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+/*
+ * Copyright (c) 2023-2024 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef ACL_SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADCONTEXTIMPL_H
+#define ACL_SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADCONTEXTIMPL_H
+
+#include "arm_compute/core/CL/CLCompileContext.h"
+#include "arm_compute/core/ITensorInfo.h"
+#include "arm_compute/dynamic_fusion/sketch/gpu/GpuWorkloadContext.h"
+#include "arm_compute/dynamic_fusion/sketch/MemoryDescriptor.h"
+
+namespace arm_compute
+{
+namespace experimental
+{
+namespace dynamic_fusion
+{
+/** Internal implementation of workload context. */
+class GpuWorkloadContext::Impl
+{
+public:
+ /** Constructor
+ *
+ * @param[in] gpu_language Target GPU language.
+ * @param[in] cl_compile_ctx CL compile context.
+ */
+ Impl(GpuLanguage gpu_language, CLCompileContext *cl_compile_ctx);
+
+ /** Copy constructor */
+ Impl(Impl &) = default;
+
+ /** Assignment */
+ Impl &operator=(Impl &) = default;
+
+ /** Get target GPU language. */
+ GpuLanguage gpu_language() const;
+
+ /** Get CL compile context. */
+ const CLCompileContext *cl_compile_context() const;
+
+ /** Get memory descriptor registry. */
+ const MemoryDescriptorMap &mem_map() const;
+
+ /** Set a new ID and register the user tensor info.
+ *
+ * The ownership of the tensor info object will be transfered to this context object.
+ *
+ * @param[in] tensor_info The tensor info to be registered.
+ */
+ void register_user_tensor(std::unique_ptr<TensorInfo> &&tensor_info);
+
+ /** Create a virtual (see @ref MemoryType) tensor info and save it
+ *
+ * @return ITensorInfo* The created virtual tensor info object pointer
+ */
+ ITensorInfo *create_virtual_tensor();
+ /** Create an auxiliary (see @ref MemoryType) tensor info and save it
+ *
+ * @param[in] tensor_info @ref ITensorInfo to copy from
+ *
+ * @return ITensorInfo* The created auxiliary tensor info object pointer
+ */
+ ITensorInfo *create_auxiliary_tensor(const ITensorInfo &tensor_info);
+
+ /** Get tensor info created by this context, from id */
+ ITensorInfo *get_tensor_info(ITensorInfo::Id id);
+
+ /** Get tensor info created by this context, from id */
+ const ITensorInfo *get_tensor_info(ITensorInfo::Id id) const;
+
+private:
+ ITensorInfo::Id next_tensor_id();
+
+ GpuLanguage _gpu_language;
+ CLCompileContext *_cl_compile_ctx;
+
+ ITensorInfo::Id _next_tensor_id;
+ MemoryDescriptorMap _mem_map;
+ std::map<ITensorInfo::Id, std::unique_ptr<TensorInfo>> _managed_tensor_info;
+};
+
+} // namespace dynamic_fusion
+} // namespace experimental
+} // namespace arm_compute
+
+#endif // ACL_SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADCONTEXTIMPL_H