dLayer()
- : _impl(std::make_unique<Impl>())
+CLPooling3dLayer::CLPooling3dLayer() : _impl(std::make_unique<Impl>())
{
}
CLPooling3dLayer::~CLPooling3dLayer() = default;
@@ -49,7 +49,10 @@ void CLPooling3dLayer::configure(const ICLTensor *input, ICLTensor *output, cons
configure(CLKernelLibrary::get().get_compile_context(), input, output, pool_info);
}
-void CLPooling3dLayer::configure(const CLCompileContext &compile_context, const ICLTensor *input, ICLTensor *output, const Pooling3dLayerInfo &pool_info)
+void CLPooling3dLayer::configure(const CLCompileContext &compile_context,
+ const ICLTensor *input,
+ ICLTensor *output,
+ const Pooling3dLayerInfo &pool_info)
{
_impl->src = input;
_impl->dst = output;
@@ -58,7 +61,8 @@ void CLPooling3dLayer::configure(const CLCompileContext &compile_context, const
_impl->op->configure(compile_context, input->info(), output->info(), pool_info);
}
-Status CLPooling3dLayer::validate(const ITensorInfo *input, const ITensorInfo *output, const Pooling3dLayerInfo &pool_info)
+Status
+CLPooling3dLayer::validate(const ITensorInfo *input, const ITensorInfo *output, const Pooling3dLayerInfo &pool_info)
{
return opencl::ClPool3d::validate(input, output, pool_info);
}